Files
ZYZ/shared/db/Hero.ts
2021-05-07 20:23:32 +08:00

301 lines
11 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
import Equip, { } from './Equip';
import { CounterModel } from './Counter';
import { COUNTER, EQUIP_TYPE } from '../consts';
import { reduceCe } from '../pubUtils/util';
class CeAttrData {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
constructor(id: number) {
this.id = id;
}
}
/**
* 英雄表
*/
export class Connect {
@prop({ required: true })
shipId: number;
@prop({ required: true })
level: number;
}
class Skin {
@prop({ required: true })
id: number;
@prop({ required: true })
enable: boolean;
}
export class EPlace {
@prop({ required: true })
id: number;
@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
equip: Ref<Equip>;
@prop({ required: true })
lv: number;
@prop({ required: true })
refineLv: number;
}
// 初始化
function getInitialEplace() {
let ePlace = new Array<EPlace>();
for (let i = EQUIP_TYPE.START; i <= EQUIP_TYPE.END; i++) {
let p = new EPlace();
p.id = i;
p.equip = null;
p.lv = 0;
p.refineLv = 0;
ePlace.push(p);
}
return ePlace;
}
@index({ roleId: 1, hid: 1 })
@index({ roleId: 1, seqId: 1 })
export default class Hero extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
serverId: number; // 区服 id
@prop({ required: true })
hid: number; // 武将 id
@prop({ required: true })
hName: string; // 武将名
@prop({ required: true })
seqId: number; // 武将表自增 id
@prop({ required: true, default: 0 })
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 武将等级
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
ce: number; // 武将战力
@prop({ required: false, set: (val: boolean) => val, get: () => true })
isReducedCe: boolean; // 如果战力没有缩过就会返回false缩过了就会返回true
@prop({ required: true, default: 0 })
historyCe: number; // 武将历史最高战力
@prop({ required: true, type: CeAttrData, default: [], _id: false })
attr: CeAttrData[]; // 影响战力的属性
@prop({ required: true, default: 1 })
star: number; // 星级
@prop({ required: true, default: 0 })
starStage: number; // 星级六维阶段
@prop({ required: true, default: 0 })
colorStar: number; // 觉醒, 彩星
@prop({ required: true, default: 0 })
colorStarStage: number; // 觉醒六维阶段
@prop({ required: true, default: 0 })
quality: number; // 品质
@prop({ required: true, default: false })
scrollActive: boolean; // 是否在名将谱中激活
@prop({ required: true, default: 0 })
scrollId: number; // 名将谱id
@prop({ required: true, default: 0 })
scrollStar: number; // 名将谱中保存的星级
@prop({ required: true, default: 0 })
scrollColorStar: number; // 名将谱中保存的觉醒等级
@prop({ required: true, default: 0 })
scrollQuality: number; // 名将谱中保存的品质
@prop({ required: true, default: 0 })
job: number; // 职业
@prop({ required: true, default: 0 })
jobStage: number; // 职阶
@prop({ required: true, default: 0 })
favour: number; // 好感度
@prop({ required: true, default: 1 })
favourLv: number; // 好感等级
@prop({ required: true, type: Connect, default: [], _id: false })
connections: Connect[]; // 羁绊
@prop({ required: true, type: Skin, default: [], _id: false })
skins: Skin[]; // 皮肤
@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
ePlace: EPlace[]; // 武将装备引用数组
public static async findByRole(roleId: string, sort: { field: string, sortBy: number }[] = [], select?: string, getters = false) {
let sortParam = {};
for (let { field, sortBy } of sort) {
sortParam[field] = sortBy;
}
const heros: HeroType[] = await HeroModel.find({ roleId }).sort(sortParam).select(select).lean({ getters });
return heros;
}
public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
const hero: HeroType[] = await HeroModel.find({ seqId: { $in: seqIds }, roleId }).lean(lean);
return hero;
}
public static async findByHidRange(hids: Array<number>, roleId: string, select?: string, getters = false) {
const hero: HeroType[] = await HeroModel.find({ hid: { $in: hids }, roleId }).select(select).lean({ getters });
return hero;
}
public static async findMapByHidRange(hids: Array<number>, roleId: string, select?: string, getters = false) {
const hero = await HeroModel.findByHidRange(hids, roleId, select, getters);
let map = new Map<number, HeroType>();
for (let h of hero) {
map.set(h.hid, h);
}
return map;
}
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
const hero: HeroType = await HeroModel.findOne({ seqId, roleId }).lean(lean);
return hero;
}
public static async findByHidAndRole(hid: number, roleId: string, select?: string, getters = false) {
const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean({ getters });
return hero;
}
public static async findByHidAndRoleWithEquip(hid: number, roleId: string, lean = true) {
const hero: HeroType = await HeroModel.findOne({ hid, roleId }).populate('ePlace.equip').lean(lean);
return hero;
}
public static async addEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, lean = true) {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': ePlaceId },
{ $set: { 'ePlace.$.equip': equipId } },
{ new: true }).populate('ePlace.equip').lean(lean);
if (hero) {
await Equip.putOnOrOff(equipId, hero.hid);
}
return hero;
}
public static async removeEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, lean = true) {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': ePlaceId },
{ $set: { 'ePlace.$.equip': null } },
{ new: true }).populate('ePlace.equip').lean(lean);
if (hero) {
await Equip.putOnOrOff(equipId, 0);
}
return hero;
}
public static async createHero(heroInfo: HeroUpdate, lean = true) {
const doc = new HeroModel();
const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
const update = Object.assign(doc.toJSON(), heroInfo, { seqId });
delete update._id;
const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
return hero;
}
public static async sumTopHeroCe(roleId: string, num: number) {
let ce: Array<{ historyCe: number }> = await HeroModel.aggregate([
{ $match: { roleId } },
{ $sort: { historyCe: -1 } },
{ $limit: num },
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
]);
return ce.length > 0 ? ce[0].historyCe : 0;
}
public static async sumHeroCe(roleId: string) {
let ce: Array<{ ce: number }> = await HeroModel.aggregate([
{ $match: { roleId } },
{ $group: { _id: null, ce: { $sum: '$ce' } } }
]);
return ce.length > 0 ? ce[0].ce : 0;
}
public static async getTopHero(roleId: string, num: number, lean = true) {
const heroes: HeroType[] = await HeroModel.find({ roleId }).limit(num).sort({ ce: -1 }).lean(lean);
return heroes;
}
public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
let distance = ce - oldCe;
let historyDistance = ce > historyCe ? ce - historyCe : 0;
let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $inc: { ce: distance, historyCe: historyDistance } }).lean(lean);
return result;
}
public static async deleteAccount(roleId: string) {
let result = await HeroModel.deleteMany({ roleId });
return result;
}
public static async deleteHero(roleId: string, hid: number) {
let result = await HeroModel.deleteMany({ roleId, hid });
return result;
}
public static async updateHeroInfo(roleId: string, hid: number, heroUpdate: HeroUpdate, select?: string, getters = false) {
delete heroUpdate._id;
let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true }).select(select).lean({ getters });
return result;
}
public static async unloadHeroAndEquip(roleId: string, hid: number, id: number, lean = true) {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': id },
{ $set: { 'ePlace.$.equip': null } },
{ new: true }).lean(lean);
return hero;
}
public static async findByField(field: string, value?: number | string, lean = true) {
let searchObj = {};
if (field != 'all') {
if (field == 'roleName') {
searchObj['roleName'] = { $regex: new RegExp(value.toString(), 'i') }
} else {
searchObj[field] = value;
}
}
//.select('uid tel username')
const user: HeroType[] = await HeroModel.find(searchObj).lean(lean);
return user;
}
public static async getAllRank(serverId: number, select?: string, limit = 200) {
let result: HeroType[] = await HeroModel.find({ serverId }, { _id: false }).select(select).limit(limit).sort({ ce: -1, updatedAt: 1 }).lean({ getters: true });
return result;
}
public static async getMyTopHero(roleId: string, select?: string) {
let result: HeroType = await HeroModel.findOne({ roleId }, { _id: false }).select(select).sort({ ce: -1, updatedAt: 1 }).lean({ getters: true });
return result;
}
public static async getRank(hid: number, serverId: number, select?: string, limit = 200) {
let result: HeroType[] = await HeroModel.find({ serverId, hid }, { _id: false }).select(select).limit(limit).lean({ getters: true });
return result;
}
}
export const HeroModel = getModelForClass(Hero);
export interface HeroType extends Pick<DocumentType<Hero>, keyof Hero> { };
export type HeroUpdate = Partial<HeroType>; // 将所有字段变成可选项