219 lines
7.4 KiB
TypeScript
219 lines
7.4 KiB
TypeScript
/**
|
||
* 体力系统
|
||
*/
|
||
import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores } from '../db/PvpDefense';
|
||
import { RoleType } from '../db/Role';
|
||
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY } from '../consts';
|
||
|
||
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
|
||
import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
|
||
import { oppPlayersInter, RankParam } from '../pubUtils/interface';
|
||
import { gameData, getPLvByScore } from "../pubUtils/data";
|
||
import { PVP } from '../pubUtils/dicParam';
|
||
import { SystemConfigModel } from '../db/SystemConfig'
|
||
import { setRank, getMyRank } from './redisService';
|
||
const _ = require('underscore');
|
||
|
||
|
||
export async function initPvpInfo(role: RoleType) {
|
||
let heroes: Array<Heroes> = [];
|
||
//初始化最强5人阵容
|
||
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
|
||
let index = i - PVP_HERO_POS.START;
|
||
let item = role.topFive[index];
|
||
heroes.push({
|
||
actorId: item?.hid||0,
|
||
hero: item?.hero||null,
|
||
ce: item?.ce||0,
|
||
dataId: i,
|
||
order: index + 1,
|
||
});
|
||
}
|
||
//初始化对手人阵容
|
||
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
|
||
let {warId, seasonNum } = await SystemConfigModel.findSystemConfig();
|
||
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe, seasonNum, warId, challengeCnt });
|
||
|
||
//加入排行榜
|
||
let { roleId, roleName, lv, vLv, headHid, sHid, title } = role;
|
||
let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
|
||
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, result.score, result.updatedAt.getTime(), params);
|
||
|
||
return result;
|
||
}
|
||
|
||
export async function checkPvp(role: RoleType) {
|
||
let result = await PvpDefenseModel.findByRoleId(role.roleId);
|
||
if (!!result)
|
||
return result;
|
||
result = await initPvpInfo(role);
|
||
return result;
|
||
}
|
||
|
||
/**
|
||
* 返回对手三人信息
|
||
*
|
||
* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
|
||
* @param pLv 玩家本人的队伍等级
|
||
*/
|
||
export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
|
||
let result = new Array<oppPlayersInter>();
|
||
for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
|
||
let dicOpponent = dicPvpOpponent.get(pos);
|
||
if(isRobot) {
|
||
let { roleId, roleName, headHid, sHid, pLv, defCe } = robot;
|
||
result.push({
|
||
pos, roleId, roleName, headHid, sHid, pLv, defCe,
|
||
addScore: dicOpponent.score,
|
||
rankLv: 0,
|
||
plusScore: getPlusScore(winStreakNum)
|
||
});
|
||
} else {
|
||
let opp = <PvpDefenseType>oppDef;
|
||
let role = <RoleType>opp.role;
|
||
let { roleId, roleName, headHid, sHid } = role;
|
||
let { pLv, defCe } = opp;
|
||
let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
|
||
result.push({
|
||
pos, roleId, roleName, headHid, sHid, pLv, defCe,
|
||
addScore: dicOpponent.score,
|
||
rankLv, // 读取排名
|
||
plusScore: getPlusScore(winStreakNum)
|
||
});
|
||
}
|
||
}
|
||
return result
|
||
}
|
||
|
||
// TODO 刷新对手
|
||
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
|
||
let { roleId, topFiveCe } = role;
|
||
let oppPlayers = new Array<OppPlayers>();
|
||
let opp = dicPvpOpponent.values()
|
||
for(let dicOpp of opp) {
|
||
let flag = false; // 是否筛选成功
|
||
if(score > 3000) { // TODO 将这个放到const
|
||
flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp);
|
||
// TODO 当前后分数段没有时,返回前一名的玩家
|
||
if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
|
||
} else {
|
||
flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
|
||
}
|
||
if(!flag) continue;
|
||
}
|
||
|
||
return oppPlayers;
|
||
}
|
||
|
||
async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
|
||
let { id: pos, minLv, maxLv } = dicOpp
|
||
let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
|
||
if(range.length <= 0) return false;
|
||
|
||
let index = getRandomIndexByLen(range.length);
|
||
let result = range[index];
|
||
if(!result) return false;
|
||
if(result.roleId == roleId) {
|
||
console.log(range.length)
|
||
range.splice(index, 1);
|
||
console.log(JSON.stringify(range))
|
||
if(range.length <= 0) return false;
|
||
index = getRandomIndexByLen(range.length);
|
||
result = range[index];
|
||
}
|
||
|
||
oppPlayers.push({
|
||
roleId: result.roleId,
|
||
oppDef: result._id,
|
||
pos,
|
||
isRobot: false,
|
||
robot: null
|
||
});
|
||
return true;
|
||
}
|
||
|
||
function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) {
|
||
let { id: pos, minLv, maxLv, ratio } = dicOpp;
|
||
let range = gameData.pvpWar;
|
||
if(range.length <= 0) return false;
|
||
|
||
let index = getRandomIndexByLen(range.length);
|
||
let result = range[index];
|
||
if(!result) return false;
|
||
|
||
let roleId = generateRobotRoleId();
|
||
let roleName = getRandomByLen(ROBOT_NAME);
|
||
let hisPLv = Math.floor(pLv + (minLv + maxLv)/2);
|
||
if(hisPLv < 1) hisPLv = 1
|
||
let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), hisPLv, result.war_id)
|
||
oppPlayers.push({
|
||
roleId,
|
||
oppDef: null,
|
||
pos,
|
||
isRobot: true,
|
||
robot
|
||
});
|
||
return true
|
||
}
|
||
|
||
// 生成机器人roleId
|
||
function generateRobotRoleId() {
|
||
return `${genCode(10)}_r`;
|
||
}
|
||
|
||
// 根据roleId判断是不是机器人
|
||
export function checkRoleIsRobot(roleId: string) {
|
||
return !!roleId.match(/_r/);
|
||
}
|
||
|
||
// 根据连胜次数,获得加成的积分
|
||
export function getPlusScore(win: number) {
|
||
let result = win - 1;
|
||
if(result < 0) result = 0;
|
||
if(result > PVP.PVP_WINREWARD_UPLIMIT) result = PVP.PVP_WINREWARD_UPLIMIT;
|
||
return result;
|
||
}
|
||
|
||
export function getLvByScore(heroScores: HeroScores[]) {
|
||
heroScores.sort((a, b) => b.score - a.score);
|
||
let score = 0;
|
||
for(let i = 0; i < 5; i++) {
|
||
if(!heroScores[i]) break;
|
||
score += heroScores[i].score;
|
||
}
|
||
return getPLvByScore(score);
|
||
}
|
||
|
||
export async function defaultHeroes ( role:RoleType) {
|
||
let { heroes } = await PvpDefenseModel.findByRoleId(role.roleId);
|
||
heroes.sort(function(a, b) {
|
||
return a.ce + a.dataId - b.ce + b.dataId;
|
||
});
|
||
role.topFive.sort(function(a, b) {
|
||
return a.ce - b.ce;
|
||
});
|
||
let defCe = 0;
|
||
for (let i = 1; i < role.topFive.length; i++) {
|
||
let item = role.topFive[i];
|
||
if (!_.findWhere(heroes, {actorId: item.hid})) {
|
||
for (let j = 0; j < heroes.length; j++) {
|
||
let hero = heroes[j];
|
||
if (heroes.length >= 5 && !hero.actorId) {
|
||
continue;
|
||
}
|
||
let index = _.findIndex(role.topFive,{hid: hero.actorId});
|
||
if (index == -1) {
|
||
hero.actorId = item.hid;
|
||
hero.hero = item.hero||'';
|
||
hero.ce = item.ce||0;
|
||
} else {
|
||
heroes[index].ce = item.ce||0;
|
||
}
|
||
}
|
||
}
|
||
defCe += item.ce;
|
||
}
|
||
let { heroes: resHeroes} = await PvpDefenseModel.updateInfo(role.roleId, {defCe, heroes});
|
||
return { resHeroes};
|
||
} |