Files
ZYZ/game-server/app/services/activity/monopolyService.ts
2021-09-13 09:51:57 +08:00

69 lines
2.8 KiB
TypeScript

import { ACTIVITY_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../db/ActivityMonopolyLand';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { MonopolyData } from '../../domain/activityField/monopolyField';
import { getActivityById } from './activityService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getMonopolyActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.MONOPOLY, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new MonopolyData(activityData, createTime);
playerData.setPlayerRecords(playerMonopolyData, playerLandData);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMonopolyData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
if (!activityData) {
return null;
}
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new MonopolyData(activityData, createTime);
playerData.setPlayerRecords(playerMonopolyData, playerLandData);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} position 当前位置
* @param {number} addStep 移动步数
* @param {number} max 最大位置
*
*/
export function nextPosition(position: number, addStep: number, max: number) {
let temp = (position + addStep) % max;
return (temp == 0) ? max : temp;
}