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ZYZ/shared/resource/jsons/dic_zyz_randomEffectPool.json
2021-03-11 17:46:05 +08:00

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[
{
"id": 1,
"type": 102,
"gainValue": "2&0",
"index": 2,
"Min": 5,
"Max": 10,
"info": "物攻提高",
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"info": "生命值提高",
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{
"id": 3,
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"info": "策攻提高",
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{
"id": 4,
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"info": "物防提高",
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{
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{
"id": 6,
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{
"id": 7,
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"info": "幸运提高",
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{
"id": 8,
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{
"id": 11,
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{
"id": 13,
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"info": "敏捷提高",
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"id": 14,
"type": 101,
"gainValue": "7&0",
"index": 2,
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"Max": 10000,
"info": "幸运提高",
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},
{
"id": 15,
"type": 101,
"gainValue": "8&0",
"index": 2,
"Min": 1,
"Max": 3,
"info": "移动提高",
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"__EMPTY_2": 0,
"__EMPTY_3": 0
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{
"id": 16,
"type": 101,
"gainValue": "9&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "命中提高",
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{
"id": 17,
"type": 101,
"gainValue": "10&0",
"index": 2,
"Min": 5000,
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"info": "暴击提高",
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{
"id": 18,
"type": 101,
"gainValue": "11&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "格挡提高",
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{
"id": 19,
"type": 101,
"gainValue": "12&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "暴击等级提高",
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{
"id": 20,
"type": 101,
"gainValue": "13&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "伤害加深提高",
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{
"id": 21,
"type": 101,
"gainValue": "14&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "伤害减免提高",
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{
"id": 22,
"type": 101,
"gainValue": "15&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "忽视防御提高",
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{
"id": 23,
"type": 101,
"gainValue": "16&0",
"index": 2,
"Min": 5000,
"Max": 10000,
"info": "吸血提高",
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{
"id": 24,
"type": 101,
"gainValue": "1&10",
"index": 0,
"Min": 0,
"Max": 0,
"info": "生命值提高",
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"__EMPTY_3": 0
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{
"id": 25,
"type": 101,
"gainValue": "2&20",
"index": 0,
"Min": 0,
"Max": 0,
"info": "物攻提高",
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"__EMPTY_2": 0,
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{
"id": 26,
"type": 101,
"gainValue": "10&50000",
"index": 0,
"Min": 0,
"Max": 0,
"info": "暴击提高",
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{
"id": 27,
"type": 301,
"gainValue": "0&2",
"index": 1,
"Min": 10,
"Max": 30,
"info": "普攻时有10%~30%的概率穿透2格子",
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},
{
"id": 28,
"type": 309,
"gainValue": "1&2&0",
"index": 3,
"Min": 5,
"Max": 10,
"info": "自己属性血量大于对方时攻击属性提升5%~10%",
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"__EMPTY_1": 0,
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},
{
"id": 29,
"type": 313,
"gainValue": "2&0",
"index": 2,
"Min": 20,
"Max": 40,
"info": "反击时攻击属性提升20%~40%",
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"__EMPTY_1": 0,
"__EMPTY_2": 0,
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},
{
"id": 30,
"type": 314,
"gainValue": "0&2&10",
"index": 1,
"Min": 20,
"Max": 50,
"info": "普攻时20%~50%概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 31,
"type": 317,
"gainValue": "0&3&20",
"index": 1,
"Min": 30,
"Max": 50,
"info": "攻击时30%~50%概率减少目标物防属性20%",
"__EMPTY": 0,
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"__EMPTY_3": 0
},
{
"id": 32,
"type": 401,
"gainValue": "0&132",
"index": 1,
"Min": 20,
"Max": 50,
"info": "攻击或法术时20%-50%概率给对方添加debuff致残",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 33,
"type": 413,
"gainValue": "0&",
"index": 1,
"Min": 10,
"Max": 30,
"info": "攻击时吸收敌方10-30点怒气",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 34,
"type": 425,
"gainValue": "50&0",
"index": 2,
"Min": 10,
"Max": 30,
"info": "普攻时50%概率回复10~30点怒气",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 35,
"type": 434,
"gainValue": "0&20",
"index": 1,
"Min": 30,
"Max": 50,
"info": "普攻造成伤害时对hp低于30%-50%造成真伤不高于自身血量20%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 36,
"type": 509,
"gainValue": "0&",
"index": 1,
"Min": 20,
"Max": 50,
"info": "反击时20%-50%追加一次反击",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 37,
"type": 650,
"gainValue": "0&",
"index": 1,
"Min": 15,
"Max": 30,
"info": "死亡后下一回合初复活,清空所有状态回复15%-30%血量",
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"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 38,
"type": 504,
"gainValue": "0&",
"index": 1,
"Min": 30,
"Max": 70,
"info": "杀敌后30%-70%概率再次行动",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0
},
{
"id": 39,
"type": 433,
"gainValue": "20&0",
"index": 2,
"Min": 3,
"Max": 5,
"info": "被攻击时分担20%伤害给3~5范围内血量最高的友军",
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},
{
"id": 40,
"type": 259,
"gainValue": "0&2&2",
"index": 1,
"Min": 15,
"Max": 30,
"info": "每损失15%-30%血量攻击属性提升5%",
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]