Files
ZYZ/game-server/app/servers/activity/handler/dailyCoinHandler.ts
2021-06-10 20:21:53 +08:00

116 lines
4.7 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE, STATUS } from '../../../consts';
import { handleCost } from '../../../services/rewardService';
import { getPlayerDailyCoinData, mergeData } from '../../../services/dailyCoinService';
import { DailyCoinItem } from '../../../domain/activityField/dailyCoinField';
import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ItemInter } from '../../../pubUtils/interface';
export default function (app: Application) {
return new DailyCoinHandler(app);
}
export class DailyCoinHandler {
constructor(private app: Application) {
}
/************************每日兑换铜币****************************/
/**
* @description 获取每日铜币活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
delete playerData.list;
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 兑换
* @param {{ activityId: number, count:number}} msg
* @param {BackendSession} session
* @memberof DailyCoinHandler
*/
async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let curIndex = playerData.exchangeCount;
if (curIndex + count > playerData.list.length) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
let allConsume: Array<ItemInter> = []
let allReward: Array<RewardParam> = [];
for (let i = 1; i <= count; i++) {
let index = curIndex + i;
console.log('第几次抽奖', index)
let item: DailyCoinItem = playerData.findItem(index);
if (item.consume) {//消耗资源
let consume = stringToConsumeParam(item.consume)
allConsume = allConsume.concat(consume)
}
let rate = item.getRate()//翻几倍
let baseRewardParamArr: Array<RewardParam> = stringToRewardParam(item.baseReward);
console.log('基础奖励翻倍', JSON.stringify(baseRewardParamArr), rate)
for (let reward of baseRewardParamArr) {
reward.count = reward.count * rate;
}
allReward = allReward.concat(baseRewardParamArr);
if (item.extraReward) {//额外奖励
let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(item.extraReward);
console.log('额外奖励', JSON.stringify(extraRewardParamArr))
allReward = allReward.concat(extraRewardParamArr);
}
}
let newConsume = mergeData(allConsume);
let newReward = mergeData(allReward);
console.log('所有消耗', JSON.stringify(newConsume))
console.log('所有奖励', JSON.stringify(newReward))
//检查资源
let consumeResult = await handleCost(roleId, sid, newConsume);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
let addCoin = 0
let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN);
for (let obj of newReward) {
if (obj.id === coinId) {
addCoin += obj.count;
}
}
//免费期间
let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin);
let exchangeCount = playerData.exchangeCount + count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, count },
item: { exchangeCount },
}));
}
}