575 lines
24 KiB
TypeScript
575 lines
24 KiB
TypeScript
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import { scheduleJob, Job, scheduledJobs, } from 'node-schedule';
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import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
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import { nowSeconds, getTimeFun, getSeconds } from '../pubUtils/timeUtil';
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import { getTodayGuildActivity, gameData } from '../pubUtils/data';
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import { pvpSeasonEnd } from './pvpService';
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import { getAllOnlineRoles, getAllServers, delGuildActivityRank } from './redisService';
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import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME, GM_MAIL_TYPE, SERVER_STATUS, SERVER_TIMER } from '../consts';
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import { RoleModel } from '../db/Role';
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import { pinus } from 'pinus';
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import { indexOf } from 'underscore';
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import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { settleGuildWeekly } from './guildService';
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import { sendMailByContent, SendMailFun } from './mailService';
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import { getGuildActivityByDic, sendEndMsgToAll, autoDeclare, sendGuildActivityStatus } from './guildActivityService';
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import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { dispatch } from '../pubUtils/dispatcher';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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import { everydayRefresh } from './connectorService';
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import { createNewServer, initMarquee } from './gmService';
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import moment = require('moment');
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import { CounterModel } from '../db/Counter';
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import { reportOneOnline } from './authenticateService';
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import { PVP } from '../pubUtils/dicParam';
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import { fetch37Words } from './sdkService';
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import { GMMailModel } from '../db/GMMail';
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import { Maintenance, ServerlistModel, ServerlistType, ServerlistUpdate } from '../db/Serverlist';
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import { getWorldChannelSid } from './chatService';
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import { createMarqueeMsg, pushMarqueeMsg } from './sysChatService';
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import { RegionModel, RegionType } from '../db/Region';
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import { CreateServerParam } from '../domain/backEndField/params';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const PER_HOUR = 1 * 60 * 60;
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const PER_MINUTE = 1 * 60;
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var seasonMakeRewardTimJobId: Job;
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var seasonRefreshTimeJobId: Job;
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let guildWeeklyJobId: Job;
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let guildActStartJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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/**
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* 初始定时器
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*/
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export async function init() {
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console.log('******* init systimer *******')
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// pvp赛季
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await setPvpSeason();
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 ? * * 1', settleGuildWeekly);
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// 每5分钟汇报在线玩家在线情况
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
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// 每天拉取37词库
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scheduleJob('fetchWord', '0 0 4 * * ?', fetch37Words);
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// 每天邮件
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scheduleJob('circleMail', '0 0 3 * * ?', sendCircleMail);
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// 军团活动排行榜
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guildActivitySchedule();
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// 拍卖行刷新:拍卖阶段刷新,分红发放
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auctionSchedule();
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// 每天5点推送刷新时间消息
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// 顺便每天0点计算前一天活跃玩家中位数战力
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scheduleJob('everyDayRefresh', `0 0 ${REFRESH_TIME} * * ?`, everydayRefresh);
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// 跑马灯
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await initMarquee();
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// 维护信息
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await initMaintenance();
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// 自动开服
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await initAutoCreateServer();
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}
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// —————————————— PVP 及赛季相关 —————————————— //
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function getSeasonContinueDay(seasonNum: number) {
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const pvpSeasonDuring = PVP.PVP_SEASON_DAYS.split('|').map(cur => {
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let arr = cur.split('&');
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let seasonNum = parseInt(arr[0]);
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let day = parseInt(arr[1]);
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if(isNaN(seasonNum) || isNaN(day)) return null;
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return { seasonNum, day }
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}).filter(cur => !!cur);
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let maxDay = 0;
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for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
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if(seasonNum == dicSeasonNum) return day;
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if(maxDay < day) maxDay = day;
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}
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return maxDay;
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}
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async function setPvpSeasonJob() {
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await setPvpSeason();
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}
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async function setPvpSeason(isForce?: boolean, minute?: number) {
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console.log(`******** setPvpSeason1: isForce-${isForce}, minute-${minute}`)
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let during = minute? minute * PER_MINUTE: null; // 下一次重置赛季天数
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let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
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let pvpConfig = oldPvpConfig;
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console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
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if(!pvpConfig || pvpConfig.seasonEndTime - PER_MINUTE <= nowSeconds() || isForce) {
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if(pvpConfig && !pvpConfig.hasSettleReward) {
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await pvpSeasonEnd(pvpConfig.seasonNum);
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}
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let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
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let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
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console.log(`******** setPvpSeason3: lastSeasonNum-${lastSeasonNum}, lastSeasonEndTime-${lastSeasonEndTime}`)
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let newSeasonStartTime = lastSeasonEndTime;
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if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
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let rewardTime = PVP.PVP_SEASON_REWARD_TIME_BEFORE * PER_MINUTE;
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if(nowSeconds() - newSeasonStartTime > during) {
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newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
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}
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console.log(`******** setPvpSeason4: newSeasonStartTime-${newSeasonStartTime}, during-${during}`)
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if(isForce) { // debug使用,如果seasonEndTime是未来的,强行结束掉,新赛季从现在开始
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newSeasonStartTime = nowSeconds();
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} else { // 不是用debug的情况,如果(因为debug)newSeasonStartTime不是每天0点结算,那么改成lastSeasonEndTime之后的0点开始
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let d = new Date(newSeasonStartTime * 1000);
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if(d.getHours() != 0) {
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d.setHours(0, 0, 0, 0);
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newSeasonStartTime = getSeconds(d);
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}
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}
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console.log(`******** setPvpSeason5: isForce-${isForce}, newSeasonStartTime-${newSeasonStartTime}`)
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let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
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pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during);
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}
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await setPvpSeasonMakeRewardJob(pvpConfig);
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await setNextSeasonJob(pvpConfig);
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setPvpSeasonNum(pvpConfig);
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return pvpConfig;
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}
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function setPvpSeasonNum(pvpConfig: PVPConfigType) {
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if(pvpConfig) {
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pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum);
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pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime);
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pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
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pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
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pinus.app.rpc.connector.connectorRemote.setPvpSeasonNum.broadcast(pvpConfig);
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}
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}
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async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
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if (!!seasonMakeRewardTimJobId) {
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seasonMakeRewardTimJobId.cancel();
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}
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if(!pvpConfig) return;
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if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
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await pvpSeasonEnd(pvpConfig.seasonNum);
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} else {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000, async () => {
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console.log('************ seasonMakeRewardTimJobId *********');
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await pvpSeasonEnd(pvpConfig.seasonNum);
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});
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}
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}
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async function setNextSeasonJob(pvpConfig: PVPConfigType) {
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if (!!seasonRefreshTimeJobId) {
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seasonRefreshTimeJobId.cancel();
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}
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//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (pvpConfig.seasonEndTime) * 1000, setPvpSeasonJob);
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}
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/**
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* debug接口
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* @param hour
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*/
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export async function resetPvpSeasonTime(minute: number) {
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return await setPvpSeason(true, minute);
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}
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export async function reportOnlineSchedule() {
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let allRoles = await getAllOnlineRoles();
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console.log('reportOnlineSchedule all roles count: ', allRoles.length)
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for (let { roleId, userCode, sid } of allRoles) {
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let result = reportOneOnline(roleId, userCode, sid, false);
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if (!result) continue;
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}
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}
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// —————————————— PVP 及赛季相关 end —————————————— //
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// —————————————— 军团活动 —————————————— //
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/**
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* 军团活动,每晚8点开启
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*/
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export async function guildActivitySchedule() {
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/***********guildActivitySchedule***********/
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if (guildActStartJobId) {
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guildActStartJobId.cancel();
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}
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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let dicGuildActivity = getTodayGuildActivity();
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await delGuildActivityRank(dicGuildActivity.id);
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// console.log(dicGuildActivity)
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guildActStartJobId = scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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}
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// 军团晚间活动,每天8点开始
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async function guildActivityStartSchedule() {
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await guildActivityStart();
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}
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export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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console.log('*******开始军团晚间活动****')
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if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
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if (!dicGuildActivity) return;
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console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
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let servers = await getAllServers(); // 玩家serverId列表
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if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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// 开始活动
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let guildServers = pinus.app.getServersByType('guild');
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for (let serverId of servers) {
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let sid = dispatch(serverId.toString(), guildServers, 'guild');
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await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/2 * * * * *', raceActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
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}
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for (let serverId of servers) {
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await sendGuildActivityStatus(serverId);
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}
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return true;
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}
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// 蛮夷入侵
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// 结束军团活动
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export async function gateActivityEnd() {
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console.log('*****gateActivityEnd');
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await sendEndMsgToAll();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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}
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// 每10秒下发一次的任务
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export async function gateActivitySeconds() {
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console.log('*****gateActivitySeconds')
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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// 诸侯混战
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// 结束军团活动
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export async function cityActivityEnd() {
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console.log('*****cityActivityEnd');
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await sendEndMsgToAll();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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// 发完之后再做下周自动宣战
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let serverlists = await getAllServers();
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for (let serverId of serverlists) {
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await autoDeclare(serverId);
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}
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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}
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// 每10秒下发一次的任务
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export async function cityActivitySeconds() {
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console.log('*****cityActivitySeconds')
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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// 粮草先行
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// 结束军团活动
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export async function raceActivityEnd() {
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console.log('*****raceActivityEnd');
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await sendEndMsgToAll();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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}
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// 每10秒下发一次的任务
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export async function raceActivitySeconds() {
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console.log('*****raveActivitySeconds')
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let servers = await getAllServers(); // 玩家serverId列表
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let guildServers = pinus.app.getServersByType('guild');
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for (let serverId of servers) {
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let sid = dispatch(serverId.toString(), guildServers, 'guild');
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await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
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}
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}
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// —————————————— 军团活动 end —————————————— //
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// —————————————— 拍卖行 —————————————— //
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let startGuildAuctionJobId: Job;
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let startWorldAuctionJobId: Job;
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let stopAuctionJobId: Job;
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let sendUngotDividendJobId: Job;
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export function auctionSchedule() {
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clearAuctionSchedule();
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let guildOpen = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
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let worldOpen = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN);
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let worldClose = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
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console.log('***** auctionSchedule', guildOpen.hour, guildOpen.minute, guildOpen.seconds);
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console.log('***** auctionSchedule', worldOpen.hour, worldOpen.minute, worldOpen.seconds);
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console.log('***** auctionSchedule', worldClose.hour, worldClose.minute, worldClose.seconds);
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startGuildAuctionJobId = scheduleJob('startGuildAuction', `${guildOpen.seconds} ${guildOpen.minute} ${guildOpen.hour} * * ?`, startGuildAuction);
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startWorldAuctionJobId = scheduleJob('startWorldAuction', `${worldOpen.seconds} ${worldOpen.minute} ${worldOpen.hour} * * ?`, startWorldAuction);
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stopAuctionJobId = scheduleJob('stopAuction', `${worldClose.seconds} ${worldClose.minute} ${worldClose.hour} * * ?`, stopAuction);
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sendUngotDividendJobId = scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob);
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}
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function clearAuctionSchedule() {
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if (startGuildAuctionJobId) {
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startGuildAuctionJobId.cancel();
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startGuildAuctionJobId = undefined;
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}
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if (startWorldAuctionJobId) {
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startWorldAuctionJobId.cancel();
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startWorldAuctionJobId = undefined;
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}
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if (stopAuctionJobId) {
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stopAuctionJobId.cancel();
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stopAuctionJobId = undefined;
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}
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if (sendUngotDividendJobId) {
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sendUngotDividendJobId.cancel();
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sendUngotDividendJobId = undefined;
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}
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}
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// —————————————— 拍卖行 end —————————————— //
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// —————————————— 邮件 —————————————— //
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async function sendCircleMail() {
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let gmmails = await GMMailModel.findCircleMails(pinus.app.get('env'));
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for(let gmmail of gmmails) {
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let { receivers, mailType } = gmmail;
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let f = new SendMailFun();
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await f.setWithGmMail(gmmail);
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if (mailType == GM_MAIL_TYPE.SINGLE || mailType == GM_MAIL_TYPE.GROUP) {
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let roleIds = receivers.map(cur => cur.roleId);
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await f.sendToUsers(mailType, roleIds);
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} else {
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let serverIds = receivers.map(cur => cur.serverId);
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await f.sendToServer(serverIds);
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}
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}
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}
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// —————————————— 邮件 end —————————————— //
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// —————————————— 维护 —————————————— //
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let maintenInfos = new Map<string, { servers: ServerlistType[], maintenance: Maintenance }>(); // batchCode => {servers, maintenance}
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export async function initMaintenance(servers?: ServerlistType[]) {
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if(!servers) servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||
|
||
for(let server of servers) {
|
||
let { maintenance } = server;
|
||
if(maintenance && maintenance.isOpen) {
|
||
if(!maintenInfos.has(maintenance.batchCode)) {
|
||
maintenInfos.set(maintenance.batchCode, { servers: [], maintenance });
|
||
}
|
||
maintenInfos.get(maintenance.batchCode).servers.push(server);
|
||
}
|
||
}
|
||
for(let [batchCode] of maintenInfos) {
|
||
await setMaintenance(batchCode);
|
||
}
|
||
}
|
||
|
||
// 设置维护
|
||
async function setMaintenance(batchCode: string) {
|
||
let { maintenance } = maintenInfos.get(batchCode);
|
||
let now = nowSeconds();
|
||
// 发送消息
|
||
if(maintenance.hasNotify && now < maintenance.startTime) {
|
||
if(now > maintenance.startTime - 5 * 60) {
|
||
maintenanceNotifySchedule(batchCode);
|
||
} else {
|
||
scheduleJob(`maintenNotify${batchCode}`, maintenance.startTime - 5 * 60, () => {
|
||
maintenanceNotifySchedule(batchCode);
|
||
})
|
||
}
|
||
} else {
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
}
|
||
// 开始维护
|
||
console.log('******* setMaintenance', now, now < maintenance.endTime, now > maintenance.startTime)
|
||
if(now < maintenance.endTime) {
|
||
if(now > maintenance.startTime) {
|
||
console.log('*******')
|
||
await startMaintenanceSchedule(batchCode);
|
||
} else {
|
||
scheduleJob(`startMainten${batchCode}`, maintenance.startTime * 1000, async () => {
|
||
await startMaintenanceSchedule(batchCode);
|
||
});
|
||
}
|
||
} else {
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
}
|
||
|
||
}
|
||
|
||
// 维护前通知
|
||
async function maintenanceNotifySchedule(batchCode: string) {
|
||
let { servers, maintenance } = maintenInfos.get(batchCode);
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
|
||
scheduleJob(`maintenSec${batchCode}`, `0 */1 * * * *`, async () => {
|
||
for(let { id: serverId } of servers) {
|
||
let msgData = await createMarqueeMsg('', '系统', serverId, '服务器即将维护,请玩家提前退出游戏');
|
||
await pushMarqueeMsg(msgData);
|
||
}
|
||
})
|
||
}
|
||
|
||
// 开始维护
|
||
async function startMaintenanceSchedule(batchCode: string) {
|
||
let { servers, maintenance } = maintenInfos.get(batchCode);
|
||
let serverIds = servers.map(cur => cur.id);
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
|
||
// 向全服发送
|
||
for(let { id: serverId } of servers) {
|
||
let chatSid = await getWorldChannelSid(serverId);
|
||
if(chatSid) {
|
||
await pinus.app.rpc.chat.chatRemote.sendServerMaintenance.toServer(chatSid, serverId);
|
||
}
|
||
}
|
||
|
||
// 更新connectorRemote里面的维护服务器
|
||
console.log('******** startMaintenanceSchedule', batchCode, serverIds, maintenance.startTime, maintenance.endTime)
|
||
pinus.app.rpc.connector.connectorRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.activity.activityRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.battle.battleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.chat.chatRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.guild.guildRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.order.orderRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
pinus.app.rpc.role.roleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime);
|
||
}
|
||
|
||
// 提前结束维护
|
||
export async function stopMaintenance(batchCode: string, serverIds: number[]) {
|
||
// console.log('***********', serverIds)
|
||
let { servers = [], maintenance = {} as Maintenance } = maintenInfos.get(batchCode)||{};
|
||
for(let id of serverIds) {
|
||
let index = servers.findIndex(cur => cur.id == id);
|
||
if(index != -1) servers.splice(index);
|
||
}
|
||
if(servers.length == 0) {
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
maintenInfos.delete(batchCode);
|
||
}
|
||
|
||
// 更新connectorRemote里面的维护服务器
|
||
pinus.app.rpc.connector.connectorRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.activity.activityRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.battle.battleRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.chat.chatRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.guild.guildRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.order.orderRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.role.roleRemote.stopServerMainten.broadcast(serverIds);
|
||
}
|
||
|
||
// —————————————— 维护 end —————————————— //
|
||
// —————————————— 自动开服 —————————————— //
|
||
export async function initAutoCreateServer(region?: RegionType) {
|
||
if(!region) region = await RegionModel.findRegionByEnv(pinus.app.get('env'));
|
||
if(region && region.stategy) {
|
||
for(let timer of region.stategy.timers) {
|
||
setStategyTimer(timer, region)
|
||
}
|
||
}
|
||
}
|
||
|
||
function setStategyTimer(timerId: number, region: RegionType) {
|
||
if(scheduledJobs[`autoServer${timerId}`]) scheduledJobs[`autoServer${timerId}`].cancel();
|
||
let cron = '';
|
||
switch(timerId) {
|
||
case SERVER_TIMER.FIVE_HALF:
|
||
cron = '0 30 5 * * *'; break;
|
||
case SERVER_TIMER.TEN_HALF:
|
||
cron = '0 30 10 * * *'; break;
|
||
case SERVER_TIMER.FIFTEEN_HALF:
|
||
cron = '0 30 15 * * *'; break;
|
||
case SERVER_TIMER.NINETEEN_HALF:
|
||
cron = '0 30 19 * * *'; break;
|
||
}
|
||
if(cron) {
|
||
scheduleJob(`autoServer${timerId}`, cron, () => {
|
||
autoCreateServerSchedule(region);
|
||
})
|
||
}
|
||
}
|
||
|
||
async function autoCreateServerSchedule(region: RegionType) {
|
||
console.log('******* createNewServer *******')
|
||
let latestServer = await ServerlistModel.findByServerId(region.latestServerUniqId);
|
||
if(!latestServer || latestServer.playerCnt >= region.stategy.maxPlayerCnt) {
|
||
let params = new CreateServerParam();
|
||
params.setByRegionStategy(region, nowSeconds())
|
||
await createNewServer(region, (latestServer?.serverId||0) + 1, params);
|
||
}
|
||
}
|
||
// —————————————— 自动开服 end —————————————— //
|