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ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts
2021-02-01 17:10:14 +08:00

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import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getRank, setRank, existsRank, initSingleRankWithServer } from '../../../services/redisService';
import { RankParam } from '../../../domain/rank';
import { getGoldObject } from '../../../pubUtils/itemUtils';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (!towerLv) {
towerLv = 1;
let role = await RoleModel.towerLvUp(roleId);
// 更新redis
let { roleName, towerUpTime, lv, vLv, headHid, sHid, title } = role;
let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
}
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = getTowerDataByLv(towerLv);
const { warArray } = towerInfo;
const sts = decodeArrayStr(warArray, '&').map(id => {
return {warId: parseInt(id), status: false};
});
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' };
}
const data = {
canHungUp: towerLv >= HANG_UP_CONSTS.ENABLE_LV,
hungUpEnableLv: HANG_UP_CONSTS.ENABLE_LV,
canSendTask: true,
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return resResult(STATUS.SUCCESS, data);
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return resResult(STATUS.TOWER_RESET_ERR);
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return resResult(STATUS.TOWER_NOT_FOUND);
}
return resResult(STATUS.SUCCESS, record);
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let {timeReward, startTime, deltaTime} = result.data;
let {hangUpSpdUpCnt, lastSpdUpTime} = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT;
}
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - hangUpSpdUpCnt + 1;
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt, nextCostGold, rewards: timeReward});
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
const goods = await addItems(roleId, roleName, sid, timeReward);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
if (msg.speedUpCnt <= 0) {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if(calResult.status == -1) {
return calResult.resResult;
}
let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
if(result.status == -1) return result.resResult;
let {data: {hangUpSpdUpCnt, gold}} = result;
const costGold = this.getHangUpCost(hangUpSpdUpCnt, msg.speedUpCnt);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await handleCost(roleId, sid, [getGoldObject(costGold)])
const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
if (!spdUpResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
const goods = await addItems(roleId, roleName, sid, timeReward);
hangUpSpdUpCnt -= msg.speedUpCnt;
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - hangUpSpdUpCnt + 1;
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
}
getHangUpCost(originCnt: number, count: number) {
let gold = 0;
for(let i = 1; i <= count; i++) {
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
if(num < 0) num = i;
gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
}
return gold
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskRefTime, towerTaskReCnt = 0 } = await RoleModel.findByRoleId(roleId);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
const needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
const batchCode = genCode(8);
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length, TOWER_TASK_CONST.RAND_CNT-doingTaskCode.length, doingIds); // 新建任务
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
// 重置派遣次数
const role = await RoleModel.resetTowerCnt(roleId, curTime);
towerTaskReCnt = role.towerTaskReCnt;
}
let refRemainTime = getRemainTime(curTime);
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt + 1}, 50);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold });
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskCnt = 0, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
if(TOWER_TASK_CONST.MAX_TASK_REF_CNT <= towerTaskCnt) { // 每派遣一个任务加一最多8个完成任务
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt}, 50);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
// 只刷掉当前面板上没有做派遣的任务
const batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds);
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt + 1}, 50);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [], tasks = [];
const tasksCode = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let task of msg.tasks) {
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let taskInfo = getTaskById(curTask.taskId);
if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
let hasHero = await checkBattleHeroes(roleId, task.heroes);
if(!hasHero) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (tasksCode.indexOf(task.taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
tasks.push({...task, completeTime: taskInfo.completeTime})
}
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
await RoleModel.increaseTowerCnt(roleId, tasks.length)
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD;
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let allFlag = !msg.taskCode;
const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, termsForAdd, additionalReward} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, sid, reward, 1);
goods = goods.concat(rewardGoods);
if(termsForAdd) {
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
const bonusGoods = await handleFixedReward(roleId, roleName, sid, result?additionalReward:'', 1);
goods = goods.concat(bonusGoods);
}
}
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD;
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async getTowerRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId')
const hasTowerRank = await existsRank(REDIS_KEY.TOWER_RANK, serverId);
if(!hasTowerRank) await initSingleRankWithServer(REDIS_KEY.TOWER_RANK, serverId);
let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
if(!myRank) {
let role = await RoleModel.findByRoleId(roleId);
let {towerLv, lv, vLv} = role;
myRank = {
rank: 0, roleId, roleName, lv, vLv,guildName: "", head: "zhaoyun", num: towerLv, str: ''
}
}
return resResult(STATUS.SUCCESS, { ranks, myRank });
}
}