Files
ZYZ/game-server/app/servers/battle/handler/comBattleHandler.ts
T

216 lines
8.6 KiB
TypeScript

import { IT_TYPE } from '../../../consts/consts';
import { getGoodById } from '../../../pubUtils/gamedata';
import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
import { ComBattleTeamModel } from './../../../db/ComBattleTeam';
import Role, { RoleModel } from './../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { RoleStatus } from './../../../db/ComBattleTeam';
export default function(app: Application) {
return new ComBattleHandler(app);
}
class ComTeam {
// 队伍唯一编号
teamCode: string;
// 玩家列表
roleIds: Array<string>
// 队伍是否开放加入
pub: boolean;
// 对应藏宝图 Id
blueprtId: number;
// 战斗状态 0:未开始,1:已开始,2:胜利,3:失败
status: number;
// 玩家状态
roleStatus: Array<RoleStatus>;
// 队长 roleId
capId: string;
// 战力限制
ceLimit: number;
}
export class ComBattleHandler {
constructor(private app: Application) {
}
private bossHp: number = 10000;
private teamMap: Map<string, ComTeam> = new Map();
async createTeam(msg: {blueprtId: number, heroes: [ number ], pub: boolean, ceLimit: number}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let teamCode = session.get('teamCode');
const { blueprtId, heroes, pub, ceLimit } = msg;
console.log('createTeam msg: ', msg);
// 检查藏宝图Id是否合法
let goodData = getGoodById(blueprtId);
if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
// 检查藏宝图是否足够
let { consumeGoods, lv, headHid, topFiveCe } = await RoleModel.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let blueprt = consumeGoods.find(good => good.id === blueprtId && good.count >= 1);
if (!blueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_FOUND);
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.findTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
//TODO: 检查武将是否拥有
// 创建队伍数据结构
let comTeam = new ComTeam();
comTeam.blueprtId = blueprtId;
comTeam.capId = roleId;
comTeam.pub = pub;
comTeam.teamCode = teamCode;
comTeam.roleIds = [roleId];
comTeam.status = COM_TEAM_STATUS.DEFAULT;
comTeam.ceLimit = ceLimit;
let roleStatus = new RoleStatus();
roleStatus.heroes = heroes;
roleStatus.isCap = true;
roleStatus.headHid = headHid;
roleStatus.topFiveCe = topFiveCe;
roleStatus.roleId = roleId;
comTeam.roleStatus = [roleStatus];
this.teamMap.set(teamCode, comTeam);
const team = await ComBattleTeamModel.createTeam(comTeam);
if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
return resResult(STATUS.SUCCESS, { teamCode });
}
async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
console.log('role in joinTeam: ', roleId, roleName, msg, this.app.rpc);
console.log('teamMap:' + JSON.stringify(this.teamMap));
let { teamCode, isFrd } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
// TODO:助战等级限制,等表
let { lv, headHid, topFiveCe } = await Role.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) {
return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
} else if (topFiveCe < teamStatus.ceLimit) {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}
let roleStatus = new RoleStatus();
roleStatus.heroes = [];
roleStatus.isCap = false;
roleStatus.headHid = headHid || roleStatus.headHid;
roleStatus.topFiveCe = topFiveCe || roleStatus.topFiveCe;
roleStatus.roleId = roleId;
roleStatus.isFrd = isFrd;
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team) {
return resResult(STATUS.COM_BATTLE_CREATE_ERR);
}
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
channel.pushMessage('onTeamJoin', {teamCode, roleInfo: {roleId, headHid, topFiveCe}});
teamStatus.roleIds.push(roleId);
teamStatus.roleStatus.push(roleStatus);
return resResult(STATUS.SUCCESS, { teamInfo: {
teamCode, roleStatus: teamStatus.roleStatus, capId: teamStatus.capId, ceLimit: teamStatus.ceLimit
}});
}
async getTeams(msg: { blueprtIds: Array<number> }, session: BackendSession) {
let roleId = session.get('roleId');
let { lv } = await Role.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
const teams = await ComBattleTeamModel.getTeamByBlueprt(msg.blueprtIds, COM_TEAM_STATUS.DEFAULT, true);
if (!teams) return resResult(STATUS.COM_BATTLE_NO_VALID_TEAM);
return resResult(STATUS.SUCCESS, { teamInfos: teams});
}
async startBattle(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let teamCode = session.get('teamCode');
console.log('role in startBattle: ', roleId, roleName, teamCode);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
users = channel.getMembers();
channel.pushMessage('onAdd', {users});
let tsid = channel.getMember(roleId)['sid'];
channelService.pushMessageByUids('bossHp', {data: 'datadata'}, [{
uid: roleId,
sid: tsid
}]);
return resResult(STATUS.SUCCESS, { users, teamCode });
}
/**
* Send messages to users
*
* @param {Object} msg message from client
* @param {Object} session
*
*/
async enterBattle(msg: {battleId: string , target: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
console.log('role in enterBattle: ', roleId, roleName, msg, this.app.rpc);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(msg.battleId, false);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
} else {
return resResult(STATUS.COM_BATTLE_DUP_ENTER);
}
channel.pushMessage('onAddBattle', {users});
return resResult(STATUS.SUCCESS, { users });
}
async hurtHp(msg: {battleId: string, bossHurt: number, actorHurt: [{ actorId: number, actorHurt: number}]}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
console.log('role in enterBattle: ', roleId, roleName, msg);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(msg.battleId, false);
this.bossHp -= msg.bossHurt;
if (this.bossHp < 0) {
this.bossHp = 0;
channel.pushMessage('bossHp', {data: 'boss 挂啦!!!!!'}, undefined);
}
channel.pushMessage('bossHp', {bossHp: this.bossHp}, undefined);
return resResult(STATUS.SUCCESS, { bossHp: this.bossHp});
}
}