Files
ZYZ/game-server/app/services/gvg/gvgBattleService.ts
2023-02-17 10:59:38 +08:00

94 lines
3.5 KiB
TypeScript

import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
import { GVGLeagueType } from "../../db/GVGLeague";
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
import { gameData } from "../../pubUtils/data";
import { STATUS } from "../../consts";
import { nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData } from "./gvgBattleMemory";
import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
/**
* TODO 检查上周是否有占领城池
* @param league
* @returns boolean 是否占领
*/
export async function checkHasCities(league: GVGLeagueType) {
return false
}
/**
* TODO 获取本联军上周占领的城池
* @param league
* @returns number[] 城池id
*/
export async function getGVGCities(league: GVGLeagueType) {
return []
}
/**
* 获取当前城池状态
* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
*/
export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
let result: GVGCityMapInfo[] = [];
for(let city of cities) {
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
let obj = new GVGCityMapInfo(city, players.length);
result.push(obj);
}
return result;
}
/**
* 获取内存中队伍的数据结构
*/
export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem {
const teamMem = new GVGTeamMem(team);
teamMem.isMoving = false;
teamMem.startMoveTime = 0;
teamMem.stopMoveTime = 0;
return teamMem;
}
export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) {
let isGuard = city.guardLeague == leagueCode;
let dicGVGCity = gameData.gvgCity.get(city.cityId);
return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth;
}
export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) {
if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND;
if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY;
if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED;
if(team.stopMoveTime > 0 && team.stopMoveTime < nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
let dicArea = gameData.gvgArea.get(areaId);
if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND;
if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE;
return STATUS.SUCCESS;
}
export async function initRobots(groupId: number, serverType: number, cityId: number) {
let teamObj = getGVGBattleData(groupId, serverType);
if(!teamObj.checkHasRobot(cityId)) {
let dicPoints: DicGVGAreaPoint[] = [];
let { areaIds = []} = gameData.gvgCity.get(cityId);
for(let [_, point] of gameData.gvgAreaPoint) {
if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
}
let teams = await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
teamObj.enterCity(teams);
}
}
export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
let dicCity = gameData.gvgCity.get(cityId);
if(!dicCity) return false;
for(let areaId of areaIds) {
if(dicCity.areaIds.indexOf(areaId) == -1) return false;
}
return true;
}