Files
ZYZ/shared/db/ExpeditionWarRecord.ts
T

125 lines
5.7 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import { EXPEDITION_WAR_RECORD_STATUS } from '../consts';
class Enemies {
@prop({ required: true })
actorId: number; // 敌人id
@prop({ required: false })
actorName: string; // 敌人名
@prop({ required: false })
dataId: number; // 战场中唯一指向武将的代码
@prop({ required: false })
relation: number; // 角色属于我方还是地方
@prop({ required: false })
outIndex: number; // 程序将信息存入数组顺序
@prop({ required: false })
x: number; // 战场x坐标
@prop({ required: false })
y: number; // 战场y坐标
@prop({ required: false })
direction: number; // 朝向
@prop({ required: false })
var: number; // 变量
@prop({ required: false })
lv: number; // 角色等级
@prop({ required: false })
hide: number; // 是否隐藏
@prop({ required: false })
initial_ai: number; // AI类型
@prop({ required: true })
attribute: {hp: number, atk: number, matk: number, def: number, mdef: number, agi: number, luk: number, speed: number, hit: number, cri: number, flee: number, antCri: number, damageIncrease: number, damageDecrease: number, defIgnore: number, bloodSuck: number, ap: number}; // 属性
@prop({ required: false })
skill: string; // 技能
@prop({ required: false })
seid: string; // 技能
@prop({ required: false })
star: number; // 角色星级
@prop({ required: false })
spine: string; // S动画
}
class EnemiesCurHPAP {
@prop({ required: true })
dataId: number; // 战场中唯一指向武将的代码
@prop({ required: true })
hp: number; // 生命
@prop({ required: true })
ap: number; // 怒气
}
/**
* 远征记录
*/
@index({ expeditionCode: 1, expeditionId: 1 })
export default class ExpeditionWarRecord extends BaseModel {
@prop({ required: true, default: '' })
roleId: string; // 角色 id
@prop({ required: true, default: '' })
expeditionCode: string; // 远征的唯一标识
@prop({ required: true, default: 0 })
expeditionId: number; // 远征序号
@prop({ required: true, default: 0 })
battleId: number; // 相关关卡id
@prop({ required: true, default: '' })
battleCode: string; // 关联关卡唯一值
@prop({ required: true, default: 0 })
battleStatus: number; // 是否通过, -1-已生成 0-可挑战 1-成功 2-挑战失败
@prop({ required: true, default: 0 })
enemyFrom: number; // 敌军数据来源:1-配表的敌军队,2-玩家
@prop({ required: true, default: '' })
enemyId: string; // 敌军队伍id或玩家id
@prop({ required: true, type: Enemies, default: [] })
enemies: Array<Enemies>; // 敌军数据
@prop({ required: true, type: EnemiesCurHPAP, default: [] })
enemiesCurHpAp: Array<EnemiesCurHPAP>; // 敌军数据
@prop({ required: true, default: 0 })
ce: number; // 敌军战力
public static async getRecordByCode(expeditionCode: string, lean = true) {
const result = await ExpeditionWarRecordModel.find({ expeditionCode, battleStatus: {$gte: EXPEDITION_WAR_RECORD_STATUS.WAITING} }).select('expeditionId battleId battleCode battleStatus ce').sort({expeditionId: 1}).lean(lean);
return result;
}
public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus enemyFrom enemies enemiesCurHpAp ce').lean(lean);
return result;
}
public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>, battleStatus: number}, lean = true) {
const doc = new ExpeditionWarRecordModel();
const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus enemyFrom enemies enemiesCurHpAp ce').lean(lean);
return result;
}
public static async updateStatus(expeditionCode: string, expeditionId: number, battleStatus: number, lean = true) {
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, {battleStatus}, {new: true}).lean(lean);
return result;
}
public static async updateBattleCode(expeditionCode: string, expeditionId: number, battleStatus: number, battleCode: string, lean = true) {
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, {battleStatus, battleCode}, {new: true}).lean(lean);
return result;
}
public static async updateEnemiesStatus(expeditionCode: string, expeditionId: number, battleStatus: number, enemies: Array<{dataId: number, hp: number, ap: number}>, lean = true) {
const result = ExpeditionWarRecordModel.findOneAndUpdate(
{expeditionCode, expeditionId},
{$set: {battleStatus}, enemiesCurHpAp: enemies},
{new: true}
).lean(lean);
return result;
}
public static async deleteAccount(roleId: string, lean = true) {
let result = await ExpeditionWarRecordModel.deleteMany({roleId}).lean(lean);
return result||{};
}
}
export const ExpeditionWarRecordModel = getModelForClass(ExpeditionWarRecord);