Files
ZYZ/game-server/app/servers/activity/handler/bindPhoneHandler.ts
2026-03-13 01:38:40 +00:00

158 lines
7.0 KiB
TypeScript

import { Application, BackendSession, HandlerService } from 'pinus';
import { resResult } from '@pubUtils/util';
import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, PUSH_ROUTE, SNS_LINK_TYPE, STATUS } from '../../../consts';
import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService';
import { DailyItem } from '@domain/activityField/dailyChallengesField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '@domain/activityField/rewardField';
import { ActivityDailyChallengesModel } from '@db/ActivityDailyChallenges';
import { getBindPhoneData, getAllSnsLinkDataShow, getPublicAccountData } from '../../../services/activity/bindPhoneService';
import { ActivityBindPhoneRewardModel } from '@db/ActivityBindPhoneReward';
import { ActivityPublicAccountCodeModel } from '@db/ActivityPublicAccountCode';
import { UserModel } from '@db/User';
import { sendMessageToUserWithSuc } from '../../../services/pushService';
export default function (app: Application) {
new HandlerService(app, {});
return new BindPhoneHandler(app);
}
export class BindPhoneHandler {
constructor(private app: Application) {
}
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const uid = session.get('userid');
let playerData = await getAllSnsLinkDataShow(activityId, roleId, serverId, uid);
return resResult(STATUS.SUCCESS, {
playerData
})
}
/************************绑定手机****************************/
/**
* @description 绑定手机数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async bind(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const uid = session.get('userid');
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
let bindPhoneData = playerData?.bindPhone;
if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR);
if(bindPhoneData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND);
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId });
return resResult(STATUS.SUCCESS, {
activityId,
status: BIND_PHONE_STATUS.HAS_BIND
});
}
/**
* @description 领取奖励
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async receiveReward(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const uid = session.get('userid');
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
let bindPhoneData = playerData?.bindPhone;
if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR);
if(bindPhoneData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR);
if(bindPhoneData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED);
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId });
let rewardArray = stringToRewardParam(bindPhoneData.rewards)
let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
return resResult(STATUS.SUCCESS, {
activityId,
status: BIND_PHONE_STATUS.RECEIVED,
goods, addHeros
});
}
/**
* 领取公众号口令奖励
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async receiveGiftCode(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const uid = session.get('userid');
let user = await UserModel.findUserByUid(uid);
let playerData = await getPublicAccountData(activityId, roleId, serverId, user);
let data = playerData?.wxPublicAccount;
if(!data) return resResult(STATUS.ACTIVITY_ID_ERROR);
if(data.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_WAIT);
if(data.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_RECEIVED);
await ActivityPublicAccountCodeModel.receive(activityId, user.channelId);
let rewardArray = stringToRewardParam(data.rewards)
let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
return resResult(STATUS.SUCCESS, {
activityId,
status: BIND_PHONE_STATUS.RECEIVED,
goods, addHeros
});
}
/**
* 前往论坛,用于前往论坛任务
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async skipOutSide(msg: { activityId: number }, session: BackendSession) {
return resResult(STATUS.SUCCESS);
}
/**
* 公众号设置成可以领取的状态
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async debugSetGiftCodeStatus(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const uid = session.get('userid');
let user = await UserModel.findUserByUid(uid);
await ActivityPublicAccountCodeModel.findOneAndUpdate({ activityId, channelId: user.channelId }, { $set: { serverId, roleId, orderId: 'test', hasReceived: false } }, { new: true, upsert: true }).lean();
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PUBLIC_ACCOUNT_GIFT, { activityId, type: SNS_LINK_TYPE.WX_PUBLIC_ACCOUNT, status: BIND_PHONE_STATUS.HAS_BIND });
return resResult(STATUS.SUCCESS);
}
}