334 lines
15 KiB
TypeScript
334 lines
15 KiB
TypeScript
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
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import { getGuildActivityStatus, getRecordScore, participants, getGateActivityRank, getGAIndexInPinus } from "../../../services/guildActivity/guildActivityService";
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import { resResult } from "@pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { UserGuildActivityRecModel } from "@db/UserGuildActivityRec";
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import { GUILDACTIVITY } from "@pubUtils/dicParam";
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import { GuildActivityRecordModel } from "@db/GuildActivityRec";
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import { delGuildActivityRank } from "../../../services/redisService";
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import { REDIS_KEY } from "../../../consts";
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import { gameData } from "@pubUtils/data";
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import { UserGuildModel } from "@db/UserGuild";
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import { GuildActivityCityModel } from "@db/GuildActivityCity";
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import { Rank } from "../../../services/rankService";
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import { getTimeFun, getZeroPointD } from "@pubUtils/timeUtil";
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import { checkTask } from "../../../services/task/taskService";
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import { guildInter } from "@pubUtils/interface";
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import { ServerRecordModel } from "@db/ServerRecords";
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import { getGateActivityObj } from "../../../services/memoryCache/guildActivityData";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GateActivityHandler(app);
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}
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export class GateActivityHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
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// 进入蛮夷入侵界面
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async getGateActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let index = getGAIndexInPinus(this.aid);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let { challengeCnt } = myGuildActivityRec;
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let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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...ranks
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});
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}
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// 开启挑战
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async checkBattle(msg: guildInter & { heroes: number[] }, session: BackendSession) {
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let { heroes, myUserGuild: userGuild } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let obj = getGateActivityObj();
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let index = getGAIndexInPinus(this.aid);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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if (myGuildActivityRec.challengeCnt > 0) {
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return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
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}
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myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true);
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let guildScore = await r.getMyScore({ guildCode });
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore: guildScore || 0,
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myScore: 0,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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});
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}
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// 上报玩家获得军功
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async action(msg: { code: string, round: number, record: { round: number, dataId: number }[] }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, round, record } = msg;
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let obj = getGateActivityObj();
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult
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})
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}
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// 计算record内得分
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let memberRecord = obj.getMemberRecord(code, roleId);
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let scoreResult = getRecordScore(this.aid, round, record, memberRecord);
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if (!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
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obj.setMemberRecord(code, newMemberRecord);
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let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
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// console.log('####### nextWeek', nextWeek)
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let index = getGAIndexInPinus(this.aid);
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// 更新redis数据
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, score, obj.getTimeGap(), null, true);
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await myR.setExpire(nextWeek);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true);
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let guildScore = await r.setRankWithGuildInfo(guildCode, score, obj.getTimeGap(), null, true);
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await r.setExpire(nextWeek);
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// 更新数据库
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let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords, round);
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return resResult(STATUS.SUCCESS, {
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code: rec.code,
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...statusResult,
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guildScore: guildScore || 0,
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myScore: myScore || 0
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});
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}
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// 结束挑战
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async battleEnd(msg: { code: string, isSuccess: boolean, gateHp: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess, gateHp } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, gateHp });
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if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 功劳簿计算
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let { record, round } = myGuildActivityRec;
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let enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
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for (let { enemyType, round: r } of record) {
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if (enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY) {
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enemyCnt++;
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} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
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littleBossCnt++;
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} else if (enemyType == ENEMIES_TYPE.BOSS) {
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bossCnt++;
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}
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}
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let index = getGAIndexInPinus(this.aid);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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if (isSuccess && statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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let obj = getGateActivityObj();
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let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
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if(score > 0) {
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await myR.setRankWithRoleInfo(roleId, score, obj.getTimeGap(), null, true);
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await r.setRankWithGuildInfo(guildCode, score, obj.getTimeGap(), null, true);
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}
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}
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// 返回当前军团总军功
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let guildScore = await r.getMyScore({ guildCode });
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let myScore = await myR.getMyScore({ roleId });
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let info = {
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round,
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enemyCnt, littleBossCnt, bossCnt,
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isSuccess
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}
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore,
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myScore,
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info
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})
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}
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// ! 测试接口
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async debugGetPrivate(msg: {}, session: BackendSession) {
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let guildCode = session.get('guildCode');
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// console.log(guildCode);
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let serverId = session.get('serverId');
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let res = getGateActivityObj().getObj(guildCode, serverId);
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return resResult(STATUS.SUCCESS, res)
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}
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// ! 测试接口
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async test(msg: { sourceType: number, sourceCode: string }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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// await GuildActivityCityModel.declare(serverId, 1, guildCode);
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let { sourceType, sourceCode } = msg;
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let result = await participants(guildCode, sourceType, sourceCode);
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return result;
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// let result = await setMedianCe();
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// return resResult(STATUS.SUCCESS, {result});
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}
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// ! 测试接口
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async debugIncChallengeCnt(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let today = getZeroPointD();
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await UserGuildActivityRecModel.updateMany(
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{ roleId, createdAt: { $gte: today } }, { $set: { challengeCnt: -100 } }, { new: true }).lean();
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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if (!dic) return resResult(STATUS.WRONG_PARMS);
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let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
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if (!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
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}
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugSetDay(msg: { week: number }, session: BackendSession) {
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await pinus.app.rpc.guild.guildActivityRemote.setDay.broadcast(msg.week);
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await pinus.app.rpc.systimer.systimerRemote.setDay.broadcast(msg.week);
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await pinus.app.rpc.connector.connectorRemote.setDay.broadcast(msg.week);
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if (msg.week <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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await delGuildActivityRank(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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await delGuildActivityRank(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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await delGuildActivityRank(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugEndActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
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} else {
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return resResult(STATUS.WRONG_PARMS)
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
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}
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return resResult(STATUS.SUCCESS);
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}
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async debugDelRedis(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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await delGuildActivityRank(aid);
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}
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// ! 测试接口 将自己添加进活动roleId里
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async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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let serverId = session.get('serverId');
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let { aid } = msg;
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let index = getGAIndexInPinus(aid);
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid, index);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, index, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
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return resResult(STATUS.SUCCESS, {
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sourceType: result.auctionType,
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sourceCode: result.code
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});
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}
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}
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