Files
ZYZ/game-server/app/servers/guild/handler/raceActivityHandler.ts
2026-03-13 01:38:40 +00:00

271 lines
11 KiB
TypeScript

import { Application, ChannelService, BackendSession, HandlerService, pinus, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, DEBUG_MAGIC_WORD } from "../../../consts";
import { genCode, resResult } from "@pubUtils/util";
import { getGuildActivityStatus, getWoodenHorseList, getGAIndexInPinus, getJoinIndex, leaveRaceActivity } from "../../../services/guildActivity/guildActivityService";
import { UserGuildModel } from "@db/UserGuild";
import { GuildActivityRecordModel } from "@db/GuildActivityRec";
import { UserGuildActivityRecModel } from "@db/UserGuildActivityRec";
import { Rank } from "../../../services/rankService";
import { checkTask } from "../../../services/task/taskService";
import { ServerRecordModel } from "@db/ServerRecords";
import { sendMessageToGuildWithSuc } from "../../../services/pushService";
import { RaceActivityRankParam } from "@domain/battleField/guildActivity";
import { GuildRankInfo } from "@domain/rank";
import { dispatch } from "@pubUtils/dispatcher";
import { redisClient } from "../../../services/redisService";
import { getRaceActivityObj } from "../../../services/memoryCache/guildActivityData";
export default function (app: Application) {
new HandlerService(app, {});
return new RaceActivityHandler(app);
}
export class RaceActivityHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id
// 进入粮草先行界面
async getRaceActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {};
let hasJoin = await obj.updateMemberSid(guildCode, serverId, roleId, sid);
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
ranks = await obj.getRanks(serverId, guildCode);
} else {
let index = getGAIndexInPinus(this.aid);
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId, index });
r.setGenerFieldsFun(function (param: GuildRankInfo) {
let { rank, code, name, num, num1, num2 } = param;
return { rank, code, name, num, time: Math.floor(num1/1000), durability: num2 };
});
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({ guildCode });
ranks = { guildRank, myGuildRank }
}
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin: !!hasJoin,
code: hasJoin?.code||'',
woodenHorse,
...ranks,
events
});
}
// 离开粮草先行界面
async leavePage(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
await leaveRaceActivity(serverId, guildCode, roleId);
return resResult(STATUS.SUCCESS);
}
// 加入木马
async join(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let joinIndex = getJoinIndex();
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let hasJoin = !!obj.getMember(guildCode, roleId);
if (hasJoin) {
return resResult(STATUS.RACE_HAS_JOIN);
}
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, joinIndex, obj.getEvents(guildCode, 0));
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
await GuildActivityRecordModel.join(guildCode, this.aid, joinIndex, { roleId, roleName, job: myGuild.job, code: myGuildActivityRec.code });
let events = obj.getEvents(guildCode, woodenHorse.distance);
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_RACE_JOIN, { timestamp: Date.now(), woodenHorse });
// 全服活跃统计
await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
return resResult(STATUS.SUCCESS, {
code: myGuildActivityRec.code,
...statusResult,
hasJoin,
woodenHorse,
events
});
}
// 打开竞赛页面
async getRace(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// if (statusResult.status != GUILD_ACTIVITY_STATUS.START) {
// return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
// }
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = !!obj.getMember(guildCode, roleId);
let items = obj.getItem(roleId);
let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin,
woodenHorseList,
events,
items
});
}
// 使用道具
async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let guildCode = session.get('guildCode');
let sid = session.get('sid');
let joinIndex = getJoinIndex();
let { id, count, toGuild } = msg;
let obj = getRaceActivityObj();
let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
if (!woodenHorse) return resResult(STATUS.WRONG_PARMS);
let event = await obj.useItem(serverId, roleId, sid, guildCode, toGuild, id, count);
if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await GuildActivityRecordModel.pushEvent(guildCode, this.aid, joinIndex, event);
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
events: obj.getEvents(guildCode, 0)
});
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, isSuccess } = msg;
let joinIndex = getJoinIndex();
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, joinIndex);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
let hasShow = !!myGuildActivityRec.hasShow;
if(!hasShow) {
await UserGuildActivityRecModel.updateInfo(code, { hasShow: true });
}
// 返回当前军团总军功
let obj = getRaceActivityObj();
let myGuildRank = 0;
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode);
// console.log('#', JSON.stringify(guildRank))
myGuildRank = rank?.rank||0;
if(woodenHorse) {
// console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime);
woodenHorse = woodenHorse.getTreatTime();
}
} else {
woodenHorse = guildActivityRec.woodenHorse;
myGuildRank = guildActivityRec.rank;
}
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
hasShow,
woodenHorse,
myGuildRank
})
}
// 加入木马
async debugAddHorse(msg: { magicWord: string, isMyGuild: number, memberCnt: number, itemInterval: number }, session: BackendSession) {
const { magicWord, isMyGuild, memberCnt, itemInterval } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const serverId = session.get('serverId');
let guildCode = session.get('guildCode');
if(!isMyGuild) {
guildCode = genCode(8);
}
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let guild = pinus.app.getServersByType('guild');
let sid = await dispatch(redisClient(), `${serverId}`, guild, 'guild');
pinus.app.rpc.guild.guildActivityRemote.debugAddHorse.toServer(sid.id, serverId, guildCode, memberCnt, itemInterval)
return resResult(STATUS.SUCCESS);
}
}