304 lines
11 KiB
TypeScript
304 lines
11 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
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import Equip, { } from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER, EQUIP_TYPE } from '../consts';
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import { reduceCe } from '../pubUtils/util';
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import Skin from './Skin';
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class CeAttrData {
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@prop({ required: true })
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id: number = 0;
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@prop({ required: true })
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base: number = 0;
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@prop({ required: true })
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ratioUp: number = 0;
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@prop({ required: true })
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fixUp: number = 0;
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@prop({ required: true })
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equipUp: number = 0;
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constructor(id: number) {
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this.id = id;
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}
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}
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/**
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* 英雄表
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*/
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export class Connect {
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@prop({ required: true })
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shipId: number;
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@prop({ required: true })
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level: number;
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}
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export class HeroSkin {
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@prop({ required: true })
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id: number;
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@prop({ ref: 'Skin', type: mongoose.Schema.Types.ObjectId })
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skin: Ref<Skin>;
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@prop({ required: true })
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enable: boolean;
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}
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export class EPlace {
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@prop({ required: true })
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id: number;
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@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
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equip: Ref<Equip>;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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refineLv: number;
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}
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// 初始化
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function getInitialEplace() {
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let ePlace = new Array<EPlace>();
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for (let i = EQUIP_TYPE.START; i <= EQUIP_TYPE.END; i++) {
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let p = new EPlace();
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p.id = i;
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p.equip = null;
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p.lv = 0;
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p.refineLv = 1;
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ePlace.push(p);
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}
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return ePlace;
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}
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@index({ roleId: 1, hid: 1 })
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@index({ roleId: 1, seqId: 1 })
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export default class Hero extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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serverId: number; // 区服 id
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@prop({ required: true })
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hid: number; // 武将 id
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@prop({ required: true })
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hName: string; // 武将名
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@prop({ required: true })
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seqId: number; // 武将表自增 id
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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ce: number; // 武将战力
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@prop({ required: false, set: (val: boolean) => val, get: () => true })
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isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
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@prop({ required: true, default: 0 })
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historyCe: number; // 武将历史最高战力
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@prop({ required: true, type: CeAttrData, default: [], _id: false })
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attr: CeAttrData[]; // 影响战力的属性
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@prop({ required: true, default: 1 })
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star: number; // 星级
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@prop({ required: true, default: 0 })
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starStage: number; // 星级六维阶段
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@prop({ required: true, default: 0 })
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colorStar: number; // 觉醒, 彩星
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@prop({ required: true, default: 0 })
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colorStarStage: number; // 觉醒六维阶段
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@prop({ required: true, default: 0 })
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quality: number; // 品质
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@prop({ required: true, default: false })
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scrollActive: boolean; // 是否在名将谱中激活
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@prop({ required: true, default: 0 })
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scrollId: number; // 名将谱id
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@prop({ required: true, default: 0 })
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scrollStar: number; // 名将谱中保存的星级
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@prop({ required: true, default: 0 })
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scrollColorStar: number; // 名将谱中保存的觉醒等级
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@prop({ required: true, default: 0 })
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scrollQuality: number; // 名将谱中保存的品质
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@prop({ required: true, default: 0 })
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job: number; // 职业
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@prop({ required: true, default: 0 })
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jobStage: number; // 职阶
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@prop({ required: true, default: 0 })
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favour: number; // 好感度
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@prop({ required: true, default: 1 })
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favourLv: number; // 好感等级
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@prop({ required: true, type: Connect, default: [], _id: false })
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connections: Connect[]; // 羁绊
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@prop({ required: true, type: HeroSkin, default: [], _id: false })
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skins: HeroSkin[]; // 皮肤
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@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
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ePlace: EPlace[]; // 武将装备引用数组
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public static async findByRole(roleId: string, sort: { field: string, sortBy: number }[] = [], select?: string, getters = false) {
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let sortParam = {};
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for (let { field, sortBy } of sort) {
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sortParam[field] = sortBy;
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}
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const heros: HeroType[] = await HeroModel.find({ roleId }).sort(sortParam).select(select).lean({ getters });
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return heros;
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}
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public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
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const hero: HeroType[] = await HeroModel.find({ seqId: { $in: seqIds }, roleId }).lean(lean);
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return hero;
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}
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public static async findByHidRange(hids: Array<number>, roleId: string, select?: string, getters = false) {
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const hero: HeroType[] = await HeroModel.find({ hid: { $in: hids }, roleId }).select(select).lean({ getters });
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return hero;
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}
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public static async findMapByHidRange(hids: Array<number>, roleId: string, select?: string, getters = false) {
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const hero = await HeroModel.findByHidRange(hids, roleId, select, getters);
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let map = new Map<number, HeroType>();
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for (let h of hero) {
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map.set(h.hid, h);
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}
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return map;
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}
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public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
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const hero: HeroType = await HeroModel.findOne({ seqId, roleId }).lean(lean);
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return hero;
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}
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public static async findByHidAndRole(hid: number, roleId: string, select?: string, getters = false) {
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const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean({ getters });
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return hero;
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}
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public static async findByHidAndRoleWithEquip(hid: number, roleId: string, lean = true) {
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const hero: HeroType = await HeroModel.findOne({ hid, roleId }).populate('ePlace.equip').lean(lean);
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return hero;
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}
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public static async addEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, equipOffId: string) {
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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{ roleId, hid, 'ePlace.id': ePlaceId },
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{ $set: { 'ePlace.$.equip': equipId } },
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{ new: true }).populate('ePlace.equip').lean();
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await Equip.putOnOrOff(equipId, hero.hid);
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if(equipOffId) await Equip.putOnOrOff(equipOffId, 0);
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return hero;
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}
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public static async removeEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, lean = true) {
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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{ roleId, hid, 'ePlace.id': ePlaceId },
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{ $set: { 'ePlace.$.equip': null } },
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{ new: true }).populate('ePlace.equip').lean(lean);
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if (hero) {
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await Equip.putOnOrOff(equipId, 0);
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}
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return hero;
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}
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public static async createHero(heroInfo: HeroUpdate, lean = true) {
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const doc = new HeroModel();
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const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
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const update = Object.assign(doc.toJSON(), heroInfo, { seqId });
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delete update._id;
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const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
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return hero;
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}
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public static async sumTopHeroCe(roleId: string, num: number) {
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let ce: Array<{ historyCe: number }> = await HeroModel.aggregate([
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{ $match: { roleId } },
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{ $sort: { historyCe: -1 } },
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{ $limit: num },
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{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
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]);
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return ce.length > 0 ? ce[0].historyCe : 0;
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}
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public static async sumHeroCe(roleId: string) {
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let ce: Array<{ ce: number }> = await HeroModel.aggregate([
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{ $match: { roleId } },
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{ $group: { _id: null, ce: { $sum: '$ce' } } }
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]);
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return ce.length > 0 ? ce[0].ce : 0;
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}
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public static async getTopHero(roleId: string, num: number, lean = true) {
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const heroes: HeroType[] = await HeroModel.find({ roleId }).limit(num).sort({ ce: -1 }).lean(lean);
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return heroes;
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}
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public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
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let distance = ce - oldCe;
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let historyDistance = ce > historyCe ? ce - historyCe : 0;
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let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $inc: { ce: distance, historyCe: historyDistance } }).lean(lean);
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return result;
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}
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public static async deleteAccount(roleId: string) {
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let result = await HeroModel.deleteMany({ roleId });
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return result;
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}
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public static async deleteHero(roleId: string, hid: number) {
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let result = await HeroModel.deleteMany({ roleId, hid });
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return result;
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}
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public static async updateHeroInfo(roleId: string, hid: number, heroUpdate: HeroUpdate, select?: string, getters = false) {
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delete heroUpdate._id;
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let result: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, { $set: heroUpdate }, { new: true }).select(select).lean({ getters });
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return result;
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}
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public static async unloadHeroAndEquip(roleId: string, hid: number, id: number, lean = true) {
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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{ roleId, hid, 'ePlace.id': id },
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{ $set: { 'ePlace.$.equip': null } },
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{ new: true }).lean(lean);
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return hero;
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}
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public static async findByField(field: string, value?: number | string, lean = true) {
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let searchObj = {};
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if (field != 'all') {
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if (field == 'roleName') {
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searchObj['roleName'] = { $regex: new RegExp(value.toString(), 'i') }
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} else {
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searchObj[field] = value;
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}
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}
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//.select('uid tel username')
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const user: HeroType[] = await HeroModel.find(searchObj, {_id: 0}).lean(lean);
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return user;
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}
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public static async getAllRank(serverId: number, select?: string, limit = 200) {
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let result: HeroType[] = await HeroModel.find({ serverId }, { _id: false }).select(select).limit(limit).sort({ ce: -1, updatedAt: 1 }).lean({ getters: true });
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return result;
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}
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public static async getMyTopHero(roleId: string, select?: string) {
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let result: HeroType = await HeroModel.findOne({ roleId }, { _id: false }).select(select).sort({ ce: -1, updatedAt: 1 }).lean({ getters: true });
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return result;
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}
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public static async getRank(hid: number, serverId: number, select?: string, limit = 200) {
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let result: HeroType[] = await HeroModel.find({ serverId, hid }, { _id: false }).select(select).limit(limit).lean({ getters: true });
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return result;
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}
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}
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export const HeroModel = getModelForClass(Hero);
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export interface HeroType extends Pick<DocumentType<Hero>, keyof Hero> { };
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export type HeroUpdate = Partial<HeroType>; // 将所有字段变成可选项
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