245 lines
8.3 KiB
TypeScript
245 lines
8.3 KiB
TypeScript
import { GroupMessageType } from './../../../db/GroupMessage';
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ON_ADD_CHANNEL_ROUTE, ON_GROUP_MSG_ROUTE, ON_LEAVE_CHANNEL_ROUTE, STATUS, CHANNEL_PREFIX } from '../../../consts';
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import { PrivateMessageType } from '../../../db/PrivateMessage';
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import { addUserToChannel, getSimpleRoleInfo } from '../../../services/roleService';
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import { ChannelUser } from '../../../domain/ChannelUser';
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import { getWorldChannelSid, groupRoomId } from '../../../services/chatService';
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import { reloadResources } from '../../../pubUtils/data';
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import { GeneralRankParamRole, GeneralRankParamBattle } from '../../../domain/rank';
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import { getAllGuildActivityStatus } from '../../../services/guildActivityService';
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import { MailParam } from '../../../domain/roleField/mail';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ChatRemote(app);
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}
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// rpc 定义挪到单独的定义文件(user.rpc.define.ts)。解决ts-node 有可能找不到定义的问题。
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// 你也可以用其它方法解决,或者没有遇到过这个问题的话,定义还是可以放在这里。
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// UserRpc的命名空间自动合并
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// declare global {
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// interface UserRpc {
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// chat: {
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// chatRemote: RemoterClass<FrontendSession, ChatRemote>;
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// };
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// }
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// }
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export class ChatRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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}
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private channelService: ChannelService;
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
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private RACE_ACTIVITY_START = 'onRaceStart';
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private RANK_TOP_UPDATE = 'onRankTopUpdated';
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private GUILD_ACTIVITY_STATUS_UPDATE = 'onGuildActivityStatus'; // 军团活动状态变化
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/**
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* 加入世界频道(分服).
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*
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* @param {String} roleId roleId
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* @param {String} sid server id
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* @param {String} serverId 区id
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* @param {boolean} flag 是否创建新channel
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*
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*/
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public async addWorldChannel(roleId: string, serverId: number, sid: string, flag: boolean = true) {
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const name = `world${serverId}`;
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let channel = this.channelService.getChannel(name, flag);
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if (!channel) return;
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channel.add(roleId, sid);
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let param = {
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roleId
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};
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return this.getWorldChannel(name);
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}
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/**
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* Get user from chat channel.
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*
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* @param {Object} opts parameters for request
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* @param {String} name channel name
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* @param {boolean} flag channel parameter
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* @return {Array} users uids in channel
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*
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*/
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private getWorldChannel(name: string, flag: boolean = true): Array<any> {
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let users: string[] = [];
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let channel = this.channelService.getChannel(name, flag);
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if (!!channel) {
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users = channel.getMembers();
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}
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for (let i = 0; i < users.length; i++) {
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users[i] = users[i].split('*')[0];
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}
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return users;
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}
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/**
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* 踢出世界频道.
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*
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* @param {String} roleId roleId
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* @param {String} sid server id
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* @param {String} serverId 区id
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*
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*/
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public async kickWorldChannel(roleId: string, sid: string, serverId: number) {
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const name = `world${serverId}`;
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let channel = this.channelService.getChannel(name, false);
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// leave channel
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if (!channel) return;
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channel.leave(roleId, sid);
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}
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/**
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* 向世界频道全服发送消息
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*
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* @param serverId 区id
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* @param param 信息
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*/
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public async sendWorldMessage(serverId: number, param: any) {
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const name = `world${serverId}`;
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let channel = this.channelService.getChannel(name, false);
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// leave channel
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if (!!channel) {
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channel.pushMessage('onWorldMessage', resResult(STATUS.SUCCESS, param));
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}
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}
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/**
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* @description 添加用户到频道
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* @param {string} channelName 频道名
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* @param {string} roleId 要添加的用户名
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* @param {string} sid 用户连接的前端服务器名
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* @memberof ChatRemote
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*/
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public async addChannel(channelName: string, roleId: string, sid: string) {
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let channel = this.channelService.getChannel(channelName, true);
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if (!channel) return;
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addUserToChannel(channel, new ChannelUser(roleId, sid));
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}
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/**
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* @description 从频道中删除用户
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* @param {string} channelName
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* @param {string} roleId
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* @param {string} sid
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* @memberof ChatRemote
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*/
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public async leaveChannel(channelName: string, roleId: string, sid: string) {
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let channel = this.channelService.getChannel(channelName, false);
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// leave channel
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if (!channel) return;
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channel.leave(roleId, sid);
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}
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/**
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* @description 推送群消息到频道
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* @param {Partial<GroupMessageType>} msg
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* @memberof ChatRemote
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*/
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public async sendGroupMsg(roomId: string, msg: Partial<GroupMessageType>) {
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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const roleInfo = await getSimpleRoleInfo(msg.roleId);
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channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, { ...msg, roleInfo }));
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}
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/**
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* @description 推送私聊消息
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* @param {Partial<PrivateMessageType>} msg
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* @memberof ChatRemote
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*/
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public async sendPrivateMsg(msg: Partial<PrivateMessageType>) {
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}
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/**
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* @description 全服推送活动结束通知
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* @param serverId
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*/
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public async sendGuildActivityEnd(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, {}));
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}
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/**
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* @description 全服推送竞赛活动开始通知
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* @param serverId
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*/
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public async sendRaceActivityStart(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, {}));
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}
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/**
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* @description 全服推送排行榜更新信息
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* @param serverId
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*/
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public async sendRankTopUpdated(serverId: number, rank: (GeneralRankParamRole | GeneralRankParamBattle) & { general: number }) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.RANK_TOP_UPDATE, resResult(STATUS.SUCCESS, { rank }));
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}
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/**
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* 重载json资源
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*/
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public async reloadResources() {
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reloadResources();
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}
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/**
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* @description 全服推送军团活动状态变化
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* @param serverId
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*/
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public async sendGuildActivityUpdate(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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let guildActivities = getAllGuildActivityStatus();
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channel.pushMessage(this.GUILD_ACTIVITY_STATUS_UPDATE, resResult(STATUS.SUCCESS, { guildActivities }));
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}
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/**
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* 向全服推送邮件
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* @param serverId 服务器id
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* @param path 推送地址
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* @param mails 邮件内容
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*/
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public async sendMail(serverId: number, path: string, data: { mails: MailParam[] }) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(path, resResult(STATUS.SUCCESS, data));
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}
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/**
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* @description 全服推送维护
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* @param serverId
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*/
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public async sendServerMaintenance(serverId: number) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return { result: false, serverId };
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channel.pushMessage('onServerMaintenance', resResult(STATUS.SERVER_MAINTENANCE));
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return { result: true, serverId };
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}
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}
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