381 lines
14 KiB
TypeScript
381 lines
14 KiB
TypeScript
import { HANG_UP_CONSTS } from './../consts/consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import User from './User';
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import { shouldRefresh } from '../pubUtils/util';
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import { HeroModel } from './Hero';
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class TopHero {
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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ce: number; // 战力
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}
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class DungeonHero {
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@prop({ required: true })
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battleId: number; // 关卡id
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@prop({ required: true, type: Number, default:[] })
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heroes: Array<number>; // 武将id
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}
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/**
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* 角色字段接口
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*/
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@index({ roleId: 1 })
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@index({ serverId: 1, roleId: 1})
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@index({ towerLv: -1, towerUpTime: 1 })
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// @index({ userInfo.uid: 1, serverId: 1 })
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export default class Role extends BaseModel {
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@prop({ required: true })
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userInfo: User;
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@prop({ required: true })
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seqId: number;
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@prop({ required: true })
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roleId: string; // 角色 id,生成编码
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@prop({ required: true })
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roleName: string; // 角色名
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@prop({ required: true })
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serverType: string; // 服务器类型
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@prop({ required: true })
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serverId: number; // 区服 id
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@prop({ required: true, default: false })
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blocked: boolean; // 是否屏蔽
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@prop({ required: true })
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code: string; // 邀请码
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@prop({ required: true, default: 19 })
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headHid: number; // 头像所用武将 Id,默认赵云
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@prop({ required: true, default: 19 })
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sHid: number; // 形象所用武将 Id,默认赵云
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 主公等级
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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@prop({ required: true, default: 0 })
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topFiveCe: number; // 最强5人战力
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@prop({ required: true, type: TopHero, default: [] })
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topFive: Array<TopHero>; // 总战力
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@prop({ required: true, default: 100 })
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tili: number; // 体力值
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@prop({ required: true, default: 0 })
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vLv: number; // VIP 等级
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@prop({ required: true, default: 100 })
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gold: number; // 总金币
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@prop({ required: true, default: 0 })
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paidGold: number; // 支付所得金币
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@prop({ required: true, default: 100 })
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giftGold: number; // 赠送所得金币
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@prop({ required: true, default: 0 })
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totalPay: number; // 总支付金额
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@prop({ required: true, default: 0 })
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totalBuy: number; // 总金币购买
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@prop({ required: true, default: 0 })
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totalCost: number; // 金币总花费
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@prop({ required: true, default: [] })
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payRecord: [{ // 支付记录
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id: string; // 购买项 product id
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cnt: number; // 购买次数
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}];
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@prop({ required: true, default: 0 })
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coin: number; // 总铜钱
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@prop({ required: true, default: 0 })
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frdCnt: number; // 情谊点
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@prop({ required: true, default: [] })
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souls: [{ // 将魂
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id: number; // 武将 id
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count: number; // 数量
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}];
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@prop({ required: true, default: [] })
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pieces: [{ // 装备碎片
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id: number; // 装备 id
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count: number; // 数量
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}];
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@prop({ required: true, default: [] })
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jewels: [{ // 珠宝
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id: number; // 待定,也可能是 type + lv
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count: number; // 数量
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}];
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@prop({ required: true, default: [] })
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warStar: [{ // 关卡星级
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id: number; // 关卡 id
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warType: number; // 关卡类型
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star: number; // 星级
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}];
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@prop({ required: true, default: 1 })
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loginCnt: number; // 登录次数
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@prop({ required: true })
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createTime: Date; // 创建时间
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@prop({ required: true })
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loginTime: Date; // 更新 / 登录时间
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@prop({ required: true, type: Number, default: [] })
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funcs: Array<number>; // 开启了的功能
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// 天梯相关
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@prop({ required: true, default: 1 })
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towerLv: number; // 天梯当前层数
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@prop({ required: true, default: new Date() })
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towerUpTime: Date; // 天梯爬到这一层的时间
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@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
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hangUpSpdUpCnt: number; // 挂机加速次数
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@prop({ required: true, default: new Date()})
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lastSpdUpTime: Date; // 最后一次挂机加速时间
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@prop({ required: true, default: 0})
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towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个
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@prop({ required: false})
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towerTaskRefTime: Date; // 刷新派遣任务的时间
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@prop({ required: true, default: 0})
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towerTaskReCnt: number; // 刷新派遣任务刷新次数
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// 奇遇事件相关
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@prop({ required: true, default: 0 })
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eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
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// 远征相关
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@prop({ required: true, default: 0 })
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expeditionPoint: number; // 远征点数
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@prop({ required: true, default: 0 })
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expeditionResetCnt: number; // 远征重置次数
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@prop({ required: true, default: new Date() })
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expeditionResetRefTime: Date; // 远征重置次数刷新时间
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// 秘境相关
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@prop({ required: true, default: 0 })
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dungeonCnt: number; // 秘境挑战次数
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@prop({ required: true, default: 0 })
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dungeonBuyCnt: number; // 秘境购买次数
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@prop({ required: true, default: new Date() })
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dungeonRefTime: Date; // 秘境刷新时间
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@prop({ required: true, type: DungeonHero, default: [] })
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dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
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return role;
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}
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public static async findByRoleId(roleId: string, lean = true) {
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const role = await RoleModel.findOne({ roleId }).lean(lean);
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return role;
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}
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public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string, lv?:number, exp?:number}, lean = true) {
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const user = await User.findUserByUid(uid);
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if (!user) return null;
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const doc = new RoleModel();
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const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
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const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
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return role;
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}
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public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
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let searchObj = {};
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if(field != 'all') {
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searchObj[field] = {
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$in: value
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};
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}
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//.select('uid tel username')
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const user = await RoleModel.find(searchObj).lean(lean);
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return user;
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}
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public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
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await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
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}
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public static async towerLvUp(roleId: string, lean = true) {
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let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
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return role;
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}
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public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
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if (cnt < 0) return null;
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const result = await RoleModel.findOne({roleId}).lean(lean);
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const lastSpdUpTime = result?.lastSpdUpTime;
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let role = null;
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
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}
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return role;
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}
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public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
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let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
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return role;
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}
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public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
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let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
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return role;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await RoleModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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public static async addCoin(roleId: string, cnt: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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public static async addGoldFree(roleId: string, cnt: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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public static async costGold(roleId: string, cnt: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
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return result;
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}
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public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate(
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{roleId, 'warStar.id': battleId},
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{ $set: { 'warStar.$.star': star } },
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{ "new": true, "upsert": true}
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).lean(lean);
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return result;
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}
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// 重置派遣次数
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public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
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const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
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return role;
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}
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// 刷新派遣任务次数增长
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public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
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const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
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return role;
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}
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// 派遣任务增加刷新次数
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public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
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const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
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return role;
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}
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// 刷新远征重置次数
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public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
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}
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return role;
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}
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// 购买次数
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public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&')
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
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}
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return role;
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}
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// 增加次数
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public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) {
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean);
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}
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return role;
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}
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// 获取排行榜
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public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
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let sortBy = {};
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if(type == 'tower') {
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sortBy['towerLv'] = -1;
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sortBy['towerUpTime'] = 1;
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}
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const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
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return ranks;
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}
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public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) {
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let role = await RoleModel.findByRoleId(roleId);
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let topFive = role?.topFive||new Array();
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let distance = ce - oldCe;
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topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5,最大-最小
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let index = topFive.findIndex(cur => cur.hid == hid);
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if(index == -1) { // 不在最强列表
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if(topFive.length < 5) { // 不满5人
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topFive.push({hid, ce});
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} else if(topFive.length == 5){
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if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
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topFive.pop();
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topFive.push({hid, ce});
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}
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} else {
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topFive.splice(5, topFive.length - 5);
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}
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} else { // 原来就是最强5人
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if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
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let heroes = await HeroModel.getTopHero(roleId, 5);
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topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
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} else {
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topFive[index].ce = ce;
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}
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}
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let topFiveCe = topFive.reduce((pre, cur) => {
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return pre + cur.ce
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}, 0);
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await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean);
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}
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// 保存秘境首通队伍
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public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
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if(isSuccess) {
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const role = await Role.findByRoleId(roleId);
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let dungeonHeroes = role && role.dungeonHeroes;
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let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId);
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if(!dungeonHeroes || !hasHero) {
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await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}})
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}
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}
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}
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// 保存开启功能
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public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
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const recs = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
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return recs
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}
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}
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export const RoleModel = getModelForClass(Role);
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