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ZYZ/shared/resource/jsons/dic_zyz_skill.json
2021-01-23 18:10:48 +08:00

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[
{
"id": 1,
"imgId": 2,
"name": "砍一刀",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "1&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 2,
"imgId": 2,
"name": "无双画戟",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 3,
"imgId": 3,
"name": "温侯斩",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成200%的伤害",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 4,
"imgId": 4,
"name": "长枪投射I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3068&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "远距离投射长枪对目标造成200%的伤害目标为策略职业时伤害提升20%并且给目标添加一个策略伤害加深降低10%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 5,
"imgId": 5,
"name": "赦免I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身10%生命值并且自身的策略伤害减免上升20%持续2回合",
"skilNameImage": 4,
"skillSceneSpine": "&"
},
{
"id": 6,
"imgId": 6,
"name": "连珠三箭 I",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3092&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内的多个目标最多3个造成120%的伤害被攻击目标有33%的概率获得一个减益效果攻击时物理伤害加深减少25%持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 7,
"imgId": 7,
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3096&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "&"
},
{
"id": 8,
"imgId": 8,
"name": "猛毒迷雾I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3108&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内目标进行毒雾攻击造成100%伤害附加中毒效果造成每回合25%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害同时降低目标20%的敏捷持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 9,
"imgId": 9,
"name": "投毒I",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3112&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对目标下毒造成150%伤害附加中毒效果造成每回合25%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 10,
"imgId": 10,
"name": "巨锤震击 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3116&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "造成200%物理伤害并且击退1格如果不能击退则这次攻击伤害加深提升20%",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 11,
"imgId": 11,
"name": "虎痴 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3120&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复自身10%攻击力的血量并且给自身附加伤害减免10%4回合内作用2次",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 12,
"imgId": 11,
"name": "薤叶芸香",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "3364&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "不错的技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 13,
"imgId": 11,
"name": "麻沸散",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3368&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 14,
"imgId": 14,
"name": "敌阵突破 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3084&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "向目标冲锋造成200%伤害同时会生成自身攻击30%的护盾持续4回合冲锋会位移到目标的身后",
"skilNameImage": 4,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 15,
"imgId": 15,
"name": "坚壁 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3088&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升20%持续2回合",
"skilNameImage": 2,
"skillSceneSpine": "&"
},
{
"id": 16,
"imgId": 16,
"name": "回春",
"hurt_formula": "ownAtk*0.6",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "3316&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "垃圾技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 17,
"imgId": 17,
"name": "反馈",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3320&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "极品技能",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 18,
"imgId": 18,
"name": "狼王爪击",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 7,
"object": 0,
"skill_class": 3,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格范围内的所有敌人造成120%的伤害",
"skilNameImage": 6,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 19,
"imgId": 19,
"name": "召唤狼群",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 3,
"effect": "4012&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "召唤2只狼",
"skilNameImage": 7,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 20,
"imgId": 4,
"name": "长枪投射II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3069&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "远距离投射长枪对目标造成300%的伤害目标为策略职业时伤害提升30%并且给目标添加一个策略伤害加深降低20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 21,
"imgId": 5,
"name": "赦免II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身10%生命值并且自身的策略伤害减免上升20%持续2回合",
"skilNameImage": 4,
"skillSceneSpine": "&"
},
{
"id": 22,
"imgId": 14,
"name": "敌阵突破 II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3085&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "向目标冲锋造成300%伤害同时会生成自身攻击30%的护盾持续4回合冲锋会位移到目标的身后",
"skilNameImage": 4,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 23,
"imgId": 15,
"name": "坚壁 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3089&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升30%持续2回合",
"skilNameImage": 2,
"skillSceneSpine": "&"
},
{
"id": 24,
"imgId": 6,
"name": "连珠三箭 II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3093&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内的多个目标最多3个造成150%的伤害被攻击目标有33%的概率获得一个减益效果攻击时物理伤害加深减少30%持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 25,
"imgId": 7,
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3097&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "&"
},
{
"id": 26,
"imgId": 8,
"name": "猛毒迷雾II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3109&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内目标进行毒雾攻击造成120%伤害附加中毒效果造成每回合30%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害同时降低目标20%的敏捷持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 27,
"imgId": 9,
"name": "投毒II",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3113&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对目标下毒造成180%伤害附加中毒效果造成每回合30%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 28,
"imgId": 10,
"name": "巨锤震击 II",
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3117&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "造成220%物理伤害并且击退1格如果不能击退则这次攻击伤害加深提升30%",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 29,
"imgId": 11,
"name": "虎痴 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复自身20%攻击力的血量并且给自身附加伤害减免15%4回合内作用2次",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 5001,
"imgId": 2,
"name": "战龙无双I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成250%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 5002,
"imgId": 2,
"name": "战龙无双II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成300%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 5003,
"imgId": 3,
"name": "降龙斩I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成250%的伤害",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 5004,
"imgId": 3,
"name": "降龙斩II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成300%的伤害",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 30,
"imgId": 10,
"name": "七探盘龙枪I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 9,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "四个方向各释放巨龙穿透2个目标对每个被穿透的敌军造成80%物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 31,
"imgId": 10,
"name": "七探盘龙枪II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 9,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "四个方向各释放巨龙穿透2个目标对每个被穿透的敌军造成120%物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 32,
"imgId": 11,
"name": "百鸟朝凤I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5001&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成160%物攻伤害本次伤害10%转化为自身生命",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 33,
"imgId": 11,
"name": "百鸟朝凤II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5001&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成240%物攻伤害本次伤害10%转化为自身生命",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 34,
"imgId": 11,
"name": "墨家拳I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成176%物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 35,
"imgId": 11,
"name": "墨家拳II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成264%物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 36,
"imgId": 12,
"name": "支援I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5010&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为一个指定我军添加“支援”其受到伤害时夏侯轻衣会分担其30%伤害持续1回合",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 37,
"imgId": 12,
"name": "支援II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5011&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为一个指定我军添加“支援”其受到伤害时夏侯轻衣会分担其30%伤害持续2回合",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 38,
"imgId": 6,
"name": "连珠三箭 I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5020&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个选中敌军及其3格内最多2个随机敌军造成88%的物理伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 39,
"imgId": 6,
"name": "连珠三箭 II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5021&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个选中敌军及其3格内最多2个随机敌军造成132%的物理伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 40,
"imgId": 7,
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5022&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升10%的效果持续2回合",
"skilNameImage": 1,
"skillSceneSpine": "&"
},
{
"id": 41,
"imgId": 7,
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5023&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果持续2回合",
"skilNameImage": 1,
"skillSceneSpine": "&"
},
{
"id": 42,
"imgId": 11,
"name": "力劈I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成176%物攻伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 43,
"imgId": 11,
"name": "力劈II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成264%物攻伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 44,
"imgId": 7,
"name": "自愈I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "4001&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗自身生命上限20%的生命",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 45,
"imgId": 7,
"name": "自愈II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "4013&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗自身生命上限30%的生命",
"skilNameImage": 3,
"skillSceneSpine": "&"
},
{
"id": 46,
"imgId": 11,
"name": "横扫I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军及其左右敌人造成88%物攻伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 47,
"imgId": 11,
"name": "横扫II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军及其左右敌人造成132%物攻伤害",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 48,
"imgId": 7,
"name": "猛击I",
"hurt_formula": " (ownAtk*1.41*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成141%的物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 49,
"imgId": 7,
"name": "猛击II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成240%的物攻伤害",
"skilNameImage": 5,
"skillSceneSpine": "&"
},
{
"id": 50,
"imgId": 11,
"name": "胡笳十八拍I",
"hurt_formula": " (ownAtk*0.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 2,
"object": 1,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "治疗所有我军32%策攻的生命",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 51,
"imgId": 11,
"name": "胡笳十八拍II",
"hurt_formula": " (ownAtk*0.48*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 2,
"object": 1,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "治疗所有我军48%策攻的生命",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 52,
"imgId": 7,
"name": "奏乐I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5050&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "8格内,为所有我军添加“奏乐”, 提高怒气回复速度10%, 持续2回合",
"skilNameImage": 0,
"skillSceneSpine": 0
},
{
"id": 53,
"imgId": 7,
"name": "奏乐II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5051&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "8格内,为所有我军添加“奏乐”, 提高怒气回复速度20%, 持续2回合",
"skilNameImage": 0,
"skillSceneSpine": 0
}
]