Files
ZYZ/game-server/app/services/activity/signInService.ts

164 lines
6.3 KiB
TypeScript

import moment = require('moment');
import { ACTIVITY_TYPE, MAIL_TYPE, SERVER_OPEN_TIME, SIGNIN_VIP_OPEN_LIMIT, STATUS } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivitySignInModel, ActivitySignInModelType } from '../../db/ActivitySignIn';
import { SignInData } from '../../domain/activityField/signInField';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { getActivitiesByType, getActivityById } from './activityService';
import { RewardInter } from '../../pubUtils/interface';
import { stringToRewardInter } from './giftPackageService';
import { sendMailByContent } from '../mailService';
/**
* 获取活动数据
*
* @param {number} type 普通、高级 ACTIVITY_TYPE
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function signInActivity(serverId: number, roleId: string) {
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.SIGN_IN);
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SignInData(activityData, createTime, serverTime);
let curDate = moment(new Date()).valueOf();
if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启
return null;
}
let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 获取活动数据
*
* @param {number} type 普通、高级 ACTIVITY_TYPE
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function signInVIPActivity(serverId: number, roleId: string) {
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.SIGN_IN_VIP);
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SignInData(activityData, createTime, serverTime);
let curDate = moment(new Date()).valueOf();
if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启
return null;
}
let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerSignInData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP && activityData.type !== ACTIVITY_TYPE.SIGN_IN && activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN
&& activityData.type !== ACTIVITY_TYPE.COMMON_SIGN_IN) {
return null;
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SignInData(activityData, createTime, serverTime);
let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 购买vip签到
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number,
activityId: number, productID: string) {
let activityData: ActivityModelType = await getActivityById(activityId);
if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP && activityData.type !== ACTIVITY_TYPE.COMMON_SIGN_IN) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = await getPlayerSignInData(activityId, serverId, roleId);
if (!playerData || playerData.isVip) {
return STATUS.ORDER_CANNOT_BUY;
}
await ActivitySignInModel.buyVIP(activityId, roleId, playerData.roundIndex);
return {
code: 0,
data: Object.assign({}, { item: { isVip: true }, activityId: activityData.activityId })
}
}
//高级签到开启条件
export async function canBuyVip(lv: number) {
//高级签到开启条件
let openTime = SERVER_OPEN_TIME;
if (moment(openTime).valueOf() + 24 * 60 * 60 * 1000 * 8 > moment(new Date()).valueOf()) {//开服时间8天后才能开启vip签到
return false;
}
if (lv < SIGNIN_VIP_OPEN_LIMIT) {//玩家等级大于等于15级才能开启vip签到
return false
}
return true;
}
export async function checkSignInCanBuy(roleId: string, serverId: number, activityId: number, productID: string) {
let playerData = await getPlayerSignInData(activityId, serverId, roleId);
if (!playerData || playerData.isVip) {
return false;
}
return true
}
// 补发签到邮件
export async function repairSignInMail(playerData: SignInData) {
if(!playerData || playerData.productID == '&') return;
let playerRecords = await ActivitySignInModel.findByActivity(playerData.activityId, 1);
let hasRepaireRoleIds: string[] = []
for(let playerRecord of playerRecords) {
if(playerRecord.hasRepair) continue;
let notSendGoods: RewardInter[] = [];
let records = playerRecord.records||[];
for(let item of playerData.list) {
let curRec = records.find(rec => rec.dayIndex == item.dayIndex);
if(!curRec) {
notSendGoods.push(...stringToRewardInter(item.reward));
}
}
if(notSendGoods.length > 0) {
await sendMailByContent(MAIL_TYPE.REPAIRE_SIGN_IN, playerRecord.roleId, { goods: notSendGoods });
hasRepaireRoleIds.push(playerRecord.roleId);
}
}
await ActivitySignInModel.repairSignIn(playerData.activityId, hasRepaireRoleIds);
}