Files
ZYZ/game-server/app/services/guildTrainService.ts
2021-01-23 17:04:25 +08:00

101 lines
4.1 KiB
TypeScript

import { UserGuildModel } from '../db/UserGuild';
import { getJobInfoById } from '../pubUtils/gamedata';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = [];
list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};
}
export function getGuildTrainRewards (guildTrain) {
let trainBoxs = guildTrain.trainScripts.map(({hid, trainBoxs})=>{
return {hid, recordBoxs: trainBoxs};
})
return { trainBoxs};
}
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>, trainIds:Array<number>) {
let guildTrain;
guildTrains.map(({trainId, isComplete, trainScripts, ranks, reports})=>{
if (trainIds.indexOf(trainId) == -1) {
return;
}
ranks.sort(function(a, b) {
return b.score - a.score;
});
let myRank = {};
let resRanks = ranks.map(({roleId: rankRoleId, score}, index)=>{
if (roleId == rankRoleId)
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let resTrainBoxs = [];
let resTrainScripts = trainScripts.map(({hid, progress, time, trainBoxs})=>{
resTrainBoxs.push({hid, recordBoxs: trainBoxs});
return {hid, progress, time};
})
let lastGuildTrain = findWhere(guildTrains, { trainId: trainId - 1});
if (!!lastGuildTrain) {
let lenNum = lastGuildTrain.reports.length;
if (lenNum < GUILD_REPORT_NUM)
reports = [...lastGuildTrain.reports, ...reports];
else {
let trainReports = lastGuildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
reports = [...trainReports, ...reports];
}
let flag = false;
let lastTrainBoxs = lastGuildTrain.trainScripts.map(({hid, time, trainBoxs}) => {
if (time + 24 * 60 * 60 < nowSeconds()) {
flag = true;
}
return {};
});
if (flag) {
resTrainBoxs.push(...lastTrainBoxs);
}
}
guildTrain = {trainId, isComplete, trainScripts: resTrainScripts, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
});
return { guildTrain, trainCount, trainRewards};
}
export async function lockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
return;
}
let trainScripts;
guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, trainScripts);
await GuildModel.updateInfo(code, {trainId});
return guildTrain;
}