Files
ZYZ/shared/domain/activityField/gachaField.ts
2021-04-23 20:48:03 +08:00

151 lines
4.3 KiB
TypeScript

import { ActivityModelType } from '../../db/Activity';
import { ActivityBase } from './activityField';
import { prop } from '@typegoose/typegoose';
import { UserGachaType } from '../../db/UserGacha';
import { getAfterDateByDay } from '../../pubUtils/timeUtil';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { getFloorStatus } from '../../services/gachaService';
import { GACHA_OCCUPY_HID } from '../../consts';
import { gameData } from '../../pubUtils/data';
// 抽卡数据
export class GachaData extends ActivityBase {
gachaId: number = 0;
heroes: Array<number> = [];
pickHero: number;
freeCount: number;
refFreeTime: number = 0;
count: number;
floor: Floor[];
public initData(data: string) {
let obj = JSON.parse(data);
this.gachaId = obj.gachaId;
this.heroes = obj.heroes;
}
public setUserGacha(userGacha: UserGachaType) {
let dicGacha = gameData.gacha.get(this.gachaId);
this.pickHero = userGacha.pickHero;
this.freeCount = userGacha.freeCount;
if(dicGacha.free.count > 0) {
this.refFreeTime = getAfterDateByDay(userGacha.refFreeTime, dicGacha.free.day);
}
this.count = userGacha.count;
this.floor = userGacha.floor;
}
constructor(activityData: ActivityModelType) {
super(activityData)
}
}
/**
* @description 保底记录
* @memberof UserGacha
*/
export class Floor {
@prop({ required: true })
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
@prop({ required: true })
count: number; // 抽卡次数
}
/**
* @description 心愿单
* @memberof UserGacha
*/
export class Hope {
@prop({ required: true })
id: number; // 位置
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 转盘记录
* @memberof UserGacha
*/
export class Turntable {
@prop({ required: true })
quality: number; // 品质
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 获取抽卡界面的返回参数
*/
export class GachaListReturn {
gachaId: number; // dicGacha里的id
freeCount: number = 0; // 免费次数
refFreeTime: number = 0; // 免费次数下次刷新时间
count: number = 0; // 整体已抽卡次数
floor: Floor[] = []; // 整体保底
hope: Hope[] = []; // 心愿单
point: number = 0; // 积分
turntable: Turntable[]; // 转盘记录
pickHero: number = 0; // 玩家选择的武将
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaId = dicGacha.id;
if(userGacha) {
this.freeCount = userGacha.freeCount;
if(dicGacha.free.count > 0) {
this.refFreeTime = getAfterDateByDay(userGacha.refFreeTime, dicGacha.free.day);
}
this.count = userGacha.count;
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
this.hope = userGacha.hope;
this.point = userGacha.point;
this.turntable = userGacha.turntable;
this.pickHero = userGacha.pickHero;
} else {
this.floor = getFloorStatus(dicGacha.id, []);
}
}
}
export class GachaResult {
@prop({ required: true })
contentId: number; // 抽卡内容id
@prop({ required: true })
hid: number = 0; // 武将id
@prop({ required: true })
isTransfer: boolean = false; // 是否转换为碎片
@prop({ required: true })
id: number = 0; // 道具id
@prop({ required: true })
count: number = 0; // 道具数量
constructor(contentId: number) {
this.contentId = contentId;
}
setSetPickHero(hid: number) {
if(hid > 0 && this.hid == GACHA_OCCUPY_HID) {
this.hid = hid;
}
}
setHero(hid: number) {
this.hid = hid;
this.count = 1;
}
setItem(id: number, count: number) {
this.id = id;
this.count = count;
}
transferToPiece(id: number, count: number) {
this.isTransfer = true;
this.id = id;
this.count = count;
}
}