Files
ZYZ/game-server/app/services/auctionService.ts
T
2022-04-08 20:39:01 +08:00

515 lines
21 KiB
TypeScript

import { DividendModel } from './../db/Dividend';
import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_STATUS, LOT_STATUS, MAIL_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DIVIDENDMAXRATIO, DIVIDENDPOSITIONMAXRATIO, ROLE_RECEIVE_STATUS, AUCTION_BID_STATUS, DEBUG_MAGIC_WORD, AUCTION_SOURCE, TA_EVENT, getAuctionSourceTypeName, PUSH_ROUTE } from './../consts';
import { DividendRec, ItemReward } from "../domain/dbGeneral";
import { genCode, getRandSingleEelm } from '../pubUtils/util';
import { LotModel, LotParam, LotType } from '../db/Lot';
import { getCurDay, getTimeFunD, getTimeFunM, nowSeconds } from '../pubUtils/timeUtil';
import { gameData, getGoodById } from '../pubUtils/data';
import { DividendParam, DividendType } from '../db/Dividend';
import { sendMailByContent } from './mailService';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { participants } from './guildActivity/guildActivityService';
import { Member } from '../domain/battleField/guildActivity';
import * as dicParam from '../pubUtils/dicParam';
import { RewardInter } from '../pubUtils/interface';
import { reportTAEvent } from './sdkService';
import { getAllServers } from './redisService';
import { sendMessageToGuildWithSuc, sendMessageToServer, sendMessageToServerWithSuc } from './pushService';
// ! 获取底价,假数据
export function getBasePrice(gid: number, count: number) {
const good = getGoodById(gid);
return (good ? good.quality * 100 : 100) * count;
}
// ! 获取一口价,假数据
export function getMaxPrice(gid: number, count: number) {
const good = getGoodById(gid);
return (good ? good.quality * 200 : 200) * count;
}
export async function auctionStage() {
const curTime = await getCurrentTimeWithSetDay();
if (curTime < (await todayGuildBegin()).getTime()) return AUCTION_STAGE.DEFAULT;
if (curTime < (await todayWorldBegin()).getTime() && curTime > (await todayGuildBegin()).getTime()) return AUCTION_STAGE.GUILD;
if (curTime > (await todayWorldBegin()).getTime() && curTime < (await todayWorldEnd()).getTime()) return AUCTION_STAGE.WORLD;
if (curTime > (await todayWorldEnd()).getTime()) return AUCTION_STAGE.END;
}
export async function debugAuctionLots(session: FrontendOrBackendSession, begin: Date) {
const serverId = session.get('serverId');
const lots = await LotModel.findWorldLotsByBegin(serverId, begin);
return lots;
}
export async function officialAuctionLots(session: FrontendOrBackendSession, begin: Date) {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const stage = await auctionStage();
let lots: LotType[] = [];
if (stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
lots = await LotModel.findGuildLotsByBegin(guildCode, begin);
} else if (stage === AUCTION_STAGE.WORLD) {
lots = await LotModel.findWorldLotsByBegin(serverId, begin);
}
return await treatLotsTime(lots);
}
export async function treatLotsTime(lots: LotType[]) {
let result: LotType[] = []
for(let lot of lots) {
result.push(await treatSingleLotTime(lot));
}
return result;
}
export async function treatSingleLotTime(lot: LotType) {
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let current = await getCurrentTime();
if(Math.floor(current/1000) != nowSeconds()) {
lot.begin.setHours(20, 20, 0, 0);
lot.end.setHours(22, 0, 0, 0);
return {...lot, begin: lot.begin, end: lot.end}
}
}
return lot
}
// 拍卖行开始时间 今天20:20
export async function auctionBegin() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 军团拍卖行结束时间 20:30
export async function guildAuctionEnd() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_CLOSE);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 拍卖行结束时间 22:00
export async function auctionEnd() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 今天军团拍卖行开始时间 20:20
export async function todayGuildBegin() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
async function getCurrentTime() {
let now = Date.now();
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let guilds = pinus.app.getServersByType('guild');
let guild = getRandSingleEelm(guilds);
now = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
}
return now
}
async function getCurrentTimeWithSetDay() {
let now = new Date();
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let guilds = pinus.app.getServersByType('guild');
let guild = getRandSingleEelm(guilds);
let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
now.setDate(new Date(currentTime).getDate());
}
return now.getTime();
}
// 明天军团拍卖行开始时间 20:20
export async function tomorrowGuildBegin() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
// console.log(hour, minute)
return <Date>getTimeFunD(now).getAfterDayAndSetHour(1, hour, minute);
}
// 明天军团拍卖行开始时间 20:20
export async function tomorrowGuildEnd() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_CLOSE);
// console.log(hour, minute)
return <Date>getTimeFunD(now).getAfterDayAndSetHour(1, hour, minute);
}
// 昨天军团拍卖行开始时间 20:20
export async function yestodayGuildBegin() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(-1, hour, minute);
}
// 今天世界拍卖行开始时间 20:40
export async function todayWorldBegin() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 今天世界拍卖行结束时间 22:00
export async function todayWorldEnd() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 拍卖行预览时间 20:00
export async function guildAuctionPreview() {
let now = await getCurrentTime();
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_PREVIEW);
return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
}
// 演武台。8点以前是今天的,8点以后是明天的
export async function getBossAuctionBegin() {
if((await getCurrentTimeWithSetDay()) < (await guildAuctionPreview()).getTime()) {
return await todayGuildBegin();
} else {
return await tomorrowGuildBegin();
}
}
// 演武台。8点以前是今天的,8点以后是明天的
export async function getBossAuctionEnd() {
if((await getCurrentTimeWithSetDay()) < (await guildAuctionPreview()).getTime()) {
return await guildAuctionEnd();
} else {
return await tomorrowGuildEnd();
}
}
/**
* @description 生成拍卖数据
* @export
* @param {string} guildCode
* @param {number} sourceType
* @param {string} sourceCode
* @param {number} serverId
* @param {ItemReward[]} rewards
*/
export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number}[]) {
let begin = await auctionBegin();
let end = await auctionEnd();
if(sourceType == AUCTION_SOURCE.BOSS) { // 军团boss本
begin = await getBossAuctionBegin();
end = await getBossAuctionEnd();
}
const guildEnd = await guildAuctionEnd();
const lotsData: LotParam[] = rewards.map(({ goods, basePrice, maxPrice, sort }) => {
const { id, count } = goods;
const code = genCode(LOT_CODE_LEN);
return {
auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
maxPrice, curPrice: basePrice, prePrice: 0, sort
}
});
const lots = await LotModel.createRecs(lotsData);
const dividendCode = genCode(DIVIDEND_CODE_LEN);
const dividendData: DividendParam = {
guildCode, sourceType, sourceCode, serverId, code: dividendCode, dividends: [], totalPrice: 0, begin, lots: lots.map(lot => {
const { code, gid, curPrice } = lot;
return { code, gid, price: curPrice, time: guildEnd, max: false, count: lot.count }
}),
};
const dividend = await DividendModel.createDividend(dividendData);
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_ADD, { lots });
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_ADD, { dividends: [dividend] });
return { lots, dividend };
}
function posDividend(totalPrice: number, roleRatio: number, totalRatio: number) {
const dividend = Math.floor(totalPrice * roleRatio / totalRatio);
const maxDividend = Math.floor(totalPrice * DIVIDENDMAXRATIO);
return dividend <= maxDividend ? dividend : Math.floor(maxDividend * roleRatio / DIVIDENDPOSITIONMAXRATIO);
}
function weekendDividend(posNum: number, date: Date) {
const day = date.getDay();
return (day === 0 || day === 6) ? Math.floor(posNum * dicParam.GUILD_AUCTION.DIVIDEND_WEEKEND_RATE) : 0;
}
function dividendRate(data: Member) {
return gameData.guildPosition.get(data.job).sellRatio;
}
function totalDividendRatio(participantsData: Member[]) {
const result = participantsData.reduce((sum, data) => {
return sum + dividendRate(data);
}, 0);
return result;
}
export async function calculateDividend(dividend: DividendType) {
if (!dividend) return null;
const { code, guildCode, sourceType, sourceCode, lots, totalPrice, status, begin } = dividend;
if (status === DIVIDEND_STATUS.SENT) return dividend;
const calcuTotalPrice = lots.reduce((acc, lot) => { return acc + lot.price }, 0) * dicParam.GUILD_AUCTION.DIVIDEND_RATE;
if (calcuTotalPrice !== totalPrice) {
await DividendModel.updateDividend(code, { totalPrice: calcuTotalPrice });
// 更新 totalPrice
}
const participantsData = await participants(guildCode, sourceType, sourceCode);
const totalRatio = totalDividendRatio(participantsData);
const dividends: DividendRec[] = participantsData.map(data => {
const { roleId } = data;
const posNum = posDividend(calcuTotalPrice, dividendRate(data), totalRatio);
const weekendNum = weekendDividend(posNum, begin);
return {
roleId,
posNum, // 职位分红
weekendNum, // 额外分红,周末
total: posNum + weekendNum, // 总分红
status: 0, // 0:未领取,1:已领取
};
});
return await DividendModel.updateDividend(code, { dividends });
}
export async function startGuildAuction() {
try {
console.log('schedule startGuildAuction called:', new Date());
const begin = await todayGuildBegin();
let lots = await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.GUILD);
let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.ING);
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let day = getCurDay();
let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 20, 0);
pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
await pushCurrentTime(time);
}
await pushAuctionUpdate(lots, dividends);
return true;
} catch (e) {
console.error('startGuildAuction err: ', e);
return false;
}
}
export async function sendLotsRewardToMlail(lots: LotType[]) {
let lotByRole = new Map<string, (RewardInter&{price: number})[]>();
for(let lot of lots) {
if(!lotByRole.has(lot.curBuyer)) {
lotByRole.set(lot.curBuyer, []);
}
lotByRole.get(lot.curBuyer).push({ id: lot.gid, count: lot.count, price: lot.curPrice });
}
for(let [roleId, goods ] of lotByRole) {
await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods });
for(let { id, count, price } of goods) {
let dicGoods = gameData.goods.get(id);
reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: price });
}
}
}
export async function startWorldAuction() {
try {
console.log('schedule startWorldAuction called:', new Date());
const begin = await todayGuildBegin();
let lots = await LotModel.setLotSoldByBegin(begin); // 正在竞拍的拍品
await sendLotsRewardToMlail(lots);
lots = await LotModel.updateUnSoldLotsStageByBegin(begin, AUCTION_STAGE.WORLD);
let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let day = getCurDay();
let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 40, 0);
pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
await pushCurrentTime(time);
}
await pushAuctionUpdate(lots, dividends);
return true;
} catch (e) {
console.error('startWorldAuction err: ', e);
return false;
}
}
export async function stopAuction() {
try {
console.log('schedule stopAuction called:', new Date());
const begin = await todayGuildBegin();
let lots = await LotModel.setLotSoldByBegin(begin); // 正在竞拍的拍品
await sendLotsRewardToMlail(lots);
lots = await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.END);
if(dicParam.SERVER_DEBUG_MODE.CURRENT_TIME == 1) {
let day = getCurDay();
let time = <number>getTimeFunM().getTimeWithWeek(day, 22, 0, 0);
pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
await pushCurrentTime(time);
}
await pushAuctionUpdate(lots, []);
return true;
} catch (e) {
console.error('stopAuction err: ', e);
return false;
}
}
// debug函数,修改客户端当前时间
export async function pushCurrentTime(time: number) {
let serverlists = await getAllServers()
for(let serverId of serverlists) {
await sendMessageToServer(serverId, PUSH_ROUTE.PUSH_CURRENT_TIME, { time });
}
}
async function debugDividends() {
const begin = await yestodayGuildBegin();
const dividends = await DividendModel.findDividendsByBegin(begin);
const todayBegin = await todayGuildBegin();
const todayDividends = await DividendModel.findDividendsByBegin(todayBegin);
return [...dividends, ...todayDividends];
}
async function officialDividends() {
const begin = await yestodayGuildBegin();
const dividends = await DividendModel.findDividendsByBegin(begin);
return dividends;
}
async function updateDebugDividendsStatus(status: number) {
const begin = await yestodayGuildBegin();
await DividendModel.updateDividendsStatus(begin, status);
const todayBegin = await todayGuildBegin();
await DividendModel.updateDividendsStatus(todayBegin,status);
}
async function updateOfficialDividendsStatus(status: number) {
const begin = await yestodayGuildBegin();
await DividendModel.updateDividendsStatus(begin, status);
}
export async function sendUngotDividendJob() {
try {
return await sendUngotDividend();
} catch (e) {
console.error('sendUngotDividend err: ', e);
return false;
}
}
export function auctionBidStatus(roleId: string, lot: LotParam) {
const { curBuyer, status } = lot;
return curBuyer !== roleId ? AUCTION_BID_STATUS.RETURN : status === LOT_STATUS.SOLD || status === LOT_STATUS.MAX ? AUCTION_BID_STATUS.SUC : AUCTION_BID_STATUS.LEAD;
}
export function guildBidStatus(lot: { max: boolean, gid: number, count: number, price: number, dividendStatus: number }) {
const { max, gid, count, price: lotPrice, dividendStatus } = lot;
return max || ((dividendStatus == DIVIDEND_STATUS.END || dividendStatus == DIVIDEND_STATUS.SENT) && lotPrice !== 0)
}
export async function sendUngotDividend(debug = false) {
try {
console.log('schedule sendUngotDividend called:', new Date());
const dividends = debug === true ? await debugDividends() : await officialDividends();
const rewards = new Map<string, number>();
for (let dividend of dividends) {
if (!dividend.dividends || dividend.status === DIVIDEND_STATUS.SENT) continue;
for (let dividendRec of dividend.dividends) {
if (dividendRec.status === ROLE_RECEIVE_STATUS.YES) continue;
const sum = rewards.get(dividendRec.roleId) || 0;
rewards.set(dividendRec.roleId, sum + dividendRec.total);
reportTAEvent(dividendRec.roleId, TA_EVENT.AUCTION_DIVIDEND, { type: getAuctionSourceTypeName(dividend.sourceType), count: dividendRec.total })
}
}
for (let [roleId, count] of rewards) {
// TODO: 邮件类型修改
await sendMailByContent(MAIL_TYPE.GUILD_DIVIDEND, roleId, {
params: [JSON.stringify(count)],
goods: [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count }]
});
}
debug === true ? await updateDebugDividendsStatus(DIVIDEND_STATUS.SENT) : await updateOfficialDividendsStatus(DIVIDEND_STATUS.SENT);
return true;
} catch (e) {
console.error('sendUngotDividend err: ', e);
return false;
}
}
/**
* 获取拍卖行数据
* @param guildCode
* @param session
* @param magicWord
*/
export async function getAuction(guildCode: string, session: FrontendOrBackendSession, magicWord?: string) {
const begin = await todayGuildBegin();
let lots = magicWord === DEBUG_MAGIC_WORD ? await debugAuctionLots(session, begin) : await officialAuctionLots(session, begin);
let dividends: DividendType[] = [];
if(guildCode) {
dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
}
return { lots, dividends };
}
export async function pushAuctionOver(lot: LotType) {
if(lot.auctionStage == AUCTION_STAGE.GUILD) {
await sendMessageToGuildWithSuc(lot.guildCode, PUSH_ROUTE.AUCTION_OVER, { lot });
} else if (lot.auctionStage == AUCTION_STAGE.WORLD) {
await sendMessageToServerWithSuc(lot.serverId, PUSH_ROUTE.AUCTION_OVER, { lot });
}
}
export async function pushAuctionUpdate(lots: LotType[], dividends: DividendType[]) {
const stage = await auctionStage();
if(stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
let lotsResult = new Map<string, LotType[]>();
for(let lot of lots) {
if(!lotsResult.has(lot.guildCode)) {
lotsResult.set(lot.guildCode, []);
}
lotsResult.get(lot.guildCode).push(lot);
}
for(let [guildCode, lots] of lotsResult) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_UPDATE, { lots });
}
} else {
let lotsResult = new Map<number, LotType[]>();
for(let lot of lots) {
if(!lotsResult.has(lot.serverId)) {
lotsResult.set(lot.serverId, []);
}
lotsResult.get(lot.serverId).push(lot);
}
for(let [serverId, lots] of lotsResult) {
await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.AUCTION_UPDATE, { lots });
}
}
let dividendsResult = new Map<string, DividendType[]>();
for(let dividend of dividends) {
if(!dividendsResult.has(dividend.guildCode)) {
dividendsResult.set(dividend.guildCode, []);
}
dividendsResult.get(dividend.guildCode).push(dividend);
}
for(let [guildCode, dividends] of dividendsResult) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_UPDATE, { dividends })
}
}