Files
ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts
2021-12-14 13:18:29 +08:00

249 lines
11 KiB
TypeScript

import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId);
let data = await getTowerStatus(role);
return resResult(STATUS.SUCCESS, data);
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return resResult(STATUS.TOWER_RESET_ERR);
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return resResult(STATUS.TOWER_NOT_FOUND);
}
return resResult(STATUS.SUCCESS, record);
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let result = await getHungupRewards(roleId);
if(result.status == -1) {
return result.resResult;
}
return resResult(STATUS.SUCCESS, result.data);
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
if (msg.speedUpCnt <= 0) {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if(calResult.status == -1) {
return calResult.resResult;
}
let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
if(result.status == -1) return result.resResult;
let {data: {hangUpSpdUpCnt, gold}} = result;
const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.TOWER_HUNG_UP_SDP_UP)
const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
if (!spdUpResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
let nextCostGold = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - spdUpResult.hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let role = await RoleModel.findByRoleId(roleId);
let result = await getTasks(role);
return resResult(STATUS.SUCCESS, result);
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
if(towerTaskReCnt >= dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE) { // 付费刷新次数
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = getTowerTaskCostGold(towerTaskReCnt, towerTaskRefTime);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
// 只刷掉当前面板上没有做派遣的任务
let batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
for(let task of curTasks) {
if(task) batchCode = task.batchCode;
}
curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
let newRole = await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
const tasksCode: string[] = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
if(getStatusResult.status == 1) {
for(let { seqId } of task.heroes) {
usedHeroes.push(seqId);
}
}
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let { taskCode, heroes: seqIds } of msg.tasks) {
let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let dicTask = gameData.towerTask.get(curTask.taskId);
if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (tasksCode.indexOf(taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
let taskHeroes = heroes.map(hero => {
return new TaskHero(hero);
});
tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
}
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
let role = await RoleModel.increaseTowerCnt(roleId, tasks.length)
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const { batchCode, taskCode } = msg;
let allFlag = !taskCode;
const curTime = new Date();
let tasks: TowerTaskRecType[] = [];
if(allFlag) {
tasks = await TowerTaskRecModel.getCurTasks(roleId);
} else {
let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
if(task) tasks.push(task);
}
if (!tasks || tasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const checkResult = checkTaskRewards(batchCode, tasks);
if (!checkResult) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
const { compTasks, rewards } = checkResult;
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.TOWER_TASK_REWARD);
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
let refRemainTime = getRemainTime(curTime);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let role = await RoleModel.findByRoleId(roleId);
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
}