Files
ZYZ/shared/domain/battleField/guildActivity.ts

95 lines
3.1 KiB
TypeScript

import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
export class GateMembersRec {
roleId: string;
round: number = 0;
enemies: number[] = [];
constructor(roleId: string) {
this.roleId = roleId;
}
}
// 军团活动蛮夷入侵城门血量等数据存储
export class GateActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条 guildCode => hp
private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员 guildCode => [roleId]
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
public getObj(guildCode: string, serverId: number) {
console.log(guildCode, serverId)
return {
gateHp: this.getGateHpAndInc(guildCode),
members: this.members.get(guildCode)||[],
memberesRecord: [...this.membersRecord],
guilds: this.guilds.get(serverId)||[]
}
}
public getGateHpAndInc(guildCode: string, inc: number = 0) {
let gateHp = this.gateHp.get(guildCode);
if(!this.gateHp.has(guildCode)) {
gateHp = GUILDACTIVITY.GATEACTIVITY_GATEHP;
}
if(inc != 0) {
gateHp += inc;
this.gateHp.set(guildCode, gateHp);
}
if(gateHp <= 0) gateHp = 0;
return gateHp
}
public getGuilds() {
return this.guilds;
}
public pushMembers(guildCode: string, serverId: number, roleId: string) {
if(this.members.has(guildCode)) {
this.members.get(guildCode).push(roleId);
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [roleId]);
}
if(this.guilds.has(serverId)) {
let arr = this.guilds.get(serverId);
if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr);
} else {
this.guilds.set(serverId, [guildCode]);
}
}
public getMemberRecord(recCode: string, roleId: string) {
return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
}
public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
this.membersRecord.set(recCode, newMemberRecord);
}
public delMemberRecord(recCode: string) {
this.membersRecord.delete(recCode);
}
public delGuildRecord(guildCode: string, serverId: number) {
let guildList = this.guilds.get(serverId);
if(guildList) {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.gateHp.delete(guildCode);
this.members.delete(guildCode);
}
}
export interface GuildGateRankParam {
guildRank: SimpleGuildRankParam[],
myGuildRank: SimpleGuildRankParam,
memberRank: SimpleRoleRankParam[],
myMemberRank?: SimpleRoleRankParam
}