Files
ZYZ/gm-server/app/service/Game.ts
2021-06-16 20:23:13 +08:00

161 lines
5.4 KiB
TypeScript

import { Service } from 'egg';
import { STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { ServerlistModel, ServerlistUpdate } from '@db/Serverlist';
import { gameData } from '@pubUtils/data';
import { DicHero } from '@pubUtils/dictionary/DicHero';
import { DicRMB } from '@pubUtils/dictionary/DicRMB';
import { DicActivityType } from '@pubUtils/dictionary/DicActivityType';
import { DicTaskType } from '@pubUtils/dictionary/DicTaskType';
import { ServerStategyModel, ServerStategyTypeParam } from '@db/ServerStategy';
/**
* Test Service
*/
export default class Game extends Service {
/**
* 获取正式服,测试服,开发服等环境
*/
public async getServerEnv() {
const { ctx, app } = this;
const list = await GameModel.getServerEnvList();
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list,
env: app.config.env
});
}
/**
* 获取正式服,测试服,开发服等环境
*/
public async getServerListByEnv(serverType?: string) {
const { ctx } = this;
const list = await ServerlistModel.findByServerType(serverType);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list
});
}
public async getServerList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
const { ctx } = this;
const list = await ServerlistModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await ServerlistModel.countByCondition( form )
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list, total
});
}
public async getServerStategyList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, name?: string }) {
const { ctx } = this;
const list = await ServerStategyModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await ServerStategyModel.countByCondition( form )
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list, total
});
}
public async updateServerStategy(values: ServerStategyTypeParam & {id: string|number}) {
const { ctx } = this;
try {
await ServerStategyModel.updateServerStategy(values, ctx.user?.uid);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async createNewServer(name: string, openTime: number, serverType: string, stategyId: number ) {
const { ctx } = this;
try {
let stategy = await ServerStategyModel.findBySId(stategyId);
if(!stategy) return ctx.service.utils.resResult(STATUS.GM_STATEGY_NOT_FOUND);
await ServerlistModel.newServer({ name, openTime: new Date(openTime), serverType }, stategy, ctx.user?.uid);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async updateServer(id: number, name: string, groupName: string, serverStatus: number ) {
const { ctx } = this;
try {
let server = await ServerlistModel.findByServerId(id);
if(!server) return ctx.service.utils.resResult(STATUS.GM_SERVER_NOT_FOUND);
if(server.groupName != groupName) {
await ServerlistModel.updateGroupName(server.groupId, groupName);
}
let update: ServerlistUpdate = {};
if(name) update['name'] = name;
if(groupName) update['groupName'] = groupName;
if(serverStatus) update['serverStatus'] = serverStatus;
await ServerlistModel.updateByServerId(id, update);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async getDicHero() {
let list: DicHero[] = [];
for(let [heroId, hero] of gameData.hero) {
if(heroId <= 300) {
list.push(hero)
}
}
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
list
})
}
public async getDicGoods() {
let list = [];
for(let [_, { good_id, name, pieceId, quality, itid, image_id }] of gameData.goods) {
list.push({
good_id, name, pieceId, quality, itid, image_id
})
}
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
list
})
}
public async getDicRmb() {
let list: DicRMB[] = [];
for(let [_, dicRmb] of gameData.rmb) {
list.push(dicRmb);
}
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
list
})
}
public async getDicActivityType() {
let list: DicActivityType[] = gameData.activityType;
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
list
})
}
public async getDicTaskType() {
let list: DicTaskType[] = gameData.taskTypeDesc;
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
list
})
}
}