Files
ZYZ/game-server/app/services/connectorService.ts
T

187 lines
8.2 KiB
TypeScript

/**
* entry触发后引起的下发
*/
import { getMails } from './mailService';
import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
import { getCurTask } from './taskService';
import { RoleType } from '../db/Role';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { resResult } from '../pubUtils/util';
import { STATUS, USER_GUILD_SELECT, GUILD_SELECT } from '../consts';
// import { getAllShopList } from './shopService';
// import { getGeneralRank } from './rankService';
import { getFriendList, getApplyList } from './friendService';
// import { getDailyBattleList } from './dailyBattleService';
// import { getExpeditionStatus } from './expeditionService';
// import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
// import { getAllAssistCnt } from './comBattleService';
// import { getDungeonData } from './dungeonService';
// import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { nowSeconds } from '../pubUtils/timeUtil';
// import { getGachaList } from './gachaService';
// import { getSchoolList } from './roleService';
// import { addRoleToGuildChannel } from './chatChannelService';
// import { getMyGuildInfo, getGuildWithRefActive, getUserGuildWithRefActive, getWishPool } from './guildService';
// import { getAuction } from './auctionService';
// import { getGuildTrainInstance } from './guildTrainService';
// import { BossInstanceModel } from '../db/BossInstance';
// import { getBossInstanceInfo } from './guildBossService';
// import { getEvent } from './eventSercive';
// import { getBattleListOfMain } from './normalBattleService';
export async function pushData(role: RoleType, session: FrontendOrBackendSession) {
try{
const { roleId, serverId, roleName, guildCode } = role;
const sid = session.get('sid');
pushEntryStart(roleId, sid);
// // 商店
// const shop = await getAllShopList(roleId);
// pushEntryData('shop', roleId, sid, shop);
// // 排行榜
// const rank = await getGeneralRank(role, serverId);
// pushEntryData('rank', roleId, sid, rank);
// // 邮件
// const mails = await getMails(roleId, serverId);
// pushEntryData('mail', roleId, sid, mails);
// 好友
const friendList = await getFriendList(role);
const applyList = await getApplyList(roleId);
pushEntryData('friend', roleId, sid, { friendList, applyList });
// // 每日关卡
// const daily = await getDailyBattleList(role);
// pushEntryData('daily', roleId, sid, daily);
// // 远征
// const expedition = await getExpeditionStatus(roleId, roleName);
// pushEntryData('expedition', roleId, sid, expedition);
// // 镇念塔
// const tower = await getTowerEntryData(role);
// pushEntryData('tower', roleId, sid, tower);
// // 寻宝
// const assistCnt = await getAllAssistCnt(roleId);
// pushEntryData('comBattle', roleId, sid, { assistCnt })
// // 秘境
// const dungeon = await getDungeonData(role);
// pushEntryData('dungeon', roleId, sid, dungeon);
// // PVP
// const hasSeasonReward = await getPvpEntryData(roleId);
// pushEntryData('pvp', roleId, sid, { hasSeasonReward });
// // 招募
// const gacha = await getGachaList(roleId);
// pushEntryData('gacha', roleId, sid, gacha);
// // 百家学宫
// const school = await getSchoolList(roleId);
// pushEntryData('school', roleId, sid, school);
// // 军团
// const { hasGuild, guild, userGuild, guildResult } = await getGuildEntryData(role, sid, session);
// if(hasGuild) {
// pushEntryData('guild', roleId, sid, guildResult);
// // 拍卖
// const auction = await getAuction(guildCode, session);
// pushEntryData('auction', roleId, sid, auction);
// // 练兵场
// const train = await getGuildTrainInstance(roleId, guild, userGuild);
// pushEntryData('train', roleId, sid, train);
// // 演武台boss
// const bossInstance = await BossInstanceModel.findBossInstance(guild.code);
// if(bossInstance) {
// const boss = await getBossInstanceInfo(bossInstance, roleId);
// pushEntryData('boss', roleId, sid, boss);
// }
// // 许愿池
// const wishPool = await getWishPool(userGuild);
// pushEntryData('wishPool', roleId, sid, wishPool);
// }
// // 任务
// const { mainTask, dailyTask, achievement } = await getCurTask(role.roleId, session);
// pushEntryData('task', roleId, sid, { mainTask, dailyTask, achievement });
// // 聊天
// const worldMsgs = await recentWorldMsgs(serverId);
// const sysMsgs = await recentSysMsgs(serverId);
// const guildMsgs = await recentGuildMsgs(guildCode);
// const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
// pushEntryData('chat', roleId, sid, { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats });
// // 奇遇
// const event = await getEvent(role.eventStatus, roleId, roleName);
// pushEntryData('event', roleId, sid, event);
// // 主线关卡列表
// const battle = await getBattleListOfMain(role);
// pushEntryData('battle', roleId, sid, battle);
pushEntryEnd(roleId, sid);
}catch(e) {
console.error(e.stack);
}
}
function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
let uids = [{ uid: roleId, sid }];
let data = { type };
data[type] = param;
pinus.app.channelService.pushMessageByUids('onEntryData', resResult(STATUS.SUCCESS, data), uids);//通知在线玩家练兵场重置,
}
function pushEntryStart(roleId: string, sid: string) {
let uids = [{ uid: roleId, sid }];
pinus.app.channelService.pushMessageByUids('onEntryDataStart', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
}
function pushEntryEnd(roleId: string, sid: string) {
let uids = [{ uid: roleId, sid }];
pinus.app.channelService.pushMessageByUids('onEntryDataEnd', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
}
// /**
// * 镇念塔初始数据
// * @param role
// */
// async function getTowerEntryData(role: RoleType) {
// const { roleId } = role;
// const status = await getTowerStatus(role);
// const hungUp = await getHungupRewards(roleId);
// const tasks = await getTasks(role);
// if(hungUp.status == -1) {
// return { status, hungUp: {}, tasks }
// } else {
// return { status, hungUp: hungUp.data, tasks }
// }
// }
// /**
// * 获取是否存在pvp赛季奖励
// * @param roleId
// */
// async function getPvpEntryData(roleId: string) {
// let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
// if(!pvpSeasonResult) return false;
// let { oldSeasonData, show} = pvpSeasonResult;
// // 旧赛季结算的时候,会在pvpSeasonResult表中存上一赛季的时间,并更新show字段
// return oldSeasonData.seasonEndTime <= nowSeconds() && show;
// }
// /**
// * 获取军团信息,并加入军团频道
// * @param role
// * @param sid
// * @param session
// */
// async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
// if (role.hasGuild) {
// let userGuild = await getUserGuildWithRefActive(role.roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly wishDntCnt wishGoods');
// if (userGuild) {
// let guild = await getGuildWithRefActive(userGuild.guildCode, role.serverId);
// if (guild) {
// addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
// let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
// return { hasGuild: true, guild, userGuild, guildResult: result};
// }
// }
// }
// return { hasGuild: false }
// }