110 lines
3.8 KiB
TypeScript
110 lines
3.8 KiB
TypeScript
import { CLIENT_VERSION, STATUS } from '@consts';
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import { GameModel } from '@db/Game';
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import { Controller } from 'egg';
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import { RoleModel } from '@db/Role';
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import { NoticeModel } from '@db/Notice';
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import { ServerParamWithRole, GroupParam } from '../domain/gameField/serverlist';
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import { reloadResources } from 'app/pubUtils/data';
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import { ServerlistModel } from '@db/Serverlist';
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export default class GameController extends Controller {
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public async checkVersion() {
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const { ctx } = this;
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const { version } = ctx.request.body;
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if (version >= CLIENT_VERSION) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
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return;
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}
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//版本号太低
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ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: CLIENT_VERSION });
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return;
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}
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public async getServerList() {
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const { ctx } = this;
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let { serverType, auth, uid, clientVersion } = ctx;
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console.log('clientVersion', clientVersion);
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let serverList = new Array<GroupParam>();
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let loginServerList = new Array<ServerParamWithRole>();
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let allServers = await ServerlistModel.findByServerType(auth == 1 ? null : serverType);
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let roles = await RoleModel.findAllByUid(uid, true, true);
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for (let server of allServers) {
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let curGroup = serverList.find(cur => cur.groupId == server.groupId);
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if (!curGroup) {
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curGroup = new GroupParam(server);
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serverList.push(curGroup);
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}
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curGroup.pushServer(server);
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let role = roles.find(role => role.serverId == server.id);
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if (!!role) {
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let curLoginInfo = new ServerParamWithRole(role, server);
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loginServerList.push(curLoginInfo);
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}
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}
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loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
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if (serverList && serverList.length > 0) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
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}
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return
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}
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public async newServer() {
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const { ctx } = this;
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const { serverId, serverType, name, host, port, status } = ctx.request.body;
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const serverList = await GameModel.getAllServerList();
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for (let { id, host: preHost, port: prePort } of serverList) {
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if (preHost === host && prePort === port && id === serverId) {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
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return;
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}
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}
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const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
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if (gameInfo) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
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}
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return
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}
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public async getnotice() {
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const { ctx } = this;
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let { serverType } = ctx;
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let notice = await NoticeModel.getAllNotice(serverType);
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let result = notice.map(cur => {
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let { id, title, tag, type, content, time } = cur;
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return {
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id, title, tag, type, content, time
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}
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})
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
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return
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}
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public async reloadResource() {
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const { ctx } = this;
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try {
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reloadResources();
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
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return;
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} catch (e) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: e.stack });
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return;
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}
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}
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}
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