Files
ZYZ/gm-server/app/service/users.ts
2020-12-23 18:37:59 +08:00

409 lines
14 KiB
TypeScript

import { UserModel } from '@db/User';
import { RoleModel } from '@db/Role';
import Hero, { HeroModel } from '@db/Hero';
import { EquipModel } from '@db/Equip';
import { ActionPointModel } from '@db/ActionPoint';
import { BattleDropModel } from '@db/BattleDrop';
import { BattleRecordModel } from '@db/BattleRecord';
import { BattleSweepRecordModel } from '@db/BattleSweepRecord';
import { DailyRecordModel } from '@db/DailyRecord';
import { EventRecordModel } from '@db/EventRecord';
import { ExpeditionPointModel } from '@db/ExpeditionPoint';
import { ExpeditionRecordModel } from '@db/ExpeditionRecord';
import { ExpeditionWarRecordModel } from '@db/ExpeditionWarRecord';
import { HangUpRecordModel } from '@db/HangUpRecord';
import { HangUpSpdUpRecModel } from '@db/HangUpSpdUpRec';
import { SearchRecordModel } from '@db/SearchRecord';
import { TowerRecordModel } from '@db/TowerRecord';
import { TowerTaskRecModel } from '@db/TowerTaskRec';
import { PvpDefenseModel } from '@db/PvpDefense';
import { Service } from 'egg';
import Counter from '@db/Counter';
import { STATUS, HERO_SYSTEM_TYPE } from '@consts';
import { ITID, COUNTER } from '@consts';
import Actor from '@pubUtils/actor';
import { ItemModel } from '@db/Item';
import { gameData } from '@pubUtils/data';
import { calPlayerCeAndSave } from '@pubUtils/playerCe';
/**
* Test Service
*/
export default class GMUsers extends Service {
/**
* 根据类型等搜索玩家
*/
public async getuserlist(field, value) {
const {ctx} = this;
let arr = new Array(), flag = 0;
value = value.split(',');
for(let i of value) {
if(field == 'uid') {
let d = parseInt(i);
if(isNaN(d)) {
flag = 1; break;
} else {
arr.push(d);
}
} else if(field == 'username'||field == 'tel') {
arr.push(i);
} else if (field == 'all') {
break;
} else {
flag = 1; break;
}
}
if(flag) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let users = await UserModel.findUserByField(field, value);
if(users) {
let list = new Array();
for(let user of users) {
let role = await RoleModel.findByUid(user.uid, 1);
list.push({...user, hasRole: role?true: false, role});
}
return ctx.service.utils.resResult(STATUS.SUCCESS, {list})
} else {
console.error('userlist not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async createRole(uid:number, serverId: number, roleName: string) {
console.log('enter Auth createRole');
const ctx = this.ctx;
const roleId = ctx.service.utils.genCode(10);
const code = ctx.service.utils.genCode(6);
const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId });
if (role) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
console.error('create role error');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async deleteRole(roleId: string) {
console.log('enter Auth deleteRole');
const ctx = this.ctx;
await ActionPointModel.deleteAccount(roleId);
await BattleDropModel.deleteAccount(roleId);
await BattleRecordModel.deleteAccount(roleId);
await BattleSweepRecordModel.deleteAccount(roleId);
await DailyRecordModel.deleteAccount(roleId);
await EquipModel.deleteAccount(roleId);
await EventRecordModel.deleteAccount(roleId);
await ExpeditionPointModel.deleteAccount(roleId);
await ExpeditionRecordModel.deleteAccount(roleId);
await ExpeditionWarRecordModel.deleteAccount(roleId);
await HangUpSpdUpRecModel.deleteAccount(roleId);
await HangUpRecordModel.deleteAccount(roleId);
await HeroModel.deleteAccount(roleId);
await RoleModel.deleteAccount(roleId);
await SearchRecordModel.deleteAccount(roleId);
await TowerTaskRecModel.deleteAccount(roleId);
await TowerRecordModel.deleteAccount(roleId);
await PvpDefenseModel.deleteAccount(roleId);
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
/**
* 根据类型等搜索玩家
*/
public async getrolelist(field, value) {
const {ctx} = this;
let arr = new Array(), flag = 0;
value = value.split(',');
for(let i of value) {
if(field == 'uid') {
let d = parseInt(i);
if(isNaN(d)) {
flag = 1; break;
} else {
arr.push(d);
}
field = 'userInfo.uid';
} else if(field == 'roleName') {
arr.push(i);
} else if (field == 'tel') {
arr.push(i);
field = 'userInfo.tel';
} else if (field == 'all') {
break;
} else {
flag = 1; break;
}
}
if(flag) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let roles = await RoleModel.findRoleByField(field, value);
if(roles) {
let result = new Array();
for(let role of roles) {
let heroCount = await HeroModel.count({roleId: role.roleId}).lean();
let equipCount = await EquipModel.count({roleId: role.roleId}).lean();
let itemCount = await ItemModel.count({roleId: role.roleId}).lean();
let defense = await PvpDefenseModel.findByRoleId(role.roleId);
let {roleId, roleName, serverId, lv, vLv, gold, coin} = role;
let {uid, tel} = role.userInfo;
result.push({
key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin,
hasDefense: defense?'是':'否', defCe: defense?defense.ce:0
});
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { list: result });
} else {
console.error('role list not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async createHero(uids: Array<string>, _hid: string, _hlv: string) {
const {ctx} = this;
console.log('gm createHero', uids, _hid, _hlv);
let hlv = parseInt(_hlv);
if( isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hids = (_hid as string).split('&').map(cur => parseInt(cur));
for(let hid of hids) {
if(isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let heroInfos = new Array();
for(let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if(role) {
for(let hid of hids) {
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if(hero) continue;
let dicHero = ctx.service.utils.getHeroById(hid);
if(!dicHero) continue;
let {quality, initialStars: star, jobid: job, name: hName, initialSkin} = dicHero;
const heroInfo = {
roleId, roleName: role.roleName, hid, hName, star, quality, job, serverId: role.serverId,
lv: hlv,
skins:[{id: initialSkin, enable: true}],
}
heroInfos.push(heroInfo);
}
} else {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId)
}
}
try {
for(let heroInfo of heroInfos) {
let hero = await HeroModel.createHero(heroInfo);
await calPlayerCeAndSave(heroInfo.roleId, [hero], HERO_SYSTEM_TYPE.INIT);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
} catch(e) {
console.error(e.stack)
}
}
public async createEquip(uids: Array<string>, _eid: string, _ecount: string, _ehid: string) {
const {ctx} = this;
console.log('gm createEquip', uids, _eid, _ecount, _ehid);
let eid = parseInt(_eid);
let ecount = parseInt(_ecount);
let ehid = parseInt(_ehid);
if(isNaN(eid) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let flag = 0, msg = '创建失败';
for(let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if(role) {
for(let i = 0; i <ecount; i++) {
let dicEquip = gameData.goods.get(eid);
if(!dicEquip) {
flag = 1, msg = "未找到装备" + eid;
break;
}
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip, hid: ehid});
}
} else {
flag = 1, msg = '未找到角色' + roleId;
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
} else {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
}
public async createItem(uids: Array<string>, _itemid: string, _itemcount: string) {
const {ctx} = this;
console.log('gm createItem', uids, _itemid, _itemcount);
let itemid = parseInt(_itemid);
let itemcount = parseInt(_itemcount);
if(isNaN(itemid) || isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let dicGoods = gameData.goods.get(itemid);
let itidObj = ITID.get(dicGoods.itid);
let flag = 0, msg = '创建失败';
if(!dicGoods) {
flag = 1, msg = "未找到道具" + itemid;
} else if(!itidObj){
flag = 1, msg = "未找到道具" + itemid;
} else {
for(let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if(role) {
await ctx.service.utils.addBags(roleId, role.roleName, {id: itemid, itemName: dicGoods.name, count: itemcount, type: itidObj.type, hid: 0});
} else {
flag = 1, msg = '未找到角色' + roleId;
}
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
} else {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
}
public async addGold(uids: Array<string>, _count: string) {
const {ctx} = this;
console.log('gm addGold', uids, _count);
let count = parseInt(_count);
if(isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of uids) {
await RoleModel.addGoldFree(roleId, count);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async addSkins(uids: Array<string>, _id: string) {
const {ctx} = this;
console.log('gm addSkin', uids, _id);
let id = parseInt(_id);
if(isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of uids) {
await ctx.service.utils.addSkins(roleId, id);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async levelUp(uids: Array<string>, _lv: string) {
const {ctx} = this;
console.log('gm levelUp', uids, _lv);
let lv = parseInt(_lv);
if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of uids) {
let exp = ctx.service.utils.getExpByLv(lv);
await RoleModel.levelup(roleId, lv, exp?exp.sum:0);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async getPvpDefense(roleId: string) {
const {ctx} = this;
let result = await PvpDefenseModel.findByRoleId(roleId);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
hasDefense: !!result, defense: result
})
}
public async getHeroList(roleId: string) {
const {ctx} = this;
let herolist = await HeroModel.findByRole(roleId);
let defense = await PvpDefenseModel.findByRoleId(roleId);
let result = Array<Hero>();
for(let hero of herolist) {
if(defense) {
let {heroes = []} = defense;
let curHero = heroes.find(cur => cur.actorId == hero.hid);
if(!curHero) {
result.push(hero);
}
} else{
result.push(hero);
}
}
return ctx.service.utils.resResult(STATUS.SUCCESS, {
heroes: result
})
}
public async saveHeroToDefense(roleId: string, roleName: string, hid: number) {
const {ctx} = this;
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if(!hero) {
return ctx.service.utils.resResult(STATUS.GM_HERO_NOT_FOUND);
}
let { lv } = hero;
let dicHero = ctx.service.utils.getHeroById(hid);
let actor = new Actor();
actor.initHero(hero);
let ce = actor.calculateCE();
let attribute = actor.getAttributeJson();
let heroInfo = {
actorId: dicHero.heroId,
actorName: dicHero.name,
attribute, lv,
ce
};
let defense = await PvpDefenseModel.findByRoleId(roleId);
if(!defense) {
defense = await PvpDefenseModel.createPvpDefense({roleId, roleName, heroes: [heroInfo], ce});
} else {
defense = await PvpDefenseModel.addHeroToDefense(roleId, heroInfo, ce);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, {
defense
});
}
public async removeHeroFromDefense(roleId: string, hid: number) {
const {ctx} = this;
let defense = await PvpDefenseModel.findByRoleId(roleId);
if(!defense) {
return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_NOT_FOUND);
}
let {heroes} = defense;
let curHero = heroes.find(cur => cur.actorId == hid);
if(!curHero) {
return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_HERO_NOT_FOUND);
}
defense = await PvpDefenseModel.removeHeroFromDefense(roleId, hid, curHero.ce);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
defense
});
}
}