1021 lines
44 KiB
TypeScript
1021 lines
44 KiB
TypeScript
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import { scheduleJob, Job, scheduledJobs, } from 'node-schedule';
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import { PVPConfigModel, PVPConfigType } from '../db/PvpConfig';
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import { nowSeconds, getTimeFun, getSeconds } from '../pubUtils/timeUtil';
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import { getTodayGuildActivity, gameData } from '../pubUtils/data';
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import { pvpSeasonEnd } from './pvpService';
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import { getAllOnlineRoles, getAllServers, delGuildActivityRank, getServerCreateTime, redisClient } from './redisService';
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import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, COUNTER, AUCTION_TIME, GM_MAIL_TYPE, SERVER_TIMER, ACTIVITY_TYPE, PUSH_ROUTE, STATUS, LADDER_STATUS, LADDER_SERVER_GAP_TIME, GVG_PERIOD, SDK_PUSH_MSG_TYPE, MAIL_TYPE } from '../consts';
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import { pinus } from 'pinus';
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import { settleGuildWeekly } from './guildService';
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import { sendMailByContent, SendMailFun, sendMailsByGmMail, } from './mailService';
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import { sendEndMsgToAllServer, sendGuildActivityStatus, setPreDayActiveData, incCurGuildActivityIndex } from './guildActivity/guildActivityService';
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import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { dispatch } from '../pubUtils/dispatcher';
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import { initMarquee, setServerMainten } from './gmService';
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import moment = require('moment');
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import { reportOneOnline } from './authenticateService';
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import { GVG, LADDER, PVP } from '../pubUtils/dicParam';
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import { fetch37Words } from './sdkService';
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import { GMMailModel, GMMailType } from '../db/GMMail';
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import { Maintenance, ServerlistModel, ServerlistType } from '../db/Serverlist';
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import { createMarqueeMsg, pushMarqueeMsg } from './sysChatService';
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import { RegionModel, RegionType } from '../db/Region';
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import { CreateServerParam } from '../domain/backEndField/params';
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import { infologger, errlogger } from '../util/logger';
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import { MailModel, MailType } from '../db/Mail';
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import { GroupMailModel, GroupMailType } from '../db/GroupMail';
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import { ServerMailModel, ServerMailType } from '../db/ServerMail';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { TimeLimitRankData } from '../domain/activityField/timeLimitRankField';
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import { sendRankMail, takeSnapshot } from './activity/timeLimitRankService';
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import { ActivityGroupModel } from '../db/ActivityGroup';
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import { pushClientMsg, sendMessageToServer } from './pushService';
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import { getRandEelm, getRandSingleEelm, resResult } from '../pubUtils/util';
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import { checkPopUpConditionWhenGuildActivityEnd } from './activity/popUpShopService';
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import { pushRefreshTime } from './connectorService';
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import { sendUnReceivedActivityDailyCoin } from './activity/dailyCoinService';
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import { ladderTimeout, ladderTimeWillout, sendLadderDailyReward } from './ladderService';
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import { LadderMatchRecModel } from '../db/LadderMatchRec';
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import { LadderMatchModel } from '../db/LadderMatch';
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import { getGroupShopTimers, refundGroupShop, setGroupShopToSetSum } from './activity/groupShopService';
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import { HiddenDataModel, HiddenDataModelType } from '../db/HiddenData';
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import { setHiddenDataToMemory } from './dataService';
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import { GVGConfigModel } from '../db/GVGConfig';
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import { createNewGVGConfig, initLeaguePrepare } from './gvg/gvgService';
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import { getFightTimeByPeriod, saveVestigeRankSchedule, gvgBattlePeriodSchedule } from './gvg/gvgFightService';
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import { gvgBattleEnd } from './gvg/gvgBattleService';
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import { ActivityMonthlyFundModel } from '../db/ActivityMonthlyFund';
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import { getActivityById } from './activity/activityService';
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import { MonthlyFundData } from "../domain/activityField/monthlyFundField";
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import { RewardInter } from '../pubUtils/interface';
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import { stringToRewardInter } from './activity/giftPackageService';
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import { autoCreateServerSchedule } from './serverService';
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import { setHiddenData } from './memoryCache/hiddenData';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const PER_HOUR = 1 * 60 * 60;
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const PER_MINUTE = 1 * 60;
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var seasonEndJob: Job;
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var seasonMakeRewardTimJobId: Job;
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var seasonRefreshTimeJobId: Job;
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let guildWeeklyJobId: Job;
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let guildActStartJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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/**
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* 初始定时器
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*/
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export async function init() {
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console.log('******* init systimer *******')
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// pvp赛季
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await setPvpSeasonSchedule();
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
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// 每5分钟汇报在线玩家在线情况
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
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// 每天拉取37词库
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scheduleJob('fetchWord', '0 0 4 * * ?', fetch37Words);
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// 每天邮件
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checkCircleMail();
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// 每小时查询邮件推送
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checkMailByHour();
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// 军团活动排行榜
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guildActivitySchedule();
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// 拍卖行刷新:拍卖阶段刷新,分红发放
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auctionSchedule();
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// 每天5点推送刷新时间消息
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// 顺便每天0点计算前一天活跃玩家中位数战力
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scheduleJob('everyDayRefresh', `0 0 ${REFRESH_TIME} * * ?`, everydayRefresh);
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// 跑马灯
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await initMarquee();
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// 自动开服
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await initAutoCreateServer();
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// 限时排行榜
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await initTimeLimitRank();
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// 名将擂台每日奖励
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await ladderDailyReward();
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// 团购定时器
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initGroupShopSchedule();
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// 隐藏数据定时器
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initHiddenDataSchedule(true);
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// gvg每周日
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initGVGConfigSchedule();
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// 定时推送消息
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initPushMsgSchedule();
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// 月基金每月未领取
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initMonthlyFundSchedule();
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}
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// 每日刷新
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export async function everydayRefresh() {
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let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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pushRefreshTime();
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setPreDayActiveData(servers);
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sendUngotDividendJob();
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sendUnReceivedActivityDailyCoin(servers);
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pinus.app.rpc.guild.guildActivityRemote.clearActivityObj.broadcast();
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}
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// —————————————— PVP 及赛季相关 —————————————— //
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export async function setPvpSeasonSchedule(fromBackend = false) {
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let pvpConfig = await PVPConfigModel.setCurrentPvp();
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await setSeasonEndJob(pvpConfig);
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await setPvpSeasonMakeRewardJob(pvpConfig); // 发送奖励定时器
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await setNextSeasonJob(pvpConfig); // 赛季开始定时器
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if(fromBackend) {
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setPvpSeasonNumToRemote(pvpConfig);
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setPvpSettleSeasonNumToRemote();
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} else {
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setPvpSeasonNum(pvpConfig);
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setPvpSettleSeasonNum();
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}
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}
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async function setSeasonEndJob(pvpConfig: PVPConfigType) {
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if (!!seasonEndJob) {
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seasonEndJob.cancel();
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}
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if(!pvpConfig || pvpConfig.seasonEndTime < nowSeconds()) {
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pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
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if(!pvpConfig) return;
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}
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console.log('####### setSeasonEndJob', JSON.stringify(pvpConfig))
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seasonEndJob = scheduleJob('seasonEndJob', pvpConfig.seasonEndTime * 1000, async () => {
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console.log('************ setSeasonEndJob *********');
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setPvpSeasonNumToRemote(pvpConfig);
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let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
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await setSeasonEndJob(nextPvpConfig);
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});
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}
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async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
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if (!!seasonMakeRewardTimJobId) {
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seasonMakeRewardTimJobId.cancel();
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}
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if(!pvpConfig || pvpConfig.seasonRewardTime - 60 < nowSeconds()) {
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pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
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if(!pvpConfig) return;
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}
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console.log('####### setPvpSeasonMakeRewardJob', JSON.stringify(pvpConfig))
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000 - 60 * 1000, async () => {
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console.log('************ seasonMakeRewardTimJobId *********');
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await pvpSeasonEnd(pvpConfig.seasonNum);
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let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
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await setPvpSeasonMakeRewardJob(nextPvpConfig);
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});
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}
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async function setNextSeasonJob(pvpConfig: PVPConfigType) {
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if (!!seasonRefreshTimeJobId) {
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seasonRefreshTimeJobId.cancel();
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}
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if(!pvpConfig || pvpConfig.seasonStartTime < nowSeconds()) {
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pvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
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if(!pvpConfig) return;
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}
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console.log('####### setNextSeasonJob', JSON.stringify(pvpConfig))
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonStartTime * 1000, async () => {
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console.log('************ setNextSeasonJob *********');
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setPvpSeasonNumToRemote(pvpConfig);
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await PVPConfigModel.setNextPvp(pvpConfig.seasonNum);
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let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig.seasonNum + 1);
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await setNextSeasonJob(nextPvpConfig);
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});
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}
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export async function setPvpSeasonNumToRemote(pvpConfig: PVPConfigType) {
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await setPvpSeasonNum(pvpConfig);
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await pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig);
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await pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig);
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await pinus.app.rpc.connector.connectorRemote.setPvpSeasonNum.broadcast(pvpConfig);
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await pinus.app.rpc.guild.guildRemote.setServerGroup.broadcast();
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await pinus.app.rpc.chat.chatRemote.setServerGroup.broadcast();
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await pinus.app.rpc.connector.connectorRemote.setServerGroup.broadcast();
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await pinus.app.rpc.gm.gmRemote.setServerGroup.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.setServerGroup.broadcast();
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await pinus.app.rpc.battle.battleRemote.setServerGroup.broadcast();
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}
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export async function setPvpSeasonNum(pvpConfig?: PVPConfigType) {
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if(!pvpConfig) {
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pvpConfig = await PVPConfigModel.findCurPVPConfig();
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}
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let now = nowSeconds();
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pinus.app.set('pvpSeasonNum', pvpConfig?.seasonNum||0);
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pinus.app.set('pvpSeasonStartTime', pvpConfig?.seasonStartTime||0);
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pinus.app.set('pvpSeasonEndTime', pvpConfig?.seasonEndTime||0);
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pinus.app.set('pvpSeasonRewardTime', pvpConfig?.seasonRewardTime||0);
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if(!pvpConfig || pvpConfig.seasonEndTime <= now) { // 赛季结束,需要显示下一赛季的倒计时
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let nextPvpConfig = await PVPConfigModel.findPVPConfig(pvpConfig? pvpConfig.seasonNum + 1: 1);
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if(nextPvpConfig) {
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pinus.app.set('pvpSeasonStartTime', nextPvpConfig.seasonStartTime);
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}
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}
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}
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export async function setPvpSettleSeasonNumToRemote(settledPvpConfig?: PVPConfigType) {
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setPvpSettleSeasonNum(settledPvpConfig);
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await pinus.app.rpc.battle.battleRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
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await pinus.app.rpc.role.roleRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
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await pinus.app.rpc.connector.connectorRemote.setPvpSettleSeasonNum.broadcast(settledPvpConfig);
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}
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export async function setPvpSettleSeasonNum(settledPvpConfig?: PVPConfigType) {
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if(!settledPvpConfig) {
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settledPvpConfig = await PVPConfigModel.getSettledConfig();
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if(!settledPvpConfig) return;
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}
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pinus.app.set('pvpSettleSeasonNum', settledPvpConfig.seasonNum);
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}
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export async function reportOnlineSchedule() {
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let allRoles = await getAllOnlineRoles();
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infologger.info('reportOnlineSchedule all roles count: ', allRoles.length);
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console.log('reportOnlineSchedule all roles count: ', allRoles.length)
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for (let { roleId, userCode, sid } of allRoles) {
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let result = reportOneOnline(roleId, userCode, sid, false);
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if (!result) continue;
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}
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}
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// —————————————— PVP 及赛季相关 end —————————————— //
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// —————————————— 军团活动 —————————————— //
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/**
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* 军团活动,每晚8点开启
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*/
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export async function guildActivitySchedule() {
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/***********guildActivitySchedule***********/
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if (guildActStartJobId) {
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guildActStartJobId.cancel();
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}
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let dicGuildActivity = getTodayGuildActivity();
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// console.log(dicGuildActivity)
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guildActStartJobId = scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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}
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// 军团晚间活动,每天8点开始
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async function guildActivityStartSchedule() {
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await guildActivityStart();
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}
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export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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console.log('*******开始军团晚间活动****')
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if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
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if (!dicGuildActivity) return;
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console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
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let servers = await getAllServers(); // 玩家serverId列表
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console.log('****** guildActSecondsJobId', guildActSecondsJobId)
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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let aid = dicGuildActivity.id;
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await incCurGuildActivityIndex(aid);
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityStart.broadcast(aid);
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if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd);
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd);
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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// 开始活动
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let guildServers = pinus.app.getServersByType('guild');
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for (let serverId of servers) {
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let sid = await dispatch(redisClient(), serverId.toString(), guildServers, 'guild');
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await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/2 * * * * *', raceActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
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}
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for (let serverId of servers) {
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await sendGuildActivityStatus(serverId);
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}
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pushClientMsg(SDK_PUSH_MSG_TYPE.GUILD_ACTIVITY_START);
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return true;
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}
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// 蛮夷入侵
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// 结束军团活动
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export async function gateActivityEnd() {
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console.log('*****gateActivityEnd');
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await sendEndMsgToAllServer();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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checkPopUpConditionWhenGuildActivityEnd();
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}
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// 每10秒下发一次的任务
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export async function gateActivitySeconds() {
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console.log('*****gateActivitySeconds')
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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// 诸侯混战
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// 结束军团活动
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export async function cityActivityEnd() {
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console.log('*****cityActivityEnd');
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await sendEndMsgToAllServer();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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// 发完之后再做下周自动宣战
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// await autoDeclare();
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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checkPopUpConditionWhenGuildActivityEnd();
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}
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// 每10秒下发一次的任务
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export async function cityActivitySeconds() {
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console.log('*****cityActivitySeconds')
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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// 粮草先行
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// 结束军团活动
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export async function raceActivityEnd() {
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console.log('*****raceActivityEnd');
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await sendEndMsgToAllServer();
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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checkPopUpConditionWhenGuildActivityEnd();
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}
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|
||
// 每10秒下发一次的任务
|
||
export async function raceActivitySeconds() {
|
||
console.log('*****raveActivitySeconds')
|
||
let servers = await getAllServers(); // 玩家serverId列表
|
||
let guildServers = pinus.app.getServersByType('guild');
|
||
for (let serverId of servers) {
|
||
let sid = await dispatch(redisClient(), serverId.toString(), guildServers, 'guild');
|
||
await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
|
||
}
|
||
}
|
||
|
||
// —————————————— 军团活动 end —————————————— //
|
||
|
||
// —————————————— 拍卖行 —————————————— //
|
||
|
||
let startGuildAuctionJobId: Job;
|
||
let startWorldAuctionJobId: Job;
|
||
let stopAuctionJobId: Job;
|
||
|
||
export async function auctionSchedule() {
|
||
clearAuctionSchedule();
|
||
let guildOpen = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
|
||
let worldOpen = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN);
|
||
let worldClose = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
|
||
|
||
// console.log('***** auctionSchedule', guildOpen.hour, guildOpen.minute, guildOpen.seconds);
|
||
// console.log('***** auctionSchedule', worldOpen.hour, worldOpen.minute, worldOpen.seconds);
|
||
// console.log('***** auctionSchedule', worldClose.hour, worldClose.minute, worldClose.seconds);
|
||
startGuildAuctionJobId = scheduleJob('startGuildAuction', `${guildOpen.seconds} ${guildOpen.minute} ${guildOpen.hour} * * ?`, startGuildAuction);
|
||
startWorldAuctionJobId = scheduleJob('startWorldAuction', `${worldOpen.seconds} ${worldOpen.minute} ${worldOpen.hour} * * ?`, startWorldAuction);
|
||
stopAuctionJobId = scheduleJob('stopAuction', `${worldClose.seconds} ${worldClose.minute} ${worldClose.hour} * * ?`, stopAuction);
|
||
|
||
}
|
||
|
||
function clearAuctionSchedule() {
|
||
if (startGuildAuctionJobId) {
|
||
startGuildAuctionJobId.cancel();
|
||
startGuildAuctionJobId = undefined;
|
||
}
|
||
if (startWorldAuctionJobId) {
|
||
startWorldAuctionJobId.cancel();
|
||
startWorldAuctionJobId = undefined;
|
||
}
|
||
if (stopAuctionJobId) {
|
||
stopAuctionJobId.cancel();
|
||
stopAuctionJobId = undefined;
|
||
}
|
||
}
|
||
|
||
// —————————————— 拍卖行 end —————————————— //
|
||
|
||
// —————————————— 邮件 —————————————— //
|
||
let circleMailJob: Job;
|
||
async function checkCircleMail() {
|
||
if(circleMailJob) {
|
||
circleMailJob.cancel();
|
||
}
|
||
circleMailJob = scheduleJob('circleMail', '0 0 20 * * ?', scheduleSendCircleMail);
|
||
// scheduleSendCircleMail();
|
||
}
|
||
|
||
async function scheduleSendCircleMail() {
|
||
let gmmails = await GMMailModel.findCircleMails(pinus.app.get('env'));
|
||
await sendMailsByGmMail(gmmails);
|
||
}
|
||
|
||
|
||
let mailByHourJob: Job;
|
||
async function checkMailByHour() {
|
||
if(mailByHourJob) {
|
||
mailByHourJob.cancel();
|
||
}
|
||
// 每小时一次,为了和每天循环邮件任务不重复,设在每小时05分
|
||
mailByHourJob = scheduleJob('setMailTimerByHour', '0 5 0/1 * * ?', async () => {
|
||
await setMailSchedule(false)
|
||
});
|
||
setMailSchedule(true); // 初始时候启动一次
|
||
}
|
||
|
||
async function setMailSchedule(isInit: boolean) {
|
||
let minuteNow = moment().minute();
|
||
let beforeTime = minuteNow >= 5? moment().minute(5).unix(): moment().minute(5).add(-1, 'h').unix();
|
||
let time = minuteNow >= 5? moment().minute(5).add(1, 'h').unix(): moment().minute(5).unix();
|
||
|
||
let mails = await MailModel.findByTimeGap(beforeTime, time);
|
||
let groupMails = await GroupMailModel.findByTimeGap(beforeTime, time);
|
||
let serverMails = await ServerMailModel.findByTimeGap(beforeTime, time);
|
||
|
||
let times: number[] = [];
|
||
for(let { sendTime } of [...mails, ...groupMails, ...serverMails]) {
|
||
if(times.indexOf(sendTime) == -1) times.push(sendTime);
|
||
}
|
||
|
||
for(let time of times) {
|
||
if(Date.now() > time * 1000) {
|
||
if(!isInit) await pushMailSchedule(time);
|
||
} else {
|
||
scheduleJob(`mailPush${time}`, time * 1000, async () => {
|
||
await pushMailSchedule(time);
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
// 当前时间到下一次定时器之间的定时器
|
||
export async function addMailsToSchedule(mails: MailType[], groupMails: GroupMailType[], serverMails: ServerMailType[]) {
|
||
let minuteNow = moment().minute();
|
||
let time = minuteNow >= 5? moment().minute(5).add(1, 'h').unix(): moment().minute(5).unix();
|
||
|
||
let times: number[] = [];
|
||
for(let { sendTime } of [...mails, ...groupMails, ...serverMails]) {
|
||
if(sendTime * 1000 > Date.now() && sendTime < time && times.indexOf(sendTime) == -1) times.push(sendTime);
|
||
}
|
||
|
||
for(let time of times) {
|
||
if(!scheduledJobs[`mailPush${time}`]) {
|
||
scheduleJob(`mailPush${time}`, time * 1000, async () => {
|
||
await pushMailSchedule(time);
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
async function pushMailSchedule(time: number) {
|
||
if(scheduledJobs[`mailPush${time}`]) scheduledJobs[`mailPush${time}`].cancel();
|
||
|
||
let mails = await MailModel.findBySendTime(time);
|
||
let groupMails = await GroupMailModel.findBySendTime(time);
|
||
let serverMails = await ServerMailModel.findBySendTime(time);
|
||
|
||
let f = new SendMailFun();
|
||
f.setMails(mails, groupMails, serverMails);
|
||
await f.pushToUsers();
|
||
}
|
||
|
||
// —————————————— 邮件 end —————————————— //
|
||
|
||
// —————————————— 维护 —————————————— //
|
||
let maintenInfos = new Map<string, { servers: ServerlistType[], maintenance: Maintenance }>(); // batchCode => {servers, maintenance}
|
||
export async function initMaintenance(servers?: ServerlistType[], fromApp = false) {
|
||
if(!servers) servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||
|
||
for(let server of servers) {
|
||
let { maintenance } = server;
|
||
if(maintenance && maintenance.isOpen) {
|
||
if(!maintenInfos.has(maintenance.batchCode)) {
|
||
maintenInfos.set(maintenance.batchCode, { servers: [], maintenance });
|
||
}
|
||
maintenInfos.get(maintenance.batchCode).servers.push(server);
|
||
}
|
||
}
|
||
for(let [batchCode] of maintenInfos) {
|
||
await setMaintenance(batchCode, fromApp);
|
||
}
|
||
}
|
||
|
||
export async function initMaintenanaceInOtherServers() {
|
||
const servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||
|
||
for(let server of servers) {
|
||
let { id, maintenance } = server;
|
||
if(maintenance && maintenance.isOpen) {
|
||
setServerMainten([id], maintenance.startTime, maintenance.endTime, maintenance.version)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 设置维护
|
||
async function setMaintenance(batchCode: string, fromApp: boolean) {
|
||
let { maintenance } = maintenInfos.get(batchCode);
|
||
|
||
console.log('***** maintenance', maintenance);
|
||
|
||
let now = nowSeconds();
|
||
// 发送消息
|
||
if(maintenance.hasNotify && now < maintenance.startTime) { // 提前5分钟发通知
|
||
if(now > maintenance.startTime - 5 * 60) {
|
||
maintenanceNotifySchedule(batchCode);
|
||
} else {
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
scheduleJob(`maintenNotify${batchCode}`, (maintenance.startTime - 5 * 60) * 1000, () => {
|
||
maintenanceNotifySchedule(batchCode);
|
||
})
|
||
}
|
||
} else {
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
}
|
||
// 开始维护
|
||
console.log('******* setMaintenance', now, now < maintenance.endTime, now > maintenance.startTime)
|
||
if(now < maintenance.endTime) {
|
||
if(now > maintenance.startTime) {
|
||
if(!fromApp) await startMaintenanceSchedule(batchCode);
|
||
} else {
|
||
scheduleJob(`startMainten${batchCode}`, maintenance.startTime * 1000, async () => {
|
||
await startMaintenanceSchedule(batchCode);
|
||
});
|
||
}
|
||
} else {
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
}
|
||
|
||
}
|
||
|
||
// 维护前通知
|
||
async function maintenanceNotifySchedule(batchCode: string) {
|
||
let { servers, maintenance } = maintenInfos.get(batchCode);
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
|
||
scheduleJob(`maintenSec${batchCode}`, `0 */1 * * * *`, async () => {
|
||
for(let { id: serverId } of servers) {
|
||
let msgData = await createMarqueeMsg('', '系统', serverId, '服务器即将维护,请玩家提前退出游戏');
|
||
await pushMarqueeMsg(msgData);
|
||
}
|
||
})
|
||
}
|
||
|
||
// 开始维护
|
||
async function startMaintenanceSchedule(batchCode: string) {
|
||
let { servers, maintenance } = maintenInfos.get(batchCode);
|
||
let serverIds = servers.map(cur => cur.id);
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
|
||
// 向全服发送
|
||
for(let { id: serverId } of servers) {
|
||
await sendMessageToServer(serverId, PUSH_ROUTE.SERVER_MAINTENANCE, resResult(STATUS.SERVER_MAINTENANCE));
|
||
}
|
||
|
||
// 更新connectorRemote里面的维护服务器
|
||
console.log('******** startMaintenanceSchedule', batchCode, serverIds, maintenance.startTime, maintenance.endTime)
|
||
pinus.app.rpc.connector.connectorRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.activity.activityRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.battle.battleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.comBattle.comBattleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.chat.chatRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.guild.guildRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.order.orderRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
pinus.app.rpc.role.roleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime, maintenance.version);
|
||
// 数数flush
|
||
pinus.app.rpc.activity.activityRemote.taflush.broadcast();
|
||
pinus.app.rpc.battle.battleRemote.taflush.broadcast();
|
||
pinus.app.rpc.chat.chatRemote.taflush.broadcast();
|
||
pinus.app.rpc.connector.connectorRemote.taflush.broadcast();
|
||
pinus.app.rpc.guild.guildRemote.taflush.broadcast();
|
||
pinus.app.rpc.order.orderRemote.taflush.broadcast();
|
||
pinus.app.rpc.role.roleRemote.taflush.broadcast();
|
||
pinus.app.rpc.systimer.systimerRemote.taflush.broadcast();
|
||
}
|
||
|
||
// 提前结束维护
|
||
export async function stopMaintenance(batchCode: string, serverIds: number[]) {
|
||
// console.log('***********', serverIds)
|
||
let { servers = [], maintenance = {} as Maintenance } = maintenInfos.get(batchCode)||{};
|
||
for(let id of serverIds) {
|
||
let index = servers.findIndex(cur => cur.id == id);
|
||
if(index != -1) servers.splice(index);
|
||
}
|
||
if(servers.length == 0) {
|
||
if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel();
|
||
if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel();
|
||
if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel();
|
||
maintenInfos.delete(batchCode);
|
||
}
|
||
|
||
// 更新connectorRemote里面的维护服务器
|
||
pinus.app.rpc.connector.connectorRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.activity.activityRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.battle.battleRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.comBattle.comBattleRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.chat.chatRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.guild.guildRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.order.orderRemote.stopServerMainten.broadcast(serverIds);
|
||
pinus.app.rpc.role.roleRemote.stopServerMainten.broadcast(serverIds);
|
||
}
|
||
|
||
// —————————————— 维护 end —————————————— //
|
||
// —————————————— 自动开服 —————————————— //
|
||
export async function initAutoCreateServer() {
|
||
scheduleJob('autoServer', '0 0 */1 * * ?', autoCreateServerSchedule)
|
||
}
|
||
|
||
// —————————————— 自动开服 end —————————————— //
|
||
|
||
// —————————————— 活动 start —————————————— //
|
||
async function initTimeLimitRank() {
|
||
let activities = await ActivityModel.findActivityByType(ACTIVITY_TYPE.TIME_LIMIT_RANK);
|
||
await updateTimeLimitRank(activities);
|
||
}
|
||
|
||
export async function updateTimeLimitRank(activities: ActivityModelType[]) {
|
||
for(let activity of activities) {
|
||
let { activityId } = activity
|
||
let group = await ActivityGroupModel.findByActivity(activityId);
|
||
for(let { serverIds } of group) {
|
||
let servers = await ServerlistModel.findByServerIds(serverIds);
|
||
for(let { env, openTime, id: serverId } of servers) {
|
||
if(env == pinus.app.get('env')) {
|
||
let data = new TimeLimitRankData(activity, 0, openTime);
|
||
if(data.sendMailTime > Date.now()) {
|
||
await setSendRankMailSchedule(activityId, serverId, data);
|
||
}
|
||
if(data.rankEndTime > Date.now() && data.needSnapshot()) {
|
||
await setTakeRankSnapshotSchedule(activityId, serverId, data);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
async function setSendRankMailSchedule(activityId: number, serverId: number, data: TimeLimitRankData) {
|
||
console.log('########### setSendRankMailSchedule1 ########', activityId, serverId, data.sendMailTime)
|
||
if(scheduledJobs[`rankMail_${serverId}_${activityId}`]) {
|
||
scheduledJobs[`rankMail_${serverId}_${activityId}`].cancel();
|
||
}
|
||
|
||
scheduleJob(`rankMail_${serverId}_${activityId}`, data.sendMailTime, async () => {
|
||
console.log('########### setSendRankMailSchedule2 ########')
|
||
await sendRankMail(data, serverId);
|
||
});
|
||
}
|
||
|
||
|
||
async function setTakeRankSnapshotSchedule(activityId: number, serverId: number, data: TimeLimitRankData) {
|
||
console.log('########### setTakeRankSnapshotSchedule1 ########', activityId, serverId, data.rankEndTime)
|
||
|
||
if(scheduledJobs[`snapshot_${serverId}_${activityId}`]) {
|
||
scheduledJobs[`snapshot_${serverId}_${activityId}`].cancel();
|
||
}
|
||
|
||
scheduleJob(`snapshot_${serverId}_${activityId}`, data.rankEndTime, async () => {
|
||
console.log('########### setTakeRankSnapshotSchedule2 ########')
|
||
await takeSnapshot(data, serverId);
|
||
})
|
||
}
|
||
// —————————————— 活动 end —————————————— //
|
||
|
||
// —————————————— 名将擂台 start —————————————— //
|
||
export async function setLadderCountDown(battleCode: string, time: number, status: LADDER_STATUS) {
|
||
if(scheduledJobs[`ladder${battleCode}`]) {
|
||
scheduledJobs[`ladder${battleCode}`].cancel();
|
||
}
|
||
let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN) * 1000;
|
||
scheduleJob(`ladder${battleCode}`, endTime, async () => {
|
||
await ladderTimeWillout(battleCode, status);
|
||
|
||
scheduledJobs[`ladder${battleCode}`].cancel();
|
||
scheduleJob(`ladder${battleCode}`, endTime + LADDER_SERVER_GAP_TIME * 1000, async () => {
|
||
await ladderTimeout(battleCode, status);
|
||
scheduledJobs[`ladder${battleCode}`].cancel();
|
||
});
|
||
})
|
||
}
|
||
|
||
export async function cancelLadderCountDown(battleCode: string) {
|
||
if(scheduledJobs[`ladder${battleCode}`]) {
|
||
scheduledJobs[`ladder${battleCode}`].cancel();
|
||
}
|
||
}
|
||
|
||
async function ladderDailyReward() {
|
||
scheduleJob('ladderDailyReward', '0 0 22 * * ?', async () => {
|
||
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||
for(let { id } of servers) {
|
||
await sendLadderDailyReward(id);
|
||
}
|
||
});
|
||
let recs = await LadderMatchRecModel.getUncompleteData();
|
||
let battleCodes: string[] = [];
|
||
for(let { battleCode, checkTime, battleTime, status, serverId, defenseInfo } of recs) {
|
||
if(status == LADDER_STATUS.CHECK) {
|
||
if(Date.now() > checkTime + LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN * 1000) {
|
||
battleCodes.push(battleCode);
|
||
await LadderMatchModel.unlock(serverId, defenseInfo?.roleId);
|
||
} else {
|
||
await setLadderCountDown(battleCode, checkTime, status)
|
||
}
|
||
} else if (status == LADDER_STATUS.BATTLE) {
|
||
if(Date.now() > battleTime + LADDER.LADDER_BATTLE_COUNTDOWN * 1000 ) {
|
||
battleCodes.push(battleCode);
|
||
await LadderMatchModel.unlock(serverId, defenseInfo?.roleId);
|
||
} else {
|
||
await setLadderCountDown(battleCode, battleTime, status)
|
||
}
|
||
}
|
||
}
|
||
await LadderMatchRecModel.timeoutMany(battleCodes);
|
||
}
|
||
// —————————————— 名将擂台 end —————————————— //
|
||
|
||
// —————————————— 团购定时器 start —————————————— //
|
||
async function initGroupShopSchedule() {
|
||
initSumSchedule();
|
||
scheduleJob('groupShopRefund', '0 30 5 * * ?', () => {
|
||
refundGroupShop();
|
||
});
|
||
}
|
||
|
||
let initSumJobs = [];
|
||
export async function initSumSchedule() {
|
||
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||
let groupIds: number[] = [];
|
||
for(let { id } of servers) {
|
||
let groups = await ActivityGroupModel.findByServerId(id);
|
||
for(let { groupId } of groups) {
|
||
groupIds.push(groupId);
|
||
}
|
||
}
|
||
|
||
let activities = await ActivityModel.findOpenActivityByType(groupIds, ACTIVITY_TYPE.GROUP_SHOP);
|
||
let scheduleMap = new Map<number, { activityId: number, itemId: number, sum: number }[]>(); // 时间 => data
|
||
for(let activity of activities) {
|
||
let timers = await getGroupShopTimers(activity);
|
||
for(let { time, itemId, sum } of timers) {
|
||
if(time < Date.now()) continue;
|
||
if(!scheduleMap.has(time)) {
|
||
scheduleMap.set(time, []);
|
||
}
|
||
scheduleMap.get(time).push({ activityId: activity.activityId, itemId, sum });
|
||
}
|
||
}
|
||
|
||
console.log('#### initSumJobs', initSumJobs.length);
|
||
console.log('#### scheduleMap', scheduleMap);
|
||
for(let job of initSumJobs) {
|
||
job.cancel();
|
||
}
|
||
for(let [time, arr] of scheduleMap) {
|
||
if(scheduledJobs[`groupShopSetSum${time}`]) {
|
||
scheduledJobs[`groupShopSetSum${time}`].cancel();
|
||
}
|
||
let job = scheduleJob(`groupShopSetSum${time}`, time, async () => {
|
||
await setGroupShopToSetSum(arr);
|
||
});
|
||
initSumJobs.push(job);
|
||
}
|
||
}
|
||
|
||
// —————————————— 团购定时器 end —————————————— //
|
||
|
||
// —————————————— 配表兼容 start —————————————— //
|
||
let hiddenDataJob: Job;
|
||
export async function initHiddenData(data?: HiddenDataModelType, nextData?: HiddenDataModelType) {
|
||
let now = nowSeconds();
|
||
if(!data) data = await HiddenDataModel.findCurData(now);
|
||
if(!nextData) nextData = await HiddenDataModel.findNextData(now);
|
||
setHiddenData(data?.heroes, data?.goods, nextData?.refTime);
|
||
}
|
||
|
||
export async function initHiddenDataSchedule(isInit: boolean, data?: HiddenDataModelType) {
|
||
if(hiddenDataJob) hiddenDataJob.cancel();
|
||
let now = nowSeconds();
|
||
if(!data) data = await HiddenDataModel.findCurData(now);
|
||
let nextData = await HiddenDataModel.findNextData(data?.refTime??now);
|
||
|
||
if(isInit) {
|
||
await initHiddenData(data, nextData)
|
||
} else {
|
||
await setHiddenDataToMemory(data, nextData);
|
||
}
|
||
console.log('######## initHiddenDataSchedule', nextData);
|
||
if(nextData) {
|
||
scheduleJob(`hiddenData`, nextData.refTime * 1000, async () => {
|
||
console.log('######## hiddenDataSchedule', nextData);
|
||
|
||
await initHiddenDataSchedule(false, nextData);
|
||
});
|
||
}
|
||
}
|
||
// —————————————— 配表兼容 end —————————————— //
|
||
|
||
// —————————————— gvg start —————————————— //
|
||
let gvgBattleSecondJob: Job; // gvg每5秒的定时器
|
||
let gvgBattleCatapultJob: Job; // gvg投石车定时器
|
||
|
||
export async function initGVGConfigSchedule() {
|
||
let config = await GVGConfigModel.findConfig();
|
||
if(!config || nowSeconds() > config.scheduleTime) {
|
||
config = await createNewGVGConfig();
|
||
}
|
||
|
||
if(scheduledJobs[`gvgTeam`]) scheduledJobs[`gvgTeam`].cancel();
|
||
scheduleJob(`gvgTeam`, config.teamTime * 1000, async () => {
|
||
await pinus.app.rpc.guild.guildRemote.setGVGConfig.broadcast(config);
|
||
})
|
||
if(scheduledJobs[`gvgConfig`]) scheduledJobs[`gvgConfig`].cancel();
|
||
scheduleJob(`gvgConfig`, config.scheduleTime * 1000, createNewGVGConfig);
|
||
|
||
if(nowSeconds() > config.prepareTime) {
|
||
initLeaguePrepare();
|
||
} else {
|
||
if(scheduledJobs[`gvgPrepare`]) scheduledJobs[`gvgPrepare`].cancel();
|
||
scheduleJob(`gvgPrepare`, config.prepareTime * 1000, initLeaguePrepare);
|
||
}
|
||
|
||
if(scheduledJobs[`gvgFight`]) scheduledJobs[`gvgFight`].cancel();
|
||
scheduleJob(`gvgFight`, '0 0 22 * * ?', saveVestigeRankSchedule);
|
||
|
||
if(scheduledJobs[`gvgBattle`]) scheduledJobs[`gvgBattle`].cancel();
|
||
scheduleJob(`gvgBattle`, config.battleTime * 1000, gvgBattlePeriodSchedule);
|
||
|
||
let { startFightTime, endFightTime } = getFightTimeByPeriod(GVG_PERIOD.BATTLE, config.battleTime);
|
||
|
||
if(nowSeconds() > startFightTime - GVG.GVG_GUARD_START_TIME && nowSeconds() < endFightTime) {
|
||
if(gvgBattleSecondJob) gvgBattleSecondJob.cancel();
|
||
gvgBattleSecondJob = scheduleJob('gvgBattleSecond', '*/5 * * * * *', gvgBattleSecondSchedule);
|
||
if(gvgBattleCatapultJob) gvgBattleCatapultJob.cancel();
|
||
gvgBattleCatapultJob = scheduleJob('gvgBattleCatapult', `*/${GVG.GVG_CATAPULT_TIME} * * * * *`, gvgBattleCatapult);
|
||
} else {
|
||
scheduleJob(`gvgBattleStartSchedule`, (startFightTime - GVG.GVG_GUARD_START_TIME) * 1000, gvgBattleStartSchedule);
|
||
}
|
||
if(scheduledJobs[`gvgBattleEndSchedule`]) scheduledJobs[`gvgBattleEndSchedule`].cancel();
|
||
scheduleJob(`gvgBattleEndSchedule`, endFightTime * 1000, gvgBattleEndSchedule);
|
||
}
|
||
|
||
// gvg激战期开始定时器
|
||
export async function gvgBattleStartSchedule() {
|
||
console.log('##### gvgBattleStartSchedule', Date.now())
|
||
if(gvgBattleSecondJob) gvgBattleSecondJob.cancel();
|
||
gvgBattleSecondJob = scheduleJob('gvgBattleSecond', '*/5 * * * * *', gvgBattleSecondSchedule);
|
||
|
||
// 初始化投石车
|
||
let guildServers = pinus.app.getServersByType('guild');
|
||
if(guildServers.length > 0) {
|
||
pinus.app.rpc.guild.guildRemote.gvgBattleStart.toServer(getRandSingleEelm(guildServers).id);
|
||
}
|
||
if(gvgBattleCatapultJob) gvgBattleCatapultJob.cancel();
|
||
gvgBattleCatapultJob = scheduleJob('gvgBattleCatapult', `*/${GVG.GVG_CATAPULT_TIME} * * * * *`, gvgBattleCatapult);
|
||
|
||
setTimeout(() => {
|
||
pushClientMsg(SDK_PUSH_MSG_TYPE.GVG_BATTLE_START);
|
||
}, GVG.GVG_GUARD_START_TIME * 1000);
|
||
}
|
||
|
||
// 每隔5秒的积分计算定时器
|
||
async function gvgBattleSecondSchedule() {
|
||
console.log('********** gvgBattleSecondJob *************');
|
||
pinus.app.rpc.guild.guildRemote.gvgBattleSeconds.broadcast();
|
||
}
|
||
|
||
// 每隔10秒的投石车投机定时器
|
||
async function gvgBattleCatapult() {
|
||
console.log('********** gvgBattleCatapultJob *************');
|
||
pinus.app.rpc.guild.guildRemote.catapultHurt.broadcast();
|
||
}
|
||
|
||
// gvg激战期结束定时器
|
||
export async function gvgBattleEndSchedule() {
|
||
let guildServers = pinus.app.getServersByType('guild');
|
||
if(guildServers.length > 0) {
|
||
pinus.app.rpc.guild.guildRemote.gvgBattleEnd.toServer(getRandSingleEelm(guildServers).id);
|
||
}
|
||
// 定时器关闭
|
||
if(gvgBattleSecondJob) {
|
||
gvgBattleSecondJob.cancel();
|
||
gvgBattleSecondJob = undefined;
|
||
}
|
||
if(gvgBattleCatapultJob) {
|
||
gvgBattleCatapultJob.cancel();
|
||
gvgBattleCatapultJob = undefined;
|
||
}
|
||
|
||
}
|
||
// —————————————— gvg end —————————————— //
|
||
|
||
async function initPushMsgSchedule() {
|
||
scheduleJob('sendDinner', '0 0 19 * * ?', async () => {
|
||
// pushClientMsg(SDK_PUSH_MSG_TYPE.AFK_ATTENTION);
|
||
pushClientMsg(SDK_PUSH_MSG_TYPE.AP_DINNER);
|
||
});
|
||
scheduleJob('sendLunch', '0 0 12 * * ?', async () => {
|
||
pushClientMsg(SDK_PUSH_MSG_TYPE.AP_LUNCH);
|
||
});
|
||
}
|
||
|
||
// 月基金未领取的发送到邮件,每月发送
|
||
async function initMonthlyFundSchedule() {
|
||
scheduleJob('initMonthlyFundSchedule', '0 0 5 1 * ?', async () => {
|
||
let roundIndex = parseInt(moment().add(-1, 'M').format('YYYYMM'));
|
||
await monthlyFundSchedule(roundIndex);
|
||
});
|
||
}
|
||
|
||
export async function monthlyFundSchedule(roundIndex: number) {
|
||
let activityMap = new Map<number, ActivityModelType>();
|
||
let playerDatas = await ActivityMonthlyFundModel.findNotReceivedReward(roundIndex);
|
||
let _ids: string[] = [];
|
||
for(let playerData of playerDatas) {
|
||
if(!activityMap.has(playerData.activityId)) {
|
||
let activity = await getActivityById(playerData.activityId);
|
||
activityMap.set(playerData.activityId, activity);
|
||
}
|
||
let activityData = activityMap.get(playerData.activityId);
|
||
if(!activityData) continue;
|
||
let data = new MonthlyFundData(activityData, 0, 0);
|
||
let page = data.findPage(playerData.pageIndex);
|
||
page.setPlayerRecord(playerData);
|
||
let rewards: RewardInter[] = [];
|
||
for(let { reward, hasReceived } of page.rewards) {
|
||
if(!hasReceived) rewards.push(...stringToRewardInter(reward));
|
||
}
|
||
if(rewards.length > 0) {
|
||
await sendMailByContent(MAIL_TYPE.MONTHLY_FUND, playerData.roleId, { goods: rewards });
|
||
}
|
||
_ids.push(playerData._id);
|
||
}
|
||
await ActivityMonthlyFundModel.updateHasReceivedAll(_ids);
|
||
} |