Files
ZYZ/game-server/app/services/gvg/gvgService.ts
T
2023-02-17 10:58:06 +08:00

200 lines
8.3 KiB
TypeScript

import { pinus } from "pinus";
import { GVGConfigModel, GVGConfigType } from "../../db/GVGConfig";
import { getTimeFun, getZeroPoint, getZeroPointOfTime, nowSeconds, WEEK_TO_SECOND } from "../../pubUtils/timeUtil";
import { getAllServerCreateTime, getServerCreateTime } from "../redisService";
import { GVG_PERIOD, GVG_SERVER_TYPE, SHOP_REFRESH_TYPE } from "../../consts";
import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
import { GVGServerGroupModel } from "../../db/GVGServerGroup";
import { gameData } from "../../pubUtils/data";
import { getRandSingleEelm } from "../../pubUtils/util";
import { GVG } from "../../pubUtils/dicParam";
import { ServerlistModel } from "../../db/Serverlist";
import { GuildModel, GuildType } from "../../db/Guild";
// 定时器相关
export async function createNewGVGConfig() {
let { teamTime, prepareTime, battleTime, scheduleTime } = getPeriodTime();
const config = await GVGConfigModel.createNewConfig(teamTime, prepareTime, battleTime, scheduleTime);
try {
await pinus.app.rpc.guild.guildRemote.setGVGConfig.broadcast(config);
await pinus.app.rpc.guild.guildRemote.setGVGServerGroup.broadcast();
await pinus.app.rpc.chat.chatRemote.setGVGServerGroup.broadcast();
await pinus.app.rpc.connector.connectorRemote.setGVGServerGroup.broadcast();
} catch(e) {
console.log('remote未初始完');
}
// TODO 每周自动解散一些联军
return config;
}
// 获取各个周期的时间,大约每周日5点的时候刷的
export function getPeriodTime() {
let now = new Date();
let curDay = now.getDay(); // 今天星期几
let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
let prepareConfig = gameData.gvgPeriod.get(GVG_PERIOD.PREPARE);
let battleConfig = gameData.gvgPeriod.get(GVG_PERIOD.BATTLE);
// 如果现在是周日,那么就是本周期的组队开始时间,如果是其他日子(启动初始化),就是下周期的组队开始时间
let _teamTime = <number>getTimeFun().getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
let _prepareTime = <number>getTimeFun().getTimeWithWeek(prepareConfig.startDay, prepareConfig.startHour, prepareConfig.startMinute, prepareConfig.startSecond);
let _battleTime = <number>getTimeFun().getTimeWithWeek(battleConfig.startDay, battleConfig.startHour, battleConfig.startMinute, battleConfig.startSecond);
console.log('_teamTime: ', _teamTime);
let teamTime = curDay == 0? _teamTime: _teamTime - 7 * 86400;
let prepareTime = curDay == 0? _prepareTime + 7 * 86400: _prepareTime;
let battleTime = curDay == 0? _battleTime + 7 * 86400: _battleTime;
let scheduleTime = teamTime + 7 * 86400;
return { teamTime, prepareTime, battleTime, scheduleTime }
}
export async function getGVGConfigFromRemote() {
let guildServers = pinus.app.getServersByType('guild');
let server = getRandSingleEelm(guildServers);
return await pinus.app.rpc.guild.guildRemote.getGVGConfig.toServer(server.id);
}
export async function setGVGConfig(config?: GVGConfigType) {
if(!config) {
config = await GVGConfigModel.findConfig();
}
console.log('##### setGVGConfig', config)
pinus.app.set('gvgConfigId', config.configId);
pinus.app.set('gvgTeamTime', config.teamTime);
pinus.app.set('gvgPrepareTime', config.prepareTime);
pinus.app.set('gvgBattleTime', config.battleTime);
pinus.app.set('gvgScheduleTime', config.scheduleTime);
}
/**
* 获取当前的赛期id
* @returns
*/
export function getGVGConfig() {
let configId = pinus.app.get('gvgConfigId');
let teamTime = pinus.app.get('gvgTeamTime');
let prepareTime = pinus.app.get('gvgPrepareTime');
let battleTime = pinus.app.get('gvgBattleTime');
let scheduleTime = pinus.app.get('gvgScheduleTime');
return { configId, teamTime, prepareTime, battleTime, scheduleTime }
}
function getServerTypeByTime(openTime: number) {
let today = nowSeconds();
if(today - openTime < WEEK_TO_SECOND) return GVG_SERVER_TYPE.NO;
let toWeek = getCurrentTeamTime(today);
let openWeek = getCurrentTeamTime(openTime);
let n = Math.floor((toWeek - openWeek) / WEEK_TO_SECOND);
return n <= GVG.GVG_CROSS_SERVICE_STARTTIME? GVG_SERVER_TYPE.SINGLE: GVG_SERVER_TYPE.MULTI;
}
function getCurrentTeamTime(time: number) {
let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
// 本周日
let _teamTime = <number>getTimeFun(time).getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
return _teamTime > time? _teamTime - WEEK_TO_SECOND: _teamTime;
}
export async function getGVGServerType(serverId: number) {
console.log('#### serverId', serverId)
let openTime = await getServerCreateTime(serverId);
return getServerTypeByTime(openTime)
}
export function getGVGPeriodData() {
let { configId, teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
console.log('#### getGVGPeriodData', configId, teamTime, prepareTime, battleTime, scheduleTime)
let period = getCurPeriod();
let countdownTime = teamTime;
switch(period) {
case GVG_PERIOD.TEAM: {
countdownTime = prepareTime; break;
}
case GVG_PERIOD.PREPARE: {
countdownTime = battleTime; break;
}
case GVG_PERIOD.BATTLE: {
countdownTime = scheduleTime; break;
}
}
return { configId, period, countdownTime };
}
export function getCurPeriod() {
let { teamTime, prepareTime, battleTime } = getGVGConfig();
let now = nowSeconds();
if(now >= teamTime && now < prepareTime) {
return GVG_PERIOD.TEAM;
} else if (now >= prepareTime && now < battleTime) {
return GVG_PERIOD.PREPARE;
} else {
return GVG_PERIOD.BATTLE;
}
}
export async function initLeaguePrepare() {
const config = await GVGConfigModel.findConfig();
if(!config) return;
const leagues = await GVGLeagueModel.findAllLeague();
for(let { leagueCode, memberCnt } of leagues) {
await GVGLeaguePrepareModel.initData(config.configId, leagueCode, memberCnt);
}
}
export async function setGVGServerGroup() {
const servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
const serverGroups = await GVGServerGroupModel.findByTime(nowSeconds());
pinus.app.set('gvgServerGroup', servers.map(obj => {
let server = serverGroups.find(cur => cur.serverId == obj.serverId);
return { serverId: obj.id, groupId: server? server.groupId: obj.groupId }
}));
}
// 查询本小区所在的战区
// gvgServerGroup: id-小区唯一id serverId-小区在大区下的id
export async function getGroupIdOfServer(id: number) {
let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
let obj = arr.find(cur => cur.serverId == id);
return obj?.groupId||0;
}
// 查询当前和本小区同一个战区的其他小区
export async function getServersOfSameGroup(type: GVG_SERVER_TYPE, id: number) {
if(type == GVG_SERVER_TYPE.SINGLE) return [id];
let groupId = await getGroupIdOfServer(id);
console.log('###### getServersOfSameGroup', type, groupId, id);
return await getServersByGroupId(groupId);
}
export async function getServersByGroupId(groupId: number) {
let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
let serverCreateTimes = await getAllServerCreateTime();
return arr.filter(obj => {
let openTime = parseInt(serverCreateTimes[obj.serverId]);
return obj.groupId == groupId && getServerTypeByTime(openTime) == GVG_SERVER_TYPE.MULTI;
}).map(obj => obj.serverId);
}
export async function getGVGInfoInGuild(guild: GuildType) {
let hasLeague = !!guild.leagueCode;
let serverId = guild.serverId;
let { configId, period, countdownTime } = getGVGPeriodData();
let type = await getGVGServerType(serverId);
return {
hasLeague,
configId, period, countdownTime,
type
}
}
export async function calLeagueCe(league: GVGLeagueType) {
const guildCodes = league?.guildCodes||[];
const guilds = await GuildModel.findByCodes(guildCodes);
return guilds.reduce((pre, guild) => pre + guild.guildCe, 0);
}