221 lines
8.6 KiB
TypeScript
221 lines
8.6 KiB
TypeScript
import { cloneDeep, pick } from 'lodash';
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import { RoleModel } from './../db/Role';
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import { GroupMessageModel } from './../db/GroupMessage';
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import { CounterModel } from './../db/Counter';
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import { STATUS } from './../consts/statusCode';
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import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './../db/PrivateMessage';
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import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
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import { genCode, resResult } from '../pubUtils/util';
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import { pinus } from 'pinus';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_MSG_ROUTE, RICH_TEXT_TABLE } from '../consts';
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import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
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import { crc32 } from 'crc';
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import { HeroType } from '../db/Hero';
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/**
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* @description 生成私聊房间号
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* @export
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* @param {string[]} roleIds
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* @returns
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*/
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export function privateRoomId(roleId: string, targetRoleId: string) {
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return [roleId, targetRoleId].sort().join('_');
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}
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/**
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* @description 生成群聊房间号
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* @export
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* @param {string} channel
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* @param {string} channelId
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* @returns
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*/
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export function groupRoomId(channel: string, channelId: string) {
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return `${channel}_${channelId}`;
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}
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function msgCounterName(roomId: string) {
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return `chat_${roomId}`;
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}
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/**
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* @description 设置群消息和私聊消息的公共字段
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* @param {(PrivateMessageParam | GroupMessageParam)} msg
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*/
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async function setupBaseMsgParm(msg: PrivateMessageParam | GroupMessageParam ) {
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msg.msgCode = genCode(MSG_CODE_LEN);
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msg.status = MSG_STATUS.NORMAL;
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if (!msg.roomId) {
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console.error('roomId needed while setup msg parameter');
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return;
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}
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msg.seqId = await CounterModel.getNewCounter({name: msgCounterName(msg.roomId), def: 1});
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}
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/**
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* @description 生成私聊消息数据
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} type
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* @param {string} content
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* @param {string} targetRoleId
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* @param {string} targetMsgCode
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* @returns
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*/
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async function createPrivateMsgData(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: PrivateMessageParam = {roleId, roleName, type, source, content, targetRoleId, targetMsgCode};
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result.roomId = privateRoomId(roleId, targetRoleId);
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await setupBaseMsgParm(result);
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return result;
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}
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async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode};
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result.roomId = groupRoomId(channel, channelId);
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await setupBaseMsgParm(result);
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return result;
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}
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/**
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* @description 数据库中创建私聊数据
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* @export
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} type
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* @param {string} content
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* @param {string} targetRoleId
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* @param {string} targetMsgCode
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* @returns
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*/
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export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
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const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
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return result;
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}
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/**
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* @description 给某个玩家发送消息
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* @export
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* @param {string} targetRoleId
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* @param {(PrivateMessageType | GroupMessageType)} msg
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*/
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export async function pushMsgToRole(targetRoleId: string, msg: PrivateMessageType | GroupMessageType) {
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const { sid } = await getRoleOnlineInfo(targetRoleId);
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if (sid) {
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pinus.app.get('channelService').pushMessageByUids(ON_MSG_ROUTE, resResult(STATUS.SUCCESS, msg), [{uid: targetRoleId, sid}]);
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}
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}
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/**
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* @description 获取私聊历史消息
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* @export
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* @param {string} roleId
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* @param {string} targetRoleId
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* @param {number} fromSeqId
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* @param {number} count
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* @returns
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*/
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export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) {
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const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count);
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return result;
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}
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export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
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const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
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return result;
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}
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export async function pushGroupMsgToRoom(roomId: string, msg: GroupMessageType) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.sendGroupMsg.toServer(channelSid, roomId, msg);
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}
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export async function channelServer(roomId: string) {
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const existSid = await redisChannelServer(roomId);
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if (existSid) {
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return existSid;
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}
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const servers = pinus.app.getServersByType('chat');
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if (!servers || !servers.length) return null;
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let index = Math.abs(crc32(roomId)) % servers.length;
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const newSid = servers[index].id;
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const addResult = await addRedisChannel(roomId, newSid);
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if (!addResult) return null;
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return newSid;
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}
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async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId('sys', `${serverId}`);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId('new_world', `${serverId}`);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId('new_guild', guildCode);
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await addRoleToChannel(roomId, roleId, sid);
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}
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId('sys', `${serverId}`);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId('new_world', `${serverId}`);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGuildChannel(roleId: string, sid: string) {
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const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode');
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if (!guildCode) return;
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const roomId = groupRoomId('new_guild', guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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function richTextSetting(type, jumpTo) {
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const settings = cloneDeep(RICH_TEXT_TABLE);
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for (let setting of settings) {
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if (setting.type === type && setting.jumpTo === jumpTo) {
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return setting;
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}
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}
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}
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export function wrapRichText(type: string, jumpTo: string, content: string, parm: string) {
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const setting = richTextSetting(type, jumpTo);
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return JSON.stringify({
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id: setting.id, content, parm
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});
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}
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export async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
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const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality']);
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const content = JSON.stringify({ roleId, roleName, hero });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, `${serverId}`);
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await pushGroupMsgToRoom(roomId, msgData);
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}
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export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
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await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
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}
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export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
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await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
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}
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