Files
ZYZ/shared/db/generalField.ts
2021-02-03 20:17:55 +08:00

265 lines
7.9 KiB
TypeScript

import { prop } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { HeroType } from './Hero';
export class CeAttrData {
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
}
export class CeAttr {
@prop({ required: false, _id: false })
hp?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
atk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
matk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
def?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
mdef?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
agi?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
luk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
hit?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
cri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
flee?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
antCri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
defIngnore?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrData = new CeAttrData();
}
export class CeAttrDataRole {
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
}
export class CeAttrRole {
@prop({ required: false, _id: false })
hp?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
atk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
matk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
def?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
mdef?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
agi?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
luk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
hit?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
cri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
flee?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
antCri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
}
export class CeAttrNumber {
@prop({ required: false })
hp?: number = 0;
@prop({ required: false })
atk?: number = 0;
@prop({ required: false })
matk?: number = 0;
@prop({ required: false })
def?: number = 0;
@prop({ required: false })
mdef?: number = 0;
@prop({ required: false })
agi?: number = 0;
@prop({ required: false })
luk?: number = 0;
@prop({ required: false })
hit?: number = 0;
@prop({ required: false })
cri?: number = 0;
@prop({ required: false })
flee?: number = 0;
@prop({ required: false })
antCri?: number = 0;
@prop({ required: false })
damageIncrease?: number = 0;
@prop({ required: false })
damageDecrease?: number = 0;
@prop({ required: false })
defIngnore?: number = 0;
@prop({ required: false })
bloodSuck?: number = 0;
}
// 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo {
@prop({ required: true })
actorId?: number = 0; // 敌人id
@prop({ required: false })
actorName?: string = ""; // 敌人名
@prop({ required: false })
outIndex?: number = 0; // 程序将信息存入数组顺序
@prop({ required: false })
star?: number = 0; // 角色星级
@prop({ required: false })
lv?: number = 0; // 角色等级
@prop({ required: false })
skill?: string = "0"; // 技能
@prop({ required: false })
seid?: string = "&"; // 技能
@prop({ required: false })
spine?: string = "0"; // S动画
@prop({ required: false })
colorStar?: number = 0; // 觉醒
@prop({ required: false })
quality?: number = 0; // 品质
@prop({ required: true, _id: false })
attribute?: CeAttrNumber; // 属性
setHeroInfo(hero: HeroType) {
this.actorId = hero.hid;
this.actorName = hero.hName;
this.star = hero.star;
this.lv = hero.lv;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
}
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
this.actorId = warjson.actorId;
this.actorName = warjson.actorName;
this.star = initialStar;
this.lv = lv;
this.quality = quality;
}
setAttribute(attribute: CeAttrNumber) {
this.attribute = attribute;
}
setOutIndex(order: number) {
this.outIndex = order;
}
}
// 远征敌军
export class Enemies extends PvpHeroInfo {
@prop({ required: true })
actorId: number; // 敌人id
@prop({ required: false })
actorName: string; // 敌人名
@prop({ required: false })
dataId: number; // 战场中唯一指向武将的代码
@prop({ required: false })
relation: number; // 角色属于我方还是地方
@prop({ required: false })
x: number; // 战场x坐标
@prop({ required: false })
y: number; // 战场y坐标
@prop({ required: false })
direction: number; // 朝向
@prop({ required: false })
var: number; // 变量
@prop({ required: false })
hide: number; // 是否隐藏
@prop({ required: false })
initial_ai: number; // AI类型
// warjson 出兵表
// heroInfo 覆盖掉出兵表的相应参数
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo) {
super();
this.actorId = heroInfo.actorId != undefined? heroInfo.actorId: warjson.actorId;
this.actorName = heroInfo.actorName != undefined? heroInfo.actorName: warjson.actorName;
this.dataId = warjson.dataId;
this.relation = warjson.relation;
this.outIndex = heroInfo.outIndex != undefined? heroInfo.outIndex: warjson.outIndex;
this.x = warjson.x;
this.y = warjson.y;
this.direction = warjson.direction;
this.var = warjson.var;
this.lv = heroInfo.lv != undefined? heroInfo.lv: warjson.lv;
this.hide = warjson.hide;
this.initial_ai = warjson.initial_ai;
this.attribute = heroInfo.attribute;
this.skill = heroInfo.skill != undefined? heroInfo.skill: warjson.skill;
this.seid = heroInfo.seid != undefined? heroInfo.seid: warjson.seid;
this.star = heroInfo.star != undefined? heroInfo.star: warjson.star;
this.spine = heroInfo.spine!= undefined? heroInfo.spine: warjson.spine;
}
}
export class PvpEnemies extends Enemies {
@prop({ required: true })
star: number;
@prop({ required: true })
colorStar: number;
@prop({ required: true })
quality: number;
@prop({ required: true })
lv: number;
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, score: number) {
super(warjson, heroInfo);
this.star = heroInfo.star;
this.colorStar = heroInfo.colorStar;
this.quality = heroInfo.quality;
this.lv = heroInfo.lv;
this.score = score;
}
}
// 未显示在阵容中的其他武将
export class PvpOtherHeroes extends PvpHeroInfo {
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(score: number) {
super();
this.score = score;
}
}
export class ItemReward {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}