Files
ZYZ/game-server/app/servers/battle/handler/normalBattleHandler.ts
2020-10-14 01:16:33 +08:00

277 lines
9.9 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { getWarById, } from '../../../util/gamedata';
import { genCode } from '../../../util/util';
import { getAp, setAp, WarReward } from './battleUtils';
import { WAR_TYPE, EVENT_START_BATTLE } from '../../../consts/consts';
import { checkDaily, checkDailyAndIncrease } from './dailyBattleHandler';
import { setBattleStatus, startEvent } from './eventBattleHandler';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
export default function(app: Application) {
return new NormalBattleHandler(app);
}
export class NormalBattleHandler {
constructor(private app: Application) {
}
// 获取关卡列表
async checkBattle(msg: {battleId: number, heroes: Array<any> }, session: BackendSession) {
const { battleId, heroes } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
return { code: 202, data: "体力不足" }
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
}
let dailyNum = {};
let towerData = {};
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let checkResult = await checkTowerWar(roleId, battleId, heroes);
if(checkResult.status) {
return {code: 202, data: checkResult.msg}
}
towerData = Object.assign(towerData, checkResult.data);
}
const battleCode = genCode(8);
const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes }
}
}, true);
let {status} = BattleRecord;
return {
code: 200,
data: {
battleId, battleCode, status, apJson, dailyNum, towerData
}
}
}
// 关卡列表
async getBattleList(msg: {type: number }, session: BackendSession) {
const { type } = msg;
let roleId = session.get('roleId');
const BattleRecord = await BattleRecordModel.getBattleList(roleId, type);
let result = []; // 去重
for(let br of BattleRecord) {
let index = result.findIndex(cur => cur.battleId == br.battleId);
if(index == -1) {
result.push(br);
}
}
return { code: 200, data: result }
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes, star } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!BattleRecord || BattleRecord.status != 0) {
return { code: 202, data: '关卡状态错误' }
}
let flag = 1; // 对比hero信息
let { record: { heroes: dbHeroes } } = BattleRecord;
for(let hid of heroes) {
if(dbHeroes.indexOf(hid) == -1) flag = 0;
}
if(!flag) {
return { code: 202, data: '关卡信息不同' }
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
}
let channelService = this.app.get('channelService');
let dailyNum = {};
let towerRec = null;
let towerBonus = null;
let towerStatus = null;
let towerReward = null;
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult.status == -1) {
return {code: 202, data: towerEndResult.msg};
}
towerRec = towerEndResult.data.newRec;
towerBonus = towerEndResult.data.bonusReward;
towerStatus = towerEndResult.data.towerStatus;
towerReward = towerEndResult.data.towerReward;
}
let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
let params = {};
if(isSuccess) { // 挑战胜利
params = {
$set: {
status: 1,
star,
record: { heroes }
}
}
// 是否首通
let condition1 = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, battleId, 1);
if(!condition1) warReward.setCondition(0, true);
// 是否首次3星
if(star == 3) {
let condition2 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
if(!condition2) warReward.setCondition(1, true);
}
} else { // 挑战失败
params = {
$set: {
status: 2,
record: { heroes }
}
}
}
let reward = await warReward.saveReward(1);
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, params, true);
let { status } = updateResult;
// 主线关卡某个关卡触发事件开启
let eventStatus = session.get('eventStatus')||0;
if(battleId == EVENT_START_BATTLE && eventStatus == 0) {
// console.log('*******startEvent')
await startEvent(this.app, session);
}
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
// towerBonus: 天梯每隔几层的额外宝箱
return {
code: 200,
data: {
battleCode, battleId, status, towerStatus,
goods: reward, towerBonus, towerReward,
apJson,
dailyNum
}
}
}
async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) {
const { battleId, count } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
}
// 校验是否三星通关过
let condition1 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
if(!condition1) {
return { code: 202, data: "需要3星通过关卡才可以扫荡" }
}
// 扣体力
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost * count); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
}
// 扫荡次数
let dailyNum = {};
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
}
// 发奖励
let warReward = new WarReward(roleId, roleName, battleId, true);
let result = await warReward.saveReward(count);
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
$set: {
roleName,
warName: warInfo.gk_name,
warType: warInfo.warType
},
$inc: { count }
});
return {
code: 200,
data: {
battleId, count,
goods: result,
apJson,
dailyNum
}
}
}
}