Files
ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts
2020-10-14 01:16:33 +08:00

112 lines
3.8 KiB
TypeScript

// import { HANG_UP_CONSTS } from './../../../consts/consts';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTowerDataByLv } from '../../../util/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
import { calcuHangUpReward } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (!towerLv) {
towerLv = 1;
await RoleModel.towerLvUp(roleId);
}
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = getTowerDataByLv(towerLv);
const { warIds } = towerInfo;
const sts = decodeArrayStr(warIds).map(id => {
return {warId: parseInt(id), status: false};
});
await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
return { code: 201, data: '天梯记录异常' };
}
const data = {
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return {
code: 200,
data
}
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return {code: 201, data: '只能重置当前层'};
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return { code: 201, data: '重置错误'};
}
return { code: 200, data: { record } };
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const { multi, timeReward } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
}
const rewards = decodeIdCntArrayStr(timeReward, multi);
return {
code: 200,
data: {
msg: '成功',
rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
}
};
}
async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
}
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
return {
code : 200,
data: {
msg: '成功',
goods, hangUpRec: newRec
}
}
}
}