Files
ZYZ/game-server/app/servers/connector/handler/entryHandler.ts
2020-10-09 20:26:53 +08:00

116 lines
3.9 KiB
TypeScript

import { EquipModel } from './../../../db/Equip';
import { RoleModel } from './../../../db/Role';
import { UserModel } from '../../../db/User';
import { Application, Session } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
export default function (app: Application) {
return new EntryHandler(app);
}
export class EntryHandler {
constructor(private app: Application) {
}
/**
* New client entry chat server.
*
* @param {Object} msg request message
* @param {Object} session current session object
*/
async enter(msg: { rid: string, username: string, token: string, serverId: number }, session: FrontendSession) {
let self = this;
let rid = msg.rid;
let serverId = msg.serverId;
let uid = msg.username + '*' + rid;
let sessionService = self.app.get('sessionService');
let user = await UserModel.findUserByToken(msg.token);
if (!user) {
console.log('user token not found');
return {
code: 500,
error: true,
data: 'user token not found'
};
}
let role = await RoleModel.findByUid(user.uid, serverId);
if (!role) {
return {
code: 201,
error: true,
data: '用户还未创建角色',
}
}
// duplicate log in
if (!!sessionService.getByUid(role.roleId)) {
console.log('uid not found');
return {
code: 500,
error: true
};
}
await session.abind(role.roleId);
session.set('rid', rid);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);
session.set('roleName', role.roleName);
session.set('eventStatus', role.eventStatus);
session.set('sid', self.app.get('serverId'));
session.push('sid', () => {});
session.push('roleId', () => {});
session.push('roleName', () => {});
session.push('eventStatus', () => {});
session.push('rid', function (err) {
if (err) {
console.error('set rid for session service failed! error is : %j', err.stack);
}
});
session.on('closed', this.onUserLeave.bind(this));
let channelService = self.app.get('channelService');
let channel = channelService.getChannel(role.roleId, true);
if (channel.getMembers().indexOf(role.roleId) === -1) {
channel.add(role.roleId, self.app.get('serverId'));
}
// put user into channel
await self.app.rpc.battle.eventBattleRemote.add.route(session)(role.roleId, self.app.get('serverId'), true);
let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
let heros = await HeroModel.findByRole(role.roleId);
let equips = await EquipModel.findbyRole(role.roleId);
role['heros'] = heros;
role['equips'] = equips;
return {
status: 200,
users: users,
role
};
}
/**
* User log out handler
*
* @param {Object} app current application
* @param {Object} session current session object
*
*/
onUserLeave(session: FrontendSession) {
if (!session || !session.uid) {
return;
}
let roleId = session.get('roleId');
let sid = session.get('sid');
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);
channel.leave(roleId, sid);
this.app.rpc.battle.eventBattleRemote.kick.route(session)(session.uid, this.app.get('serverId'));
this.app.rpc.chat.chatRemote.kick.route(session, true)(session.uid, this.app.get('serverId'), session.get('rid'));
}
}