339 lines
14 KiB
TypeScript
339 lines
14 KiB
TypeScript
import { pinus } from "pinus";
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import { GVGConfigModel, GVGConfigType } from "../../db/GVGConfig";
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import { getSeconds, getTimeFun, nowSeconds, WEEK_TO_SECOND } from "../../pubUtils/timeUtil";
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import { getServerCreateTime } from "../redisService";
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import { GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_JOB, PUSH_ROUTE } from "../../consts";
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import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
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import { gameData } from "../../pubUtils/data";
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import { getRandSingleEelm } from "../../pubUtils/util";
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import { GVG } from "../../pubUtils/dicParam";
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import { GuildModel, GuildType } from "../../db/Guild";
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import { GVGLeagueApplyModel } from "../../db/GVGLeagueApply";
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import { GVGMainData, LeagueContributeInfo } from "../../domain/gvgField/returnData";
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import { Contribute, GVGUserDataModel, GVGUserDataType } from "../../db/GVGUserData";
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import { GVGUserItemModel } from "../../db/GVGUserItem";
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import { GVGUserTaskModel } from "../../db/GVGUserTask";
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import { getMyAuth } from "./gvgTeamService";
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import { pick } from "underscore";
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import { calFighterContribute, calProducerContribute } from "./gvgPrepareService";
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import { calVestigeLeagueBoxRewards, getFightTimeByPeriod } from "./gvgFightService";
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import { GVGVestigeLeagueRankModel } from "../../db/GVGVestigeLeagueRank";
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import { GVGVestigeSumRankModel } from "../../db/GVGVestigeSumRank";
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import { GVGTeamModel } from "../../db/GVGTeam";
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import { sendMessageToGuildWithSuc } from "../pushService";
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import { GVGCityModel } from "../../db/GVGCity";
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import { GVGRoleDataModel } from "../../db/GVGRoleData";
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import { getGVGGroupIdOfServer } from "../serverService";
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import { UserGuildModel } from "../../db/UserGuild";
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// 定时器相关
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export async function createNewGVGConfig() {
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let { teamTime, prepareTime, battleTime, scheduleTime } = getPeriodTime();
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const config = await GVGConfigModel.createNewConfig(teamTime, prepareTime, battleTime, scheduleTime);
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try {
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await pinus.app.rpc.guild.guildRemote.setGVGConfig.broadcast(config);
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await pinus.app.rpc.guild.guildRemote.setServerGroup.broadcast();
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await pinus.app.rpc.chat.chatRemote.setServerGroup.broadcast();
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await pinus.app.rpc.connector.connectorRemote.setServerGroup.broadcast();
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await pinus.app.rpc.gm.gmRemote.setServerGroup.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.setServerGroup.broadcast();
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await pinus.app.rpc.guild?.guildRemote?.clearBattleMemory.broadcast();
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} catch(e) {
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console.log('remote未初始完');
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}
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// 每周自动解散一些联军
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let autoLeagues = await GVGLeagueModel.findAutoCreateLeague();
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let needDissmissLeagueId: string[] = [], needDissmissLeagueCodes: string[] = [];
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for(let league of autoLeagues) {
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let groupKey = await getGroupKey(league.serverId);
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if(!await GVGCityModel.checkLeagueHasGuard(groupKey, league.leagueCode)) {
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needDissmissLeagueId.push(league._id);
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needDissmissLeagueCodes.push(league.leagueCode);
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}
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}
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await GVGLeagueModel.dismissByIds(needDissmissLeagueId);
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await GuildModel.leagueAutoDismiss(needDissmissLeagueCodes);
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for(let league of autoLeagues) {
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if(needDissmissLeagueCodes.indexOf(league.leagueCode) == -1) continue;
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for(let guildCode of league.guildCodes) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.LEAGUE_DISSMISS, { leagueCode: league.leagueCode })
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}
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}
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await pinus.app.rpc.systimer.systimerRemote.initGVGConfigSchedule.broadcast();
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return config;
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}
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// 获取各个周期的时间,大约每周日5点的时候刷的
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export function getPeriodTime() {
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let now = new Date();
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let curDay = now.getDay(); // 今天星期几
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let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
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let prepareConfig = gameData.gvgPeriod.get(GVG_PERIOD.PREPARE);
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let battleConfig = gameData.gvgPeriod.get(GVG_PERIOD.BATTLE);
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// 如果现在是周日,那么就是本周期的组队开始时间,如果是其他日子(启动初始化),就是下周期的组队开始时间
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let _teamTime = <number>getTimeFun().getTimeWithWeek(teamConfig.startDay);
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let _prepareTime = <number>getTimeFun().getTimeWithWeek(prepareConfig.startDay);
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let _battleTime = <number>getTimeFun().getTimeWithWeek(battleConfig.startDay);
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console.log('_teamTime: ', _teamTime);
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let teamTime = curDay == 0? _teamTime: _teamTime - 7 * 86400;
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let prepareTime = curDay == 0? _prepareTime + 7 * 86400: _prepareTime;
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let battleTime = curDay == 0? _battleTime + 7 * 86400: _battleTime;
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let scheduleTime = teamTime + 7 * 86400;
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return { teamTime, prepareTime, battleTime, scheduleTime }
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}
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export async function getGVGConfigFromRemote() {
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let serverType = pinus.app.getServerType();
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if(serverType == 'guild') {
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return getGVGConfig();
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} else {
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let guildServers = pinus.app.getServersByType('guild');
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let server = getRandSingleEelm(guildServers);
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return await pinus.app.rpc.guild.guildRemote.getGVGConfig.toServer(server.id);
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}
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}
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export async function setGVGConfig(config?: GVGConfigType) {
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if(!config) {
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config = await GVGConfigModel.findConfig();
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}
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if(config.teamTime > nowSeconds()) {
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config = null;
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}
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pinus.app.set('gvgConfigId', config?.configId||0);
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pinus.app.set('gvgTeamTime', config?.teamTime||0);
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pinus.app.set('gvgPrepareTime', config?.prepareTime||0);
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pinus.app.set('gvgBattleTime', config?.battleTime||0);
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pinus.app.set('gvgScheduleTime', config?.scheduleTime||0);
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}
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/**
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* 获取当前的赛期id
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* @returns
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*/
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export function getGVGConfig() {
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let configId: number = pinus.app.get('gvgConfigId');
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let teamTime: number = pinus.app.get('gvgTeamTime');
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let prepareTime: number = pinus.app.get('gvgPrepareTime');
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let battleTime: number = pinus.app.get('gvgBattleTime');
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let scheduleTime: number = pinus.app.get('gvgScheduleTime');
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return { configId, teamTime, prepareTime, battleTime, scheduleTime }
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}
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export function getServerTypeByTime(openTime: number) {
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let today = nowSeconds();
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if(today - openTime < WEEK_TO_SECOND) return GVG_SERVER_TYPE.NO;
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let toWeek = getCurrentTeamTime(today);
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let openWeek = getCurrentTeamTime(openTime);
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let n = Math.floor((toWeek - openWeek) / WEEK_TO_SECOND);
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let day = new Date(openTime * 1000).getDay();
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if(day == 6) n--; // 周六开服的服务器延后一周开启跨服
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return n <= GVG.GVG_CROSS_SERVICE_STARTTIME? GVG_SERVER_TYPE.SINGLE: GVG_SERVER_TYPE.MULTI;
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}
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function getCurrentTeamTime(time: number) {
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let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
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// 本周日
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let _teamTime = <number>getTimeFun(time).getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
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return _teamTime > time? _teamTime - WEEK_TO_SECOND: _teamTime;
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}
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export async function getGVGServerType(serverId: number) {
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let openTime = await getServerCreateTime(serverId);
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return getServerTypeByTime(openTime)
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}
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export function getGVGPeriodData() {
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let { configId, teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
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let period = getCurPeriod();
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let countdownTime = teamTime;
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switch(period) {
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case GVG_PERIOD.TEAM: {
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countdownTime = prepareTime; break;
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}
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case GVG_PERIOD.PREPARE: {
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countdownTime = battleTime; break;
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}
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case GVG_PERIOD.BATTLE: {
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countdownTime = scheduleTime; break;
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}
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}
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// console.log('######## getGVGPeriodData', configId, teamTime, prepareTime, battleTime, scheduleTime)
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return { configId, period, countdownTime };
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}
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export function getCurPeriod() {
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let { teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
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return getPeriodByTime(teamTime, prepareTime, battleTime, scheduleTime)
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}
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export function getPeriodByTime(teamTime: number, prepareTime: number, battleTime: number, scheduleTime: number) {
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let now = nowSeconds();
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if(now >= teamTime && now < prepareTime) {
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return GVG_PERIOD.TEAM;
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} else if (now >= prepareTime && now < battleTime) {
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return GVG_PERIOD.PREPARE;
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} else if (now >= battleTime && now < scheduleTime){
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return GVG_PERIOD.BATTLE;
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} else {
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return GVG_PERIOD.NO;
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}
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}
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export async function initLeaguePrepare() {
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const config = await GVGConfigModel.findConfig();
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if(!config) return;
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const leagues = await GVGLeagueModel.findAllLeague();
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let groupKeyByServerId = new Map<number, string>();
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for(let { leagueCode, memberCnt, serverId } of leagues) {
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let groupKey = groupKeyByServerId.get(serverId);
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if(!groupKey) {
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groupKey = await getGroupKey(serverId);
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groupKeyByServerId.set(serverId, groupKey);
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}
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await GVGLeaguePrepareModel.initData(config.configId, groupKey, leagueCode, memberCnt);
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}
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}
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export async function getGVGInfoInGuild(roleId: string, guild: GuildType) {
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let hasLeague = !!guild.leagueCode;
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let serverId = guild.serverId;
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let type = await getGVGServerType(serverId);
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if(hasLeague && configId > 0) {
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return {
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hasLeague,
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configId, period, countdownTime,
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type,
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applyCnt: await getApplyCnt(guild.leagueCode),
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...await getMainData(roleId, guild.leagueCode, configId, period, countdownTime, type),
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leagueDetailRank: await getLeagueRankBox(configId, guild.leagueCode, roleId),
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myTeamCnt: await GVGTeamModel.getTeamCntByRole(roleId),
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startFightTime, endFightTime
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}
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} else {
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return {
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hasLeague,
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configId, period, countdownTime,
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startFightTime, endFightTime,
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type,
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invitationCnt: await getInviteCnt(guild.code)
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}
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}
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}
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export async function calLeagueCe(league: GVGLeagueType) {
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const guildCodes = league?.guildCodes||[];
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const guilds = await GuildModel.findByCodes(guildCodes);
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return guilds.reduce((pre, guild) => pre + guild.guildCe, 0);
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}
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// 检查当前赛季阶段
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export async function checkGVGPeriod(p : GVG_PERIOD) {
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let { period } = getGVGPeriodData();
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return period == p;
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}
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// —————— 红点相关 —————— //
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// 邀请
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export async function getInviteCnt(guildCode: string) {
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let invitation = await GVGLeagueApplyModel.findInviteFromGuildWithoutPopulate(guildCode);
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return invitation.length
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}
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// 申请
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export async function getApplyCnt(leagueCode: string) {
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let applies = await GVGLeagueApplyModel.findApplyFromLeagueWithoutPopulate(leagueCode);
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return applies.length
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}
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export async function getMainData(roleId: string, leagueCode: string, configId: number, period: number, countdownTime: number, serverType: number) {
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let data = new GVGMainData(configId, period, countdownTime, serverType);
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let league = await GVGLeagueModel.findByCode(leagueCode);
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if(league) {
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data.setLeague(league, {});
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, league.leagueCode);
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data.setLeagueParpare(leaguePrepare);
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data.setTechQueue(leaguePrepare?.techQueue||[]);
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let userData = await GVGUserDataModel.findByRole(configId, league.leagueCode, roleId);
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let roleData = await GVGRoleDataModel.findByRole(configId, roleId);
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let items = await GVGUserItemModel.findByRole(configId, league.leagueCode, roleId);
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let tasks = await GVGUserTaskModel.findByRole(configId, league.leagueCode, roleId);
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data.setPlayerInfo(userData, roleData, getMyAuth(league, roleId), undefined, undefined, items, tasks);
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data.setLeagueCe(await calLeagueCe(league));
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data.setConstribute(await getContribute(userData));
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}
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let myInfo = pick(data.myInfo, ['auth', 'items', 'tasks', 'receivedLv']);
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return { ...pick(data, ['guildCnt', 'leagueLv', 'techQueue', 'constribute']), myInfo }
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}
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export async function getContribute(myUserData: GVGUserDataType) {
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const { contribute = new Contribute(), box = [] } = myUserData||{};
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const result: LeagueContributeInfo[] = [];
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for(let curJob of [LEAGUE_JOB.PRODUCER, LEAGUE_JOB.FIGHTER]) {
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let sumContribute = curJob == LEAGUE_JOB.PRODUCER? calProducerContribute(contribute): calFighterContribute(contribute);
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let boxReceived = box.filter(boxId => {
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let dicBox = gameData.gvgContributeBox.get(boxId);
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return dicBox.job == curJob;
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});
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let disObj = new LeagueContributeInfo(curJob, sumContribute, boxReceived);
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result.push(disObj)
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}
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return result;
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}
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export async function getLeagueRankBox(configId: number, leagueCode: string, roleId: string) {
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let joinTime = await getMemberJoinLeagueTime(leagueCode, roleId);
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let canReceiveLeagueRanks = await GVGVestigeLeagueRankModel.getCanReceiveRanks(configId, leagueCode, roleId, joinTime);
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let canReceivePlayerRanks = await GVGVestigeSumRankModel.getCanReceiveRanks(configId, roleId);
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let { canReceiveBox } = calVestigeLeagueBoxRewards(canReceiveLeagueRanks, canReceivePlayerRanks);
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return { canReceiveBox }
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}
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export async function getGroupKey(serverId: number) {
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let serverType = await getGVGServerType(serverId);
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if(serverType == GVG_SERVER_TYPE.SINGLE) {
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return `s${serverId}`;
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} else {
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let groupId = await getGVGGroupIdOfServer(serverId);
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return `g${groupId}`;
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}
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}
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/**
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* 之前gvgLeague表的members没有记录加入联军时间,所以如果查询没有time的话,根据userGuild的time来更新一下这个数据
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*
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* 获取玩家加入联军时间
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* @param leagueCode 联军id
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* @param roleId
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* @param league 联军表数据
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* @returns
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*/
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export async function getMemberJoinLeagueTime(leagueCode: string, roleId: string, league?: GVGLeagueType) {
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if(!league) league = await GVGLeagueModel.findByCode(leagueCode, 'members');
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let members = league?.members||[];
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let member = members.find(cur => cur.roleId == roleId);
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if(!member) return 0;
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if(!member.time) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'createdAt');
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let time = getSeconds(userGuild.createdAt);
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await GVGLeagueModel.setMemberTime(leagueCode, roleId, time);
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return time;
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}
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return member.time;
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} |