138 lines
4.7 KiB
TypeScript
138 lines
4.7 KiB
TypeScript
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import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import Role, { RoleModel } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
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import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
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import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
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// 匹配玩家
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export async function matchPlayers(roleId: string, scale: number, range: number, myCe: number, warJsonIndex:any, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let {json: dicWarJson } = getWarJsons(warJsonIndex);
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let min = myCe * scale * (1 - range/100);
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let max = myCe * scale * (1 + range/100);
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let resultRange = await PvpDefenseModel.findByScale(roleId, min, max);
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if(resultRange.length > 0) {
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let index = Math.floor(Math.random() * resultRange.length);
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let result = resultRange[index];
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let {roleId, heroes } = result;
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enemyObj.enemyFrom = 1;
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enemyObj.enemyId = roleId;
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let heroIndex = 0;
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for(let enemy of dicWarJson) {
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if(enemy.relation == 2) {
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let hero = heroes[heroIndex];
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if(hero) {
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enemyObj.enemies.push({...enemy, ...hero});
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heroIndex ++;
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}
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}
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}
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return true;
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} else {
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return false
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}
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}
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// 匹配机器人
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
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if(dicWarJson) {
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enemyObj.enemyFrom = 2;
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enemyObj.enemyId = fileName;
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let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
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for(let enemy of dicWarJson) {
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if(enemy.relation == 2) {
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let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
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for(let value in attribute) {
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attribute[value] *= ratio;
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attribute[value] = Math.round(attribute[value]);
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}
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enemyObj.enemies.push({...enemy, attribute, lv});
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}
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}
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return true
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} else {
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return false
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}
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}
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// 远征匹配系数表
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export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) {
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// 匹配,判断是不是新手期
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const role = await RoleModel.findByRoleId(roleId);
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let now = new Date();
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let today = setLocalHours(0, now);
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let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
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let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
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let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
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return {scale, range, lv: role.lv}
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}
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// 远征表属性解码
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export function decodeWarJsonAttribute(attribute) {
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let arr = decodeStr('attribute', attribute);
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let obj = {}
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for(let key in WAR_JSON_ATTRIBUTE_TYPE) {
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obj[WAR_JSON_ATTRIBUTE_TYPE[key]] = 0; // 初始化
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}
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for(let {id, value} of arr) {
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let field = WAR_JSON_ATTRIBUTE_TYPE[id];
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if(field) {
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obj[field] = value;
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}
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}
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return obj
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}
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// 远征累计点数获取
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export async function getPointRewardStatus(roleId: string, role?: Role) {
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if(!role) {
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role = await RoleModel.findByRoleId(roleId);
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}
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let {expeditionPoint = 0} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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expeditionPoint,
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rewards: dicExpeditionPoint.map(cur => {
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return { point: cur.point, received: false }
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})
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};
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let { rewards = [] } = pointStatusInDatabase;
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pointRewards.rewards.forEach(cur => {
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let obj = rewards.find(ccur => ccur.point == cur.point);
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if(obj) cur.received = obj.received;
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});
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}
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return pointRewards
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}
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export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Role, ) {
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if(!role) {
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role = await RoleModel.findByRoleId(roleId);
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}
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let { expeditionResetCnt, expeditionResetRefTime } = role;
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let needRefresh = !expeditionResetRefTime || shouldRefresh(expeditionResetRefTime, curTime, EXPEDITION_CONST.REFRESH_TIME);
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if(needRefresh) {
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expeditionResetCnt = 0; expeditionResetRefTime = curTime;
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}
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let maxCnt = EXPEDITION_CONST.RESET_CNT;
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return {
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resetCnt: maxCnt - expeditionResetCnt,
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needRefresh
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};
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} |