553 lines
18 KiB
JSON
553 lines
18 KiB
JSON
[
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{
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"id": 1,
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"name": "砍一刀",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 2,
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"strike_area": 2,
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"object": 0,
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"skill_class": 1,
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"effect": "1&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "大伤害技能",
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"skilNameImage": 0,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 2,
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"name": "无双画戟",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 5,
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"strike_area": 2,
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"object": 0,
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"skill_class": 1,
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"effect": "3348&",
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"actionName": "skill1",
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"secondActionName": "skill1_B",
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"oppoSecondActionName": "&",
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"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
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"skilNameImage": 0,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 3,
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"name": "温侯斩",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 1,
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"strike_area": 1,
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"object": 0,
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"skill_class": 2,
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"effect": "3352&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "对敌人连续攻击两次,每击造成200%的伤害",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 4,
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"name": "长枪投射I",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 2,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3068&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "skill1_B",
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"skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合",
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"skilNameImage": 1,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 5,
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"name": "赦免I",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 5,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3072&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 6,
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"name": "连珠三箭 I",
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"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 4,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3092&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少25%,持续4回合",
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"skilNameImage": 2,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 7,
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"name": "鼓舞 I",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 2,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3096&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 8,
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"name": "猛毒迷雾",
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"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 2,
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"strike_area": 4,
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"object": 0,
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"skill_class": 1,
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"effect": "3108&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "对范围内目标进行毒雾攻击,造成100%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
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"skilNameImage": 3,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 9,
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"name": "投毒",
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"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 2,
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"strike_area": 1,
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"object": 0,
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"skill_class": 2,
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"effect": "3112&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "对目标下毒,造成150%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 10,
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"name": "巨锤震击 I",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 3,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3116&",
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"actionName": "skill1",
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"secondActionName": "skill1_B",
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"oppoSecondActionName": "&",
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"skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%",
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"skilNameImage": 5,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 11,
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"name": "虎痴 I",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 5,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3120&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 12,
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"name": "薤叶芸香",
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"hurt_formula": "ownAtk*1",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 4,
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"strike_area": 1,
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"object": 1,
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"skill_class": 1,
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"effect": "3364&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "不错的技能",
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"skilNameImage": 0,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 13,
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"name": "麻沸散",
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"hurt_formula": "ownAtk*1",
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 4,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3368&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "大伤害技能",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 14,
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"name": "敌阵突破 I",
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"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 3,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3084&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
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"skilNameImage": 4,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 15,
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"name": "坚壁 I",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 2,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3088&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续2回合",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 16,
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"name": "回春",
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"hurt_formula": "ownAtk*0.6",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 5,
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"strike_area": 4,
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"object": 1,
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"skill_class": 1,
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"effect": "3316&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "垃圾技能",
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"skilNameImage": 0,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 17,
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"name": "反馈",
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"hurt_formula": "ownAtk*1",
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 4,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3320&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "极品技能",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 18,
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"name": "狼王爪击",
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"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 0,
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"attack_area": 5,
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"strike_area": 7,
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"object": 0,
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"skill_class": 3,
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"effect": "&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "对自身3格范围内的所有敌人造成120%的伤害",
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"skilNameImage": 6,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 19,
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"name": "召唤狼群",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 0,
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"attack_area": 5,
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"strike_area": 1,
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"object": 1,
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"skill_class": 3,
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"effect": "4012&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "召唤2只狼",
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"skilNameImage": 7,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 20,
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"name": "长枪投射II",
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"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 2,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3069&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "skill1_B",
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"skill_info": "远距离投射长枪,对目标造成300%的伤害,目标为策略职业时,伤害提升30%,并且给目标添加一个策略伤害加深降低20%的效果,持续4回合",
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"skilNameImage": 1,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 21,
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"name": "赦免II",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 5,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3072&",
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"actionName": "skill2",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
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"skilNameImage": 0,
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"skillSceneSpine": "&"
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},
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{
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"id": 22,
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"name": "敌阵突破 II",
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"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
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"gain_formula": "&",
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"rage_cost": 100,
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"cd": 0,
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"attack_area": 3,
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"strike_area": 1,
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"object": 0,
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"skill_class": 1,
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"effect": "3085&",
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"actionName": "skill1",
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"secondActionName": "&",
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"oppoSecondActionName": "&",
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"skill_info": "向目标冲锋造成300%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
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"skilNameImage": 4,
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"skillSceneSpine": "nuqijidonghuablue"
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},
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{
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"id": 23,
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"name": "坚壁 II",
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"hurt_formula": 0,
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"gain_formula": "&",
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"rage_cost": 0,
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"cd": 3,
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"attack_area": 2,
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"strike_area": 1,
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"object": 1,
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"skill_class": 2,
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"effect": "3089&",
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"actionName": "skill2",
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"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "使我方指定目标获得物理伤害减免提升30%,持续2回合",
|
||
"skilNameImage": 0,
|
||
"skillSceneSpine": "&"
|
||
},
|
||
{
|
||
"id": 24,
|
||
"name": "连珠三箭 II",
|
||
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||
"gain_formula": "&",
|
||
"rage_cost": 100,
|
||
"cd": 0,
|
||
"attack_area": 4,
|
||
"strike_area": 1,
|
||
"object": 0,
|
||
"skill_class": 1,
|
||
"effect": "3093&",
|
||
"actionName": "skill1",
|
||
"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "对范围内的多个目标(最多3个)造成150%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少30%,持续4回合",
|
||
"skilNameImage": 2,
|
||
"skillSceneSpine": "nuqijidonghuablue"
|
||
},
|
||
{
|
||
"id": 25,
|
||
"name": "鼓舞 II",
|
||
"hurt_formula": 0,
|
||
"gain_formula": "&",
|
||
"rage_cost": 0,
|
||
"cd": 3,
|
||
"attack_area": 2,
|
||
"strike_area": 1,
|
||
"object": 1,
|
||
"skill_class": 2,
|
||
"effect": "3097&",
|
||
"actionName": "skill2",
|
||
"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
|
||
"skilNameImage": 0,
|
||
"skillSceneSpine": "&"
|
||
},
|
||
{
|
||
"id": 26,
|
||
"name": "猛毒迷雾",
|
||
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||
"gain_formula": "&",
|
||
"rage_cost": 100,
|
||
"cd": 0,
|
||
"attack_area": 2,
|
||
"strike_area": 4,
|
||
"object": 0,
|
||
"skill_class": 1,
|
||
"effect": "3109&",
|
||
"actionName": "skill1",
|
||
"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "对范围内目标进行毒雾攻击,造成120%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
|
||
"skilNameImage": 3,
|
||
"skillSceneSpine": "nuqijidonghuablue"
|
||
},
|
||
{
|
||
"id": 27,
|
||
"name": "投毒",
|
||
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||
"gain_formula": "&",
|
||
"rage_cost": 0,
|
||
"cd": 3,
|
||
"attack_area": 2,
|
||
"strike_area": 1,
|
||
"object": 0,
|
||
"skill_class": 2,
|
||
"effect": "3113&",
|
||
"actionName": "skill2",
|
||
"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "对目标下毒,造成180%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
|
||
"skilNameImage": 0,
|
||
"skillSceneSpine": "&"
|
||
},
|
||
{
|
||
"id": 28,
|
||
"name": "巨锤震击 II",
|
||
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||
"gain_formula": "&",
|
||
"rage_cost": 100,
|
||
"cd": 0,
|
||
"attack_area": 3,
|
||
"strike_area": 1,
|
||
"object": 0,
|
||
"skill_class": 1,
|
||
"effect": "3117&",
|
||
"actionName": "skill1",
|
||
"secondActionName": "skill1_B",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "造成220%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升30%",
|
||
"skilNameImage": 5,
|
||
"skillSceneSpine": "nuqijidonghuablue"
|
||
},
|
||
{
|
||
"id": 29,
|
||
"name": "虎痴 II",
|
||
"hurt_formula": 0,
|
||
"gain_formula": "&",
|
||
"rage_cost": 0,
|
||
"cd": 3,
|
||
"attack_area": 5,
|
||
"strike_area": 1,
|
||
"object": 1,
|
||
"skill_class": 2,
|
||
"effect": "3121&",
|
||
"actionName": "skill2",
|
||
"secondActionName": "&",
|
||
"oppoSecondActionName": "&",
|
||
"skill_info": "恢复自身20%攻击力的血量,并且给自身附加伤害减免15%,4回合内作用2次",
|
||
"skilNameImage": 0,
|
||
"skillSceneSpine": "&"
|
||
}
|
||
] |