Files
ZYZ/game-server/app/services/guildTrainService.ts
2021-01-22 09:44:13 +08:00

64 lines
2.6 KiB
TypeScript

import { UserGuildModel } from '../db/UserGuild';
import { getJobInfoById } from '../pubUtils/gamedata';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>) {
guildTrains.forEach(({trainId, isComplete, trainScripts, ranks, reports})=>{
ranks.sort(function(a, b) {
return b.score - a.score;
});
let myRank = {};
ranks.forEach(({roleId: rankRoleId, score}, index)=>{
if (roleId == rankRoleId)
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let guildTrain = findWhere(guildTrains, { trainId: trainId - 1});
if (!!guildTrain) {
let lenNum = guildTrain.reports.length;
if (lenNum < GUILD_REPORT_NUM)
reports = [...guildTrain.reports, ...reports]
else {
let trainReports = guildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
reports = [...trainReports, ...reports]
}
}
return {trainId, isComplete, trainScripts, reports, myRank, ranks};
});
return { list: guildTrains, trainCount, trainRewards};
}
export async function lockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
return;
}
}