Files
ZYZ/game-server/app/services/guildService.ts
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546 lines
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodById } from "../pubUtils/data";
import { GuildModel, GuildType, GuildUpdateParam } from "../db/Guild";
import { deltaDays, resResult, shouldRefresh } from "../pubUtils/util";
import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE, COUNTER, GUILD_REC_TYPE, PUSH_ROUTE, WAR_TYPE, USER_GUILD_STATUS, GUILD_POINT_WAYS } from "../consts";
import { RoleModel, RoleType } from "../db/Role";
import { UserGuildModel, UserGuildType, WishGood } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
import { getZeroPointD, getZeroPointOfTime, getZeroPointOfTimeD, nowSeconds } from "../pubUtils/timeUtil";
import { pinus, BackendSession, FrontendOrBackendSession } from "pinus";
import { ARMY } from "../pubUtils/dicParam";
import { sendMailByContent } from "./mailService";
import { initSingleRank, getRoleOnlineInfo, updateUserInfo, isRoleOnline, getServerCreateTime } from "./redisService";
import { lockData, lockDataNoRetry } from '../services/redLockService';
import { ErrLogModel } from '../db/ErrLog';
import { DATA_NAME } from '../consts/dataName';
import { addRoleToGuildChannel } from "./chatService";
import { Rank } from "./rankService";
import { checkTask } from "./task/taskService";
import { CounterModel } from "../db/Counter";
import { getAuction } from "./auctionService";
import { changeGuildActivity } from "./activity/guildPayService";
import { GuildRecModel } from "../db/GuildRec";
import { sendMessageToGuildWithSuc, sendMessageToUserWithSuc } from "./pushService";
import { delGuildChannel, leaveGuildChannel } from "./chatChannelService";
import { GuildActiveModel, } from "../db/GuildActive";
import { RewardInter } from "../pubUtils/interface";
import { getGuildFundByRefTime } from "./donateService";
import { BattleRecordModel } from "../db/BattleRecord";
import { BossInstanceModel } from "../db/BossInstance";
import { pick } from "underscore";
import { memberJoinGuildToLeague } from "./gvg/gvgTeamService";
import { isToday } from '../pubUtils/timeUtil';
import moment = require("moment");
import { repaireSendScoreReward } from "./battle/rougeService";
export async function getMyGuildInfo(roleId: string, sid: string, userGuild: UserGuildType, guild: GuildType, serverId: number, session: FrontendOrBackendSession) {
let leader = <RoleType>guild.leader;
let leaderIsOnline = await isRoleOnline(leader.roleId);
// 打开公会页面,加入channel
if (userGuild.guildCode) {
addRoleToGuildChannel(roleId, sid, guild.code);
session.set('guildCode', guild.code);
session.push('guildCode', () => { });
}
// 获取排行榜
let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
const rank = await r.getMyRank({ guildCode: guild.code });
let { lv: guildLv, memberCnt } = guild;
let dicGuild = gameData.centerBase.get(guildLv);
let guildMemberMax = dicGuild && memberCnt >= dicGuild.peopleNum;
let guildActive = await getTodayGuildActive(guild.code);
// 返回
return { hasGuild: true, guildMemberMax, ...guild, activeDaily: guildActive, leader: { ...pick(leader, ['ce', 'lv', 'quitTime', 'roleId', 'roleName', 'head', 'frame', 'spine', 'title', 'isOnline']), isOnline: leaderIsOnline }, rank, myInfo: { ...userGuild } };
}
/**
* @description 检查该玩家是否有权限做操作
* @param func 操作id
* @param auth 权限
*/
export async function checkAuth(func: number, targetCode: string, guildAuth: number, myGuildCode = targetCode) {
if (targetCode != myGuildCode || !guildAuth) {
guildAuth = GUILD_AUTH.OTHERS;
}
const dicGuildAuth = gameData.guildAuth.get(func);
// console.log('*checkAuth*', func, guildAuth, dicGuildAuth)
if (!dicGuildAuth) return false;
return dicGuildAuth.includes(guildAuth);
}
/**
* @description 加入公会
* @param code 公会code
* @param lv 公会当前等级,判断人数用
* @param roleId 加入的玩家
*/
export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number, session: BackendSession) {
// // 周结算锁
// let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
// if (!!weeklySumLock.err) {
// weeklySumLock.releaseCallback();
// return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
// }
// weeklySumLock.releaseCallback();
// 人数锁
let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
let role = await RoleModel.findByRoleId(roleId);
if (role.hasGuild) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
const dicCenterBase = gameData.centerBase.get(lv);
if (!dicCenterBase) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, role.ce);
if (!guild) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
} else {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
}
role = await RoleModel.joinGuild(roleId, code, guildName, false);
if (!role) {
await GuildModel.notAddMember(code, roleId, role.ce);
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'guildName', value: guildName }]);
await memberJoinGuildToLeague(guild, role);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if (!userGuild) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
res.releaseCallback();//解锁
const { sid } = await getRoleOnlineInfo(roleId);
if (sid) {
await addRoleToGuildChannel(roleId, sid, code);
await pinus.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid, [{ roleId, userGuild }]);
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.MEMBER_JOIN_GUILD, { hasGuild: true, code }, sid);
session.set('guildCode', code);
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.AUCTION_UPDATE, {}, sid);
changeGuildActivity(code, serverId, roleId, sid);
}
//成长任务-加入军团
if (!isToday(role.quitGuildTime)) {
// 离开军团 和 加入进团 不是同一天,才新建初始化任务(包含首次加入)
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_JOIN);
}
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
}
export async function getTodayGuildActive(guildCode: string) {
let today = getZeroPointD();
return await getGuildActiveByRefTime(guildCode, today);
}
export async function getGuildActiveByRefTime(guildCode: string, refTime: Date) {
let guildActive = await GuildActiveModel.getActive(guildCode, refTime);
return guildActive ? guildActive.active : 0;
}
/**
* 获取伤害排名
* @param code
* @param roleId
* @returns
*/
export async function addBossWarExtendActive(code: string, serverId: number) {
const bossInstance = await BossInstanceModel.findByCode(code);
if (!bossInstance || !bossInstance.ranks || bossInstance.ranks.length == 0) return 0;
let ranks = bossInstance.ranks;
ranks.sort((obj1, obj2) => obj2.score - obj1.score);
const dicBossRankActivePoint = gameData.bossRankActivePoint;
ranks.forEach(async (ele, index) => {
const rank = index + 1;
const foundEntry = dicBossRankActivePoint.find(
(entry) => rank >= entry.bossRankMin && rank <= entry.bossRankMax
);
await addActive(ele.roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR_EXTEND, null, (foundEntry ? foundEntry.activePoint : 0));//获得活跃值
});
}
/**
* 增加活跃
* @param guildCode 军团唯一code
* @param serverId 区
* @param id 增加活跃的操作
* @param type 类型 activePoint内配的type
* @param active debug直接增加的活跃
*/
export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
let dicActiveWay = gameData.guildActiveWays.get(id);
if (id && !dicActiveWay) {
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
if (!active) {
active = getGuildActiveByIdAndType(id, type);
}
let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
if (!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
let guildCode = userGuild.guildCode;
// 周结算锁
let { activeRecord } = userGuild;
if (id != 0) { // 用于debug,传0时直接增加活跃
let curActiveRecord = activeRecord.find(cur => cur.id == id);
if (curActiveRecord) {
curActiveRecord.count++;
} else {
curActiveRecord = { id, count: 1 };
activeRecord.push(curActiveRecord);
}
if (curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
active = 0;
}
}
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
let guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeWeekly: active });
let guildActive = await GuildActiveModel.addActive(guildCode, getZeroPointD(), active);
// 排行榜更新
let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
await r.setRankWithGuildInfo(guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
let r2 = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
await r2.setRankWithGuildInfo2(guildCode, guild.lv, guild.activeWeekly, guild.lvUpdateTime, guild);
await pushGuildInfoUpdate(guildCode, { activeDaily: guildActive.active, activeWeekly: guild.activeWeekly });
return { status: 1, guild, userGuild };
}
/**
* 获取用户公会表并刷新活跃和每日捐赠以及每日许愿数据
* @param roleId 用户id
* @param select 筛选字段
*/
export async function getUserGuildWithRefActive(roleId: string, select?: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
// console.log(JSON.stringify(userGuild))
if (!userGuild) return false;
let { receivedActive, refTimeDaily, guildCode, wishGoods, receiveBoxs } = userGuild;
const now = new Date();
let isRefDaily = shouldRefresh(refTimeDaily, now);
// console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
if (isRefDaily) {
userGuild = await UserGuildModel.resetDailyInfoByRefTimeDaily(roleId, refTimeDaily);
if (refTimeDaily && userGuild) {
await sendUnreceivedWishPool(wishGoods, roleId);
await sendUnreceivedActiveBox(roleId, guildCode, refTimeDaily, receivedActive || []);
await sendUnreceivedDonateBox(roleId, guildCode, refTimeDaily, receiveBoxs || []);
await sendUnreceivedBossWar(roleId, refTimeDaily);
}
if (!userGuild) {
userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
if (!userGuild) return false;
};
}
return userGuild;
}
/**
* 查询我在今天退出的军团中是否许过愿
*
* @param {string} roleId
* @return {*}
*/
async function isIWishedInMyTodayQuitGuilds(roleId: string): Promise<Boolean> {
const guilds = await UserGuildModel.findMyGuildsOfToday(roleId, 'wishGoods status');
const myWishedGuild = guilds.find((guild) => {
return (guild.status != USER_GUILD_STATUS.ON) && (guild.wishGoods && guild.wishGoods.length > 0);
});
return !!myWishedGuild;
}
/**
* 今天在军团中是否能许愿
*
* @export
* @param {string} roleId
*/
export async function canWishToday(roleId: string): Promise<Boolean> {
let role = await RoleModel.findByRoleId(roleId);
if (!role) {
return false;
}
// 今天退出过军团 & 在退出的军团许过愿
if (isToday(role.quitGuildTime) && (await isIWishedInMyTodayQuitGuilds(roleId))) {
// 新加入的军团不允许许愿
return false;
}
return true;
}
async function sendUnreceivedWishPool(wishGoods: WishGood[], roleId: string) {
wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
let goodInfo = getGoodById(goodId)
if (!goodInfo)
return;
for (let i = 0; i < drawCnt; i++) {
let donateName = donateNames[donateNames.length - i - 1];
await sendMailByContent(MAIL_TYPE.WISH_POOL_REWARD, roleId, {
params: [donateName, goodInfo.name],
goods: [{ id: goodId, count: 1 }]
});
}
});
}
async function sendUnreceivedActiveBox(roleId: string, guildCode: string, refTimeDaily: Date, receiveActiveBox: number[]) {
let refTime = getZeroPointOfTimeD(refTimeDaily);
let guildActive = await getGuildActiveByRefTime(guildCode, refTime);
let goods: RewardInter[] = [];
for (let [id, { activeDayPoint, reward }] of gameData.guildActiveDayReward) {
if (guildActive >= activeDayPoint && receiveActiveBox.indexOf(id) == -1) goods.push(...reward);
}
if (goods.length > 0) {
await sendMailByContent(MAIL_TYPE.GUILD_DAILY_BOX, roleId, { goods });
}
}
async function sendUnreceivedDonateBox(roleId: string, guildCode: string, refTimeDaily: Date, receiveBoxs: number[]) {
let refTime = getZeroPointOfTime(refTimeDaily);
let { fund: guildFund, donationLv } = await getGuildFundByRefTime(guildCode, refTime);
let goods: RewardInter[] = [];
for (let [id, { boxRewards, fund, level }] of gameData.armyDonateBox) {
if (level == donationLv && guildFund >= fund && receiveBoxs.indexOf(id) == -1) {
if (boxRewards) goods.push(...boxRewards);
}
}
if (goods.length > 0) {
await sendMailByContent(MAIL_TYPE.GUILD_FUND_BOX, roleId, { goods });
}
}
async function sendUnreceivedBossWar(roleId: string, refTimeDaily: Date) {
let beginTime = getZeroPointOfTime(refTimeDaily);
let endTime = beginTime + 24 * 60 * 60;
let battleRecords = await BattleRecordModel.findByWarTypeAndStatus(roleId, WAR_TYPE.BOSS, 0, new Date(beginTime * 1000), new Date(endTime * 1000));
for (let { battleCode, record = {} } of battleRecords) {
let { bossDamage = 0, bossInstanceCode } = record;
if (bossDamage > 0) {
let bossInstance = await BossInstanceModel.findByCode(bossInstanceCode);
if (!bossInstance) continue;
let dicBossBase = gameData.bossBaseByBossLv.get(bossInstance.bossLv);
let { basicReward, damageRewardTotal } = dicBossBase;
let damageReward = damageRewardTotal.map(cur => {
return { id: cur.id, count: Math.ceil(cur.count * bossDamage / bossInstance.bossTotalHp) }
})
let goods = [...basicReward, ...damageReward];
if (goods.length > 0) {
await sendMailByContent(MAIL_TYPE.GUILD_BOSS, roleId, { goods });
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: 1 } });
}
}
}
/**
* 每周结算上周公会周功勋和 活跃并发奖励(未完)
*
*/
export async function settleGuildWeekly() {
console.log('————— settleGuildWeekly —————');
const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
for (let { code, memberCnt, serverId } of guildList) {
// let res: any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
// if (!!res.err) {
// await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
// }
const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
let members = new Map<string, number>();
for (let { roleId, auth, activeWeekly } of userGuildList) {
let job = 0;
if (auth == GUILD_AUTH.LEADER) {
job = GUILD_JOB.DAJIANGJUN;
} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
job = GUILD_JOB.SHIBING;
} else {
otherMemberCnt++;
for (let [id, { rankProportion }] of gameData.guildPosition) {
let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
job = id;
if (otherMemberCnt <= rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
if (activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
members.set(roleId, job);
}
}
// 转换周活跃奖励
let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
let rank = await r.getMyRank({ guildCode: code });
let allWeeklyReward = getGuildActiveWeekReward(rank);
for (let [roleId, job] of members) {
let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
let reward = allWeeklyReward.map(cur => {
return {
id: cur.id,
count: Math.ceil(cur.count * jobActiveRatio)
}
});
await sendMailByContent(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, { goods: reward });
// 任务
await checkTask(serverId, roleId, null, TASK_TYPE.GUILD_JOB, { guildJob: job });
}
await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
// res.releaseCallback();//解锁
}
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await initSingleRank(REDIS_KEY.GUILD_LV_RANK);
let curSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
// 发送肉鸽奖励
await repaireSendScoreReward();
console.log('————— settleGuildWeekly结束 —————');
}
export async function getWishPool(userGuild: UserGuildType) {
let { guildCode: code, wishDntCnt, wishGoods, receivedWishPool, refTimeDaily } = userGuild;
const now = new Date();
let isRefDaily = shouldRefresh(refTimeDaily, now);
// console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
if (isRefDaily) {
wishGoods = []; receivedWishPool = [], wishDntCnt = 0;
}
let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods roleId');
let list = [];
userGuilds.forEach(({ wishGoods, roleId }) => {
wishGoods.forEach(({ type, goodId, count, receiveCnt, drawCnt, id }) => {
list.push({ type, goodId, count, receiveCnt, drawCnt, id, roleId })
});
});
return { list, wishDntCnt: wishDntCnt || 0, wishGoods, receivedWishPool };
}
export function setUserGuildSession(session: FrontendOrBackendSession, myUserGuild: UserGuildType) {
if (myUserGuild) {
session.set('guildCode', myUserGuild.guildCode);
session.set('guildAuth', myUserGuild.auth);
session.push('guildCode', () => { });
session.push('guildAuth', () => { });
} else {
session.set('guildCode', null);
session.set('guildAuth', null);
session.push('guildCode', () => { });
session.push('guildAuth', () => { });
}
}
export async function getInvitationList(roleId: string, lastApplyCode = '') {
const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
const list = result.map(cur => {
let guild = <GuildType>cur.guild;
let leader = <RoleType>guild.leader;
delete cur.guild;
return { applyCode: cur.applyCode, ...guild, leader: leader.roleName };
});
return list;
}
// 添加军团动态
export async function addGuildRecord(roleId: string, guildCode: string, type: GUILD_REC_TYPE, params: string[]) {
const rec = await GuildRecModel.createGuildRec(roleId, guildCode, type, params);
{
let { type, params, createTime } = rec;
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_REC_ADD, { type, params, createTime });
}
}
export async function pushGuildInfoUpdate(guildCode: string, info: any) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_INFO_UPDATE, info);
}
// 更换团长推送
export async function pushChangeGuildLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
await pushGuildInfoUpdate(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
// 给旧团长推送
await sendMessageToUserWithSuc(oldLeaderId, PUSH_ROUTE.DEMOTION, { code: guildCode });
// 给新团长推送
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PROMOTION, { code: guildCode });
}
/**
* 推送踢出某个成员
* @param guildCode 军团code
* @param roleId 踢出玩家roleId
* @param guild 军团信息
* @param sid 玩家sid
*/
export async function pushGuildMemberQuit(roleId: string, guildCode: string, guild: GuildType, sid: string) {
// 被踢出公会
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.MEMBER_QUIT, { code: guildCode, roleId }, sid);
// 更新人数减少
await pushGuildInfoUpdate(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
leaveGuildChannel(roleId, sid, guildCode);
}
/**
* 推送解散军团
* @param guildCode 军团code
*/
export async function pushGuildDismiss(guildCode: string) {
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DISMISS, { code: guildCode });
delGuildChannel(guildCode);
}
export async function getGuildQuitCdTime(serverId: number) {
let serverTime = await getServerCreateTime(serverId);
let todayIndex = deltaDays(moment(serverTime * 1000).toDate(), new Date) + 1;
let result = 0;
for (let { day, minute } of gameData.guildQuitCd) {
if (todayIndex > day) result = minute;
}
console.log('####', serverId, serverTime, todayIndex, result)
return result
}