549 lines
24 KiB
TypeScript
549 lines
24 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from 'pinus';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { BattleCheatRecModel } from '../../../db/BattleCheatRec';
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import { genCode, getReasonByWarType, getWarTypeName } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, REDIS_KEY, KING_EXP_RATIO_TYPE, TA_EVENT, ITEM_CHANGE_REASON } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc, getBattleRecordParam } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInBattleSweep } from '../../../services/task/taskService';
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { getVipRegretCnt } from '../../../services/activity/monthlyTicketService';
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import { isArray, isNumber } from 'underscore';
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import { RewardInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { addItems } from '../../../services/role/rewardService';
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import { treasureHuntChallengeConsume } from '../../../services/activity/treasureHuntService';
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import { combineItems } from '../../../services/role/util';
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import { isHeroHidden } from '../../../services/dataService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NormalBattleHandler(app);
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}
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export class NormalBattleHandler {
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constructor(private app: Application) {
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}
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// 获取关卡列表
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async checkBattle(msg: { battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { battleId, heroes: seqIds = [] } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let ip = session.get('ip');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv warStar warCount roleId refWarCount');
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let apJson = await getAp(roleId, ip, role.lv);
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let { ap } = apJson;
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if (ap < warInfo.cost) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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if(role.lv < warInfo.lvLimited) {
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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}
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// 前置关卡是否挑战过
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let { warStar } = role;
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let previousGk = warInfo.previousGk;
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if (previousGk) {
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let preBattle = warStar.findIndex(cur => cur.id == previousGk);
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if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, hids, heroes, lineup } = await checkBattleHeroes(roleId, seqIds);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
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const battleCode = genCode(8); // 关卡唯一值
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let dailyNum = {};
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let towerData = {};
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let dungeonNum = {};
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if (warInfo.warType == WAR_TYPE.NORMAL || warInfo.warType == WAR_TYPE.MAIN_ELITE) {
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let checkResult = await checkWarCountAndInc(battleId, 0, role, true);
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if (checkResult.code != 0) {
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return checkResult
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}
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} else if (warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDaily(roleId, battleId, 1);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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dailyNum = Object.assign(dailyNum, checkResult.data);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId, seqIds, heroes);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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towerData = Object.assign(towerData, checkResult.data);
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} else if (warInfo.warType == WAR_TYPE.EVENT) {
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// 记录事件状态
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let eventStatus = session.get('eventStatus') || EVENT_STATUS.WAITING;
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let checkResult = await checkEventBattle(roleId, eventStatus, battleId, battleCode);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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} else if (warInfo.warType == WAR_TYPE.MYSTERY) {
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let checkResult = await checkDungeonNum(roleId, 1, battleId);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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dungeonNum = Object.assign(dungeonNum, checkResult.data);
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}
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const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId,
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes: hids, seqIds, lineup }
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}
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}, true);
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let { status } = BattleRecord;
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await checkTaskInBattleStart(serverId, roleId, sid, battleId);
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return resResult(STATUS.SUCCESS, {
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battleId, battleCode, status, dailyNum, towerData, dungeonNum
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});
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}
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// 关卡列表
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async getBattleList(msg: { types: number[] }, session: BackendSession) {
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const { types } = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let result = await getBattleListOfTypes(role, types);
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return resResult(STATUS.SUCCESS, {
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result
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});
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, damageRecords = [], round = 0 } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let ip = session.get('ip');
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let serverId = session.get('serverId');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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// 寻宝不使用通用战斗模块结算
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if (warInfo.warType == WAR_TYPE.COM_BATTLE) {
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return resResult(STATUS.BATTLE_END_WRONG_TYPE);
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}
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// console.log('####### warInfo.warType', warInfo.warType)
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const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if (!BattleRecord || BattleRecord.status != 0) {
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return resResult(STATUS.BATTLE_STATUS_WRONG);
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes, seqIds: dbSeqIds }, createdAt } = BattleRecord;
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for (let seqId of dbSeqIds) {
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if (dbSeqIds.indexOf(seqId) == -1) flag = 0;
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}
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if (!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv vipStartTime warStar warCount refWarCount roleId');
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let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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let { warStar } = role;
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let isFirst = warStar.findIndex(cur => cur.id == battleId) == -1;
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let curWarStar = warStar.find(cur => cur.id == battleId);
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let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let dailyNum = {};
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let towerStatus = null;
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let dungeonNum = {};
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if(warInfo.warType == WAR_TYPE.NORMAL || warInfo.warType == WAR_TYPE.MAIN_ELITE) {
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if(!isFirst) {
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let checkResult = await checkWarCountAndInc(battleId, isSuccess?1:0, role, false);
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if (checkResult.code != 0) {
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return checkResult
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}
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}
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}
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if (warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, isSuccess?1:0, false, stars, role);
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if (checkResult.status == -1) {
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return checkResult.resResult;
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}
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dailyNum = Object.assign(dailyNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.EVENT) {
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// 记录事件状态
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await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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if (towerEndResult) {
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if (towerEndResult.status == -1) {
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return towerEndResult.resResult;
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}
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towerStatus = towerEndResult.data.towerStatus;
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// console.log('##### towerReward', JSON.stringify(towerEndResult.data.towerReward));
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if (towerEndResult.data.towerReward)
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warReward.setFixReward(towerEndResult.data.towerReward)
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}
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} else if (warInfo.warType == WAR_TYPE.MYSTERY) {
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let checkResult = await checkDungeonAndIncrease(roleId, isSuccess?1:0, false, battleId);
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let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
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if (role) {
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await saveDungeonFirst(role, battleId, BattleRecord);
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}
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if (checkResult.status == -1) {
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return checkResult.resResult;
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}
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dungeonNum = Object.assign(dungeonNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.NORMAL) {
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if(isSuccess) {
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let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds());
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role);
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}
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}
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} else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) {
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if(isSuccess) {
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let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds());
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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}
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
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//糜家商队挑战成功后记录挑战次数
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if (isSuccess) {
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let playerData = await getSelfServiceShopActivityData(serverId, roleId)
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await ActivitySelfServiceModel.addChallengeRecord(serverId, playerData.activityId, roleId, playerData.roundIndex, 1, new Date())
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_DAILY_GK) {
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if (isSuccess) {
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await challengeDailyGK(serverId, roleId, activityId, battleId)
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
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// console.log('##### warInfo.warType', warInfo.warType, isSuccess)
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if (isSuccess) {
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isFirst = await challengeNewHeroGK(serverId, roleId, activityId, battleId)
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_TREASURE_HUNT) {
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if(isSuccess) {
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await treasureHuntChallengeConsume(serverId, roleId, sid);
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}
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}
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if (isSuccess) { // 挑战胜利
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// 是否首通
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if (isFirst) {
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// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
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warReward.setCondition(0, true);
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reportTAEvent(roleId, TA_EVENT.GK_FIRST_PASS, { war_id: battleId, war_type: getWarTypeName(warInfo.warType), pass_time: Date.now(), pass_duration: nowSeconds() - getSeconds(createdAt), hero_list: dbHeroes });
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pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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}
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// 是否首次3星
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if (newStar == 3 && (isFirst || curWarStar.star != 3)) {
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warReward.setCondition(1, true);
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}
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if (!curWarStar || newStar > curWarStar.star) {
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await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
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}
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}
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let reward = await warReward.saveReward(1);
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, ...getBattleRecordParam(damageRecords, round, heroes) }
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}, true);
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let { status } = updateResult;
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar, isSuccess);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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battleCode, battleId, status,
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battleGoods: reward,
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towerStatus, dailyNum, dungeonNum,
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createdAt: getSeconds(createdAt),
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...actordata
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});
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}
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async battleSweep(msg: { battleId: number, count: number }, session: BackendSession) {
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const { battleId, count } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let ip = session.get('ip');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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// 校验是否三星通关过
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let { warStar } = await RoleModel.findByRoleId(roleId);
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let curWar = warStar.find(cur => cur.id == battleId);
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if (!curWar || curWar.star < 3) {
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return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv warCount refWarCount roleId');
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if(role.lv < warInfo.lvLimited) {
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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}
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// 扫荡次数
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let dailyNum = {};
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let dungeonNum = {};
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if(warInfo.warType == WAR_TYPE.NORMAL || warInfo.warType == WAR_TYPE.MAIN_ELITE) {
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let checkResult = await checkWarCountAndInc(battleId, count, role, true);
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if (checkResult.code != 0) {
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return checkResult
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}
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} else if (warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, count, true);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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dailyNum = Object.assign(dailyNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.MYSTERY) {
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let checkResult = await checkDungeonAndIncrease(roleId, count, true, battleId);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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dungeonNum = Object.assign(dungeonNum, checkResult.data)
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}
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// 扣体力
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let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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// 发奖励
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let warReward = new WarReward(roleId, roleName, sid, battleId, true);
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let result = await warReward.saveReward(count, true);
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp * count, session)// 主公升级经验
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// 扫荡记录
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await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
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$set: {
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roleName,
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warName: warInfo.gk_name,
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warType: warInfo.warType
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},
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$inc: { count }
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});
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await checkTaskInBattleSweep(serverId, roleId, sid, battleId, count);
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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battleGoods: result,
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dailyNum, dungeonNum,
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...actordata
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});
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}
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async saveScript(msg: { battleId: number, type: number, script: string }, session: BackendSession) {
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const { battleId, type, script } = msg;
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let roleId = session.get('roleId');
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let warInfo = gameData.war.get(battleId);
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let result = await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, type, script);
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if (result) {
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if (!result.scriptBefore) result.scriptBefore = '';
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if (!result.scriptAfter) result.scriptAfter = '';
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return resResult(STATUS.SUCCESS, result);
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} else {
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console.error('script not created');
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return resResult(STATUS.INTERNAL_ERR);
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}
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}
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async getScriptByBattle(msg: { battleIds: Array<number> }, session: BackendSession) {
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|
|
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const { battleIds } = msg;
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let roleId = session.get('roleId');
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let list = new Array();
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for (let battleId of battleIds) {
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let result = await RScriptRecordModel.findbyRoleAndBattle(roleId, battleId);
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if (result) {
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let { scriptBefore = '', scriptAfter = '' } = result;
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list.push({ battleId, scriptBefore, scriptAfter });
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} else {
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|
list.push({ battleId, scriptBefore: '', scriptAfter: '' });
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|
}
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|
}
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return resResult(STATUS.SUCCESS, { list });
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|
}
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|
|
|
// 获取悔棋次数
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async getRegretCnt(msg: { warId: number, battleCode: string }, session: BackendSession) {
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|
|
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const { warId, battleCode } = msg;
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let roleId: string = session.get('roleId');
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|
let vipStartTime: number = session.get('vipStartTime');
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|
|
|
let battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if(!battleRecord || battleRecord.roleId != roleId || battleRecord.battleId != warId) {
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|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
let maxRegretCnt = getVipRegretCnt(vipStartTime);
|
|
return resResult(STATUS.SUCCESS, { regretCnt: battleRecord.regretCnt||0, maxRegretCnt });
|
|
}
|
|
|
|
// 记录悔棋次数
|
|
async incRegretCnt(msg: { warId: number, battleCode: string, count: number }, session: BackendSession) {
|
|
|
|
const { warId, battleCode, count } = msg;
|
|
let roleId: string = session.get('roleId');
|
|
let vipStartTime: number = session.get('vipStartTime');
|
|
|
|
let battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
|
|
if(!battleRecord || battleRecord.roleId != roleId || battleRecord.battleId != warId) {
|
|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
let maxRegretCnt = getVipRegretCnt(vipStartTime);
|
|
let regretCnt = battleRecord.regretCnt||0;
|
|
if(regretCnt + count > maxRegretCnt) {
|
|
return resResult(STATUS.BATTLE_REGRET_MAX);
|
|
}
|
|
battleRecord = await BattleRecordModel.incRegretCnt(battleCode, count);
|
|
|
|
return resResult(STATUS.SUCCESS, { regretCnt: battleRecord.regretCnt||0, maxRegretCnt });
|
|
}
|
|
|
|
async getMainStarBox(msg: {}, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let role = await RoleModel.findByRoleId(roleId, 'warStar receivedBox');
|
|
|
|
let result = getMainChapter(role);
|
|
return resResult(STATUS.SUCCESS, result);
|
|
}
|
|
|
|
// 关卡列表
|
|
async receiveChapterBox(msg: { chapter: number, id: number, warType: number }, session: BackendSession) {
|
|
const { id, chapter, warType } = msg;
|
|
if(!isNumber(id)) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
let sid = session.get('sid');
|
|
|
|
let role = await RoleModel.findByRoleId(roleId, 'warStar receivedBox');
|
|
let ids: number[] = [];
|
|
let rewards: RewardInter[] = [];
|
|
let star = getStarOfChapter(role.warStar, warType, chapter);
|
|
|
|
let boxIds = id == 0? gameData.mainBoxByChapter.get(`${warType}_${chapter}`): [id];
|
|
|
|
for(let id of boxIds) {
|
|
let dicBox = gameData.mainBox.get(id);
|
|
if(dicBox && dicBox.chapter == chapter && dicBox.warType == warType) {
|
|
if(star >= dicBox.star && role.receivedBox.indexOf(id) == -1) {
|
|
rewards.push(...dicBox.reward);
|
|
ids.push(id);
|
|
}
|
|
}
|
|
}
|
|
if(ids.length <= 0) return resResult(STATUS.BATTLE_NO_BOX_CAN_RECEIVE);
|
|
role = await RoleModel.receivedBox(roleId, ids);
|
|
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RECEIVE_CHAPTER_BOX)
|
|
|
|
let result = getMainChapter(role);
|
|
return resResult(STATUS.SUCCESS, {
|
|
...result, goods
|
|
});
|
|
}
|
|
|
|
// 关卡列表
|
|
async receiveWarReward(msg: { chapter: number, warType: number }, session: BackendSession) {
|
|
const { chapter, warType } = msg;
|
|
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
let sid = session.get('sid');
|
|
|
|
let role = await RoleModel.findByRoleId(roleId, 'receivedWarIds warStar');
|
|
let { warStar, receivedWarIds = [] } = role;
|
|
let warIds: number[] = [];
|
|
let rewards: RewardInter[] = [];
|
|
let mainWarRewards = gameData.mainWarReward.get(`${warType}_${chapter}`)??[];
|
|
|
|
for(let { warId, cityReward } of mainWarRewards) {
|
|
let index = warStar.findIndex(cur => cur.id == warId);
|
|
if(index != -1 && receivedWarIds.indexOf(warId) == -1) {
|
|
rewards.push(...cityReward);
|
|
warIds.push(warId);
|
|
}
|
|
}
|
|
if(warIds.length <= 0) return resResult(STATUS.BATTLE_NO_WAR_REWARD_CAN_RECEIVE);
|
|
role = await RoleModel.receiveWarRewards(roleId, warIds);
|
|
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RECEIVE_CHAPTER_BOX)
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
receivedWarIds: warIds, goods: combineItems(goods)
|
|
});
|
|
}
|
|
|
|
// 记录战场校验异常数据
|
|
async recordBattleCheat(msg: { dataId: number, type: number, iKey: number, value: number, secV: number }, session: BackendSession) {
|
|
const { dataId, type, iKey, value, secV } = msg;
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
|
|
const rec = await BattleCheatRecModel.createRecord(dataId, type, iKey, value, secV, roleId, roleName);
|
|
if (!rec) {
|
|
return resResult(STATUS.BATTLE_CHECK_REC_SAVE_ERR);
|
|
}
|
|
return resResult(STATUS.SUCCESS);
|
|
}
|
|
}
|