Files
ZYZ/game-server/app/servers/activity/handler/novemberHandler.ts
2023-09-20 13:38:45 +08:00

150 lines
7.7 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
import { genCode, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
import { RewardInter } from '../../../pubUtils/interface';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getZeroPoint } from '../../../pubUtils/timeUtil';
export default function (app: Application) {
new HandlerService(app, {});
return new NovemberHandler(app);
}
export class NovemberHandler {
constructor(private app: Application) {
}
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) {
const { activityId, menuId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
// 检测挑战次数
if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
const gameCode = genCode(10);
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false
}]);
return resResult(STATUS.SUCCESS, { activityId, gameCode });
}
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
const { activityId, gameCode, isSuccess } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
let record = playerData.records.find(cur => cur.gameCode == gameCode);
if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
let menuId = record.menuId;
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let rewards: string = menu.successRewards;
if (!isSuccess) rewards = menu.failRewards;
let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
}
async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
const { activityId, count, menuId } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec);
if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt });
}
async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
const { activityId, count, menuId } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
let rewards: RewardInter[] = [];
let records: NovemberRecord[] = [];
for (let i = 0; i < count; i++) {
records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true })
rewards.push(...stringToRewardParam(menu.successRewards));
}
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
}
}