Files
ZYZ/game-server/app/services/redisService.ts
2021-01-18 13:32:21 +08:00

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import { GOOD_QUALITY } from './../consts';
import { RoleModel, RoleType } from "../db/Role";
import * as Redis from 'redis';
import {REDIS_KEY} from '../consts'
import { GameModel } from "../db/Game";
import { promisifyAll } from 'bluebird';
import { pinus } from 'pinus';
import { PvpDefenseModel } from '../db/PvpDefense';
import { SystemConfigModel } from '../db/SystemConfig';
import { RankParam } from '../pubUtils/interface';
import { accessSync } from 'fs';
/**
* 在服务重新启动时将信息存入redis
*/
export async function initAllRank() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.PVP_RANK);
for(let {id} of serverList) {
await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
await initRank(id);
}
}
export async function initRank(serverId: number) {
// console.log('*****', 'initRank')
const client: Redis.RedisClient = pinus.app.get('redis');
await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
// console.log(roleId);
await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await redisUserInfoAdd(roleId, rankPram);
}
}
// 排行榜是否存在
export async function existsRank(key: string, serverId: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
const result = await client.existsAsync(getKeyName(key, serverId));
return result;
}
export function getKeyName(key: string, serverId?: number) {
if(serverId) {
return `${key}:${serverId}`;
} else {
return key;
}
}
// 更新玩家信息
export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) {
const client: Redis.RedisClient = pinus.app.get('redis');
let params = await client.hgetAsync(REDIS_KEY.USER_INFO, roleId);
if(params) {
let obj = JSON.parse(params);
for(let {field, value} of arr) {
obj[field] = value;
}
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, JSON.stringify(obj));
}
}
// 添加玩家信息缓存
export async function redisUserInfoAdd(roleId: string, params: RankParam) {
const client: Redis.RedisClient = pinus.app.get('redis');
let value = JSON.stringify(params);
return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value);
}
// 更新排行榜, 如pvp这样跨服的serverId传0
export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: RankParam, limit = 100) {
const client: Redis.RedisClient = pinus.app.get('redis');
// 更新分数
const _score = encodeScoreWithTime(score, timestamp);
await client.zaddAsync(getKeyName(key, serverId), _score, roleId);
// 移除100名以外
await client.zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
// 如果没有信息,更新玩家信息
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) {
await redisUserInfoAdd(roleId, params);
}
return true;
}
// 获取排行榜
export async function getRank(key: string, serverId: number, roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let ranks = [], myRank = null;
const rankFromDb = await client.zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100);
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const userInfo = await client.hgetAsync(REDIS_KEY.USER_INFO, _roleId);
const _userInfo = JSON.parse(userInfo);
const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1}
ranks.push(tmp);
if(roleId == _roleId) myRank = tmp;
}
return {ranks, myRank}
}
// 获取我的排名
export async function getMyRank(key: string, serverId: number, roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let myRank = await client.zrevrankAsync(getKeyName(key, serverId), roleId);
return myRank + 1;
}
// 获取排名第几名的信息
export async function getFieldByRank(key: string, serverId: number, rank: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
let myRank = await client.zrevrangeAsync(getKeyName(key, serverId), rank - 1, rank - 1);
return myRank;
}
// 有序排行综合时间和得分排序
function encodeScoreWithTime(score: number, timestamp: number): number {
// value = score * Math.power(10, 14) + max_time - timestamp
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
return score * pow + pow - 1 - Math.floor(timestamp/1000)
}
function decodeScoreWithTime(num: string): number {
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
let _num = parseInt(num);
return Math.floor(_num/pow);
}
/**************** 寻宝相关 start */
// 把寻宝的玩家信息存入 redis
export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array<number>) {
const client: Redis.RedisClient = pinus.app.get('redis');
let cmds = [];
qualityArr.forEach(quality => {
if (quality) {
cmds.push(['sadd', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`]);
}
});
const multiClient = client.multi(cmds) as Redis.Multi;
const newMulti = promisifyAll(multiClient) as Redis.Multi;
const res = await newMulti.execAsync();
console.log('setTeamSearchReq: ', res);
return res;
}
// 取出 0 - 2 个某品质的匹配中玩家,并在其它品质中删除此玩家信息
export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array<number>) {
const client: Redis.RedisClient = pinus.app.get('redis');
let cmds = [];
for (let q of qualityArr) {
cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, `${roleId}:${sid}`]);
};
const multiClient = client.multi(cmds) as Redis.Multi;
const newMulti = promisifyAll(multiClient) as Redis.Multi;
await newMulti.execAsync();
}
export async function getTeamSearchByQuality(quality: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
// TODO: 操作不具有原子性
const userInfos = await client.srandmemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, 2);
console.log('getTeamSearchByQuality: ' + userInfos);
if (!userInfos || !userInfos.length) return null;
let cmds = [];
let res = [];
for (let userInfo of userInfos) {
const decodeData = `${userInfo}`.split(':');
if (decodeData.length !== 2) return null;
res.push({roleId: decodeData[0], sid: decodeData[1]});
GOOD_QUALITY.forEach((q) => {
cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, userInfo]);
})
const multiClient = client.multi(cmds) as Redis.Multi;
const newMulti = promisifyAll(multiClient) as Redis.Multi;
await newMulti.execAsync();
}
console.log('getTeamSearchByQuality res: ', res);
return res;
}
export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array<number>) {
const client: Redis.RedisClient = pinus.app.get('redis');
for (let quality of qualityArr) {
let res = await client.sismemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`);
if (res) {
return true;
}
};
return false;
}
export async function clearComBtlQueue() {
const client: Redis.RedisClient = pinus.app.get('redis');
for (let q of GOOD_QUALITY) {
await client.delAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`);
}
}
export function setRedis(key: string, data: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
client.setAsync(key, data);
}
export async function getRedis(key: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
const str = await client.getAsync(key);
return str;
}
export async function delRedis(key: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(key);
}
export async function resetPvpRanks() {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(REDIS_KEY.PVP_RANK);
let { seasonNum } = await SystemConfigModel.findSystemConfig();
console.log('execute season resetPvpRanks seasonNum = ' + seasonNum);
let pvpRank = await PvpDefenseModel.getRank(seasonNum);
for(let {roleId, role: _role, score, updatedAt } of pvpRank) {
let role = <RoleType>_role;
if (!role) {
continue;
}
let { roleName, headHid, sHid, title, lv, vLv } = role;
await client.zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) {
let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
await redisUserInfoAdd(roleId, rankPram);
}
}
}
/**************** 寻宝相关 end */