Files
ZYZ/game-server/app/services/gvg/gvgRecService.ts
2023-02-17 10:58:46 +08:00

67 lines
3.2 KiB
TypeScript

// 动态
import { GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE } from "../../consts";
import { GVGRecModel } from "../../db/GVGRec";
import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
import { gameData } from "../../pubUtils/data";
import { nowSeconds } from "../../pubUtils/timeUtil";
import { getGVGConfig } from "./gvgService";
// 加入军团
export async function guildJoinLeagueRecord(leagueCode: string, guildName: string) {
await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_JOIN_GUILD);
}
// 退出军团
export async function guildQuitLeagueRecord(leagueCode: string, guildName: string) {
await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_QUIT_GUILD);
}
async function leagueJoinOrQuitGuild(leagueCode: string, guildName: string, recId: GVG_REC_ID.LEAGUE_JOIN_GUILD|GVG_REC_ID.LEAGUE_QUIT_GUILD) {
let { configId } = getGVGConfig();
let params = [guildName];
await GVGRecModel.addRec({ leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId, createTime: nowSeconds(), params })
}
// 获得资源
export async function addResourceRecord(roleId: string, roleName: string, leagueCode: string, resourceType: GVG_RESOURCE_TYPE, output: number) {
let { configId } = getGVGConfig();
let params = [roleName, getResourceNameByType(resourceType), `${output}`];
await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.ADD_RESOURCE, createTime: nowSeconds(), params })
}
function getResourceNameByType(resourceType: GVG_RESOURCE_TYPE) {
switch(resourceType) {
case GVG_RESOURCE_TYPE.FOOD: return '粮食';
case GVG_RESOURCE_TYPE.MINERAL: return '矿物';
case GVG_RESOURCE_TYPE.WOOD: return '木堆';
}
}
export async function addVestigeBattleEndRec(rec: GVGVestigeRecType) {
if(!rec) return;
let { configId, vestigeId } = rec;
let vestigeName = gameData.gvgVestigeName.get(vestigeId);
if(rec.defenseInfo && rec.defenseInfo.isRobot) { // 对手是机器人,驻扎动态
let { roleId, roleName, leagueCode, newRank, isSuccess } = rec.attackInfo;
if(isSuccess) {
let params = [ roleName, vestigeName, `${newRank}`];
await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.SETTLE_POINT, createTime: nowSeconds(), params });
}
}
if(rec.defenseInfo && !rec.defenseInfo.isRobot && rec.attackInfo.leagueCode != rec.defenseInfo.leagueCode) {
let { leagueName, newRank, isSuccess } = rec.attackInfo;
let { roleId, leagueCode, roleName } = rec.defenseInfo;
if(isSuccess) {
let params = [ roleName, vestigeName, `${newRank}`, leagueName];
await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.POINT_BE_GRAB, createTime: nowSeconds(), params });
}
}
}
export async function addVestigeLeagueRankRec(configId: number, ranks: { rank: number, field: string }[]) {
await GVGRecModel.addRecs(ranks.map(({ rank, field: leagueCode }) => {
let params = [ `${rank}`];
return { leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.VESTIGE_RANK, createTime: nowSeconds(), params };
}));
}