Files
ZYZ/game-server/app/services/sysChatService.ts
2022-11-29 11:35:50 +08:00

168 lines
9.2 KiB
TypeScript

import { EPlace, HeroType } from '../db/Hero';
import { GuildType } from '../db/Guild';
import { CHANNEL_PREFIX, HERO_GROW_MAX, HERO_INITIAL_QUALITY, MSG_SOURCE, MSG_TYPE, WAR_TYPE } from '../consts';
import { createGroupMsg, pushGroupMsgToRoom } from './chatService';
import { pick } from 'lodash';
import { isString } from 'underscore';
import { BossInstanceType } from '../db/BossInstance';
import { GroupMessageType } from '../db/GroupMessage';
async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']);
const content = JSON.stringify({ roleId, roleName, hero });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
}
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
}
export async function pushGetHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
if (heroInfo.quality == HERO_INITIAL_QUALITY.ORANGE) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_ORANGE_HERO, heroInfo);
} else if(heroInfo.quality == HERO_INITIAL_QUALITY.UR){
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_UR_HERO, heroInfo);
}
}
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
if (heroInfo.colorStar !== HERO_GROW_MAX.STAR) {
return;
}
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo);
}
export async function pushHeroWakeUp(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKE_UP, heroInfo);
}
// 装备升星到12星
export async function pushEquipStarMax(roleId: string, roleName: string, serverId: number, hid: number, equip: EPlace, isUpStar: boolean) {
const { id, equipId, star, quality, } = equip;
if(!isUpStar || star != HERO_GROW_MAX.EQUIP_STAR) return;
const content = JSON.stringify({ roleId, roleName, hid, eplaceId: id, equipId, star, quality });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_STAR_UP, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
// 装备升品到金色
export async function pushEquipQualityMax(roleId: string, roleName: string, serverId: number, hid: number, equip: EPlace, isUpQuality: boolean) {
const { id, equipId, star, quality, } = equip;
if(!isUpQuality || quality != HERO_GROW_MAX.EQUIP_QUALITY) return;
const content = JSON.stringify({ roleId, roleName, hid, eplaceId: id, equipId, star, quality });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_QUALITY_UP, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushPresent(roleId: string, roleName: string, serverId: number | string, toRoleName: string, id: number) {
const content = JSON.stringify({ roleId, roleName, toRoleName, id });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GROUP_SEND_GIFT, content, null, null);
await pushGroupMsgToRoom(msgData);
}
export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
const { code, notice } = guildInfo;
if (!code || !isString(notice)) return null;
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>, structure: {id: number, lv: number}) {
const { code, name } = guildInfo;
const guild = { code, name, structure };
const content = JSON.stringify({ roleId, roleName, guild });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
if (!guildCode) return null;
const content = JSON.stringify({ roleId, roleName, hid });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
const boss = pick(bossInstance, ['warId', 'bossLv']);
const content = JSON.stringify({ roleId, roleName, boss });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string, quality: number) {
const content = JSON.stringify({ roleId, roleName, equip: { id, name, quality } });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushNormalItemMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
const content = JSON.stringify({ roleId, roleName, equip: { id, name } });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
if (!shouldPushTowerMsg(lv)) return null;
const content = JSON.stringify({ roleId, roleName, lv });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
const content = JSON.stringify({ roleId, roleName, warInfo: { warType, warId } });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.MYSTERY) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
return result;
}
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.VESTIGE) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
return result;
}
export async function pushLadderTopChangeMsg(roleId: string, roleName: string, serverId: number | string) {
const content = JSON.stringify({ roleId, roleName });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.LADDER_FIRST_CHANGE, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function createMarqueeMsg(roleId: string, roleName: string, serverId: number | string, content: string) {
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.SEND_MARQUEE, content, null, null);
return msgData;
}
export async function pushMarqueeMsg(msgData: GroupMessageType) {
await pushGroupMsgToRoom(msgData);
}
function shouldPushTowerMsg(lv: number) {
// 100 层之后每 50 层触发
return lv >= 100 && lv % 50 === 0;
}