101 lines
3.4 KiB
TypeScript
101 lines
3.4 KiB
TypeScript
// GVGTeam 数据库表,存储 GVG 队伍信息
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import BaseModel from "./BaseModel";
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from "../pubUtils/util";
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import { LineupHero } from './../domain/roleField/hero';
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@index({ roleId: 1, teamId: 1 })
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@index({ teamCode: 1 })
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export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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teamCode: string; // 玩家队伍唯一标识
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@prop({ required: true })
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teamId: number; // 队伍id,1-3,玩家的第几个队伍
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@prop({ required: true })
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leagueCode: string; // 联军
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@prop({ required: false })
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areaId: number;
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@prop({ required: false })
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cityId: number;
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@prop({ required: false })
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pointId: number;
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@prop({ required: true })
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head: number; // 头像
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@prop({ required: true })
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spine: number; // 形象
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@prop({ required: true })
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frame: number; // 相框
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@prop({ required: true, default: 0 })
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durability: number; // 耐久
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@prop({ required: true, default: 0 })
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restartTime: number; // 修整期倒计时
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@prop({ required: true, default: 0 })
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attackTime: number; // 进攻冷却时间
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@prop({ required: true, default: 0 })
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moveTime: number; // 移动冷却时间
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@prop({ required: true, default: 0 })
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defenseTime: number; // 防守保护时间
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@prop({ required: true })
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lineup: [LineupHero]
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// 创建队伍
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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const doc = new GVGTeamModel();
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const teamCode = genCode(8);
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const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
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const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return team;
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}
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// 保存队伍
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public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
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if (!team) {
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team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
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return team;
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}
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const update = { head, spine, frame };
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if (lineup && lineup.length > 0) {
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update['lineup'] = lineup;
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}
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team = await GVGTeamModel.findOneAndUpdate({ roleId, teamId }, { update }, { new: true }).lean();
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return team;
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}
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// 查找角色队伍数
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public static async getTeamCnt(roleId: string) {
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const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
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return teams.length;
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}
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// 玩家切换城池更新队伍信息
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public static async resetTeamsLoc(roleId: string, cityId: number, areaId: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0 }).lean();
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return !!res['ok'];
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}
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}
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export const GVGTeamModel = getModelForClass(GVGTeam);
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export interface GVGTeamType extends Pick<DocumentType<GVGTeam>, keyof GVGTeam> {
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id: number;
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};
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