Files
ZYZ/game-server/app/servers/battle/handler/dungeonBattleHandler.ts
T

67 lines
2.7 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { STATUS } from '../../../consts/statusCode';
import { resResult, shouldRefresh } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role';
import { handleCost } from '../../../services/rewardService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { getDungeonData, getDungeonBuyCountCost } from '../../../services/dungeonService';
import * as dicParam from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new DungeonBattleHandler(app);
}
export class DungeonBattleHandler {
constructor(private app: Application) {
}
// 获取关卡列表
async getData(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let res = await getDungeonData(role);
return resResult(STATUS.SUCCESS, res);
}
// 购买每日次数
async buyNum(msg: { count: number }, session: BackendSession) {
let { count } = msg;
if( !count || count < 0) return resResult(STATUS.WRONG_PARMS);
const roleId = session.get('roleId');
const sid = session.get('sid');
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let needRefresh = shouldRefresh(dungeonRefTime, curTime);
if(needRefresh) {
dungeonCnt = 0; dungeonBuyCnt = 0;
}
let timesCanBuy = dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY;
let { vLv } = await RoleModel.findByRoleId(roleId);
if(vLv > 0) {
timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
}
if(dungeonBuyCnt + count > timesCanBuy ) {
return resResult(STATUS.DUNGEON_REFRESH_TIMES_LACK)
}
let buyCost = 0;
for(let i = 1; i <= count; i++) {
buyCost += getDungeonBuyCountCost(dungeonBuyCnt + i);
}
let {gold} = await RoleModel.findByRoleId(roleId);
if(buyCost > gold) {
return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
}
await handleCost(roleId, sid, [getGoldObject(buyCost)]);
await RoleModel.buyCnt(roleId, needRefresh, count, curTime);
let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + count + 1);
return resResult(STATUS.SUCCESS, {
costGold: buyCost,
nextCostGold,
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt + count - dungeonCnt,
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt - count
});
}
}