Files
ZYZ/game-server/app/services/guildActivity/gateActivityObj.ts
2022-06-01 21:08:23 +08:00

75 lines
2.5 KiB
TypeScript

// 军团活动蛮夷入侵城门血量等数据存储
import { Member, GateMembersRec } from "../../domain/battleField/guildActivity";
export class GateActivityObject {
public startTime: number;
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
public getObj(guildCode: string, serverId: number) {
// console.log(guildCode, serverId)
return {
members: this.members.get(guildCode)||[],
memberesRecord: [...this.membersRecord],
guilds: this.guilds.get(serverId)||[]
}
}
public startActivity() {
this.startTime = Date.now();
}
public getTimeGap() {
return Math.floor((Date.now() - this.startTime)/1000);
}
public getGuilds() {
return this.guilds;
}
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) {
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [{ roleId, job, code }]);
}
if(this.guilds.has(serverId)) {
let arr = this.guilds.get(serverId);
if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr);
} else {
this.guilds.set(serverId, [guildCode]);
}
}
public getMemberRecord(recCode: string, roleId: string) {
return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
}
public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
this.membersRecord.set(recCode, newMemberRecord);
}
public delMemberRecord(recCode: string) {
this.membersRecord.delete(recCode);
}
public delGuildRecord(guildCode: string, serverId: number) {
let guildList = this.guilds.get(serverId);
if(guildList) {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.members.delete(guildCode);
}
}