106 lines
4.0 KiB
TypeScript
106 lines
4.0 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerSignInData, signInActivity } from '../../../services/signInService';
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import { addItems, createHeroes, handleCost } from '../../../services/rewardService';
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import { SignInItem } from '../../../domain/activityField/signInField';
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import { ActivitySignInModel } from '../../../db/ActivitySignIn';
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import moment = require('moment');
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export default function (app: Application) {
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return new SignInHandler(app);
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}
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export class SignInHandler {
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constructor(private app: Application) {
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}
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/************************签到活动****************************/
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/**
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* @description 获取普通签到活动数据
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* @param {BackendSession} session
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* @memberof SignInHandler
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*/
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async getSignInActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let todayIndex = moment(Date.now()).day();
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console.log('todayIndex', todayIndex)
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// if (todayIndex < 5 || todayIndex > 24) {//未开启
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// return resResult(STATUS.ACTIVITY_CLOSED);
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// }
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let activityData = await signInActivity(ACTIVITY_TYPE.SIGN_IN, serverId, roleId);
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if (!activityData) {//未配置活动数据
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let acvitityId = activityData.acvitityId;//活动ID
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let playerData = await getPlayerSignInData(acvitityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 签到获得奖励
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* @param {{ activityId: number, dayIndex: number}} msg
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* @param {BackendSession} session
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* @memberof SignInHandler
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*/
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async getSignInReward(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
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const { activityId, dayIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let todayIndex = moment(Date.now()).day();
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// if (todayIndex < 5 || todayIndex > 24) {//未开启
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// return resResult(STATUS.ACTIVITY_CLOSED);
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// }
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// if (todayIndex < dayIndex) {
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// return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
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// }
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let activityData = await signInActivity(ACTIVITY_TYPE.SIGN_IN, serverId, roleId);
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if (!activityData) {//未配置活动数据
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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if (activityData.acvitityId != activityId) {
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return resResult(STATUS.ACTIVITY_EXPIRE);
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}
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let playerData = await getPlayerSignInData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let signinItemData: SignInItem = playerData.findDayItem(dayIndex);
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if (!signinItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (!signinItemData.canReceive()) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivitySignInModel.addSignInRecord(activityId, roleId, dayIndex);
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let reward = signinItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = signinItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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}
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