Files
ZYZ/game-server/app/servers/guild/handler/guildBossHandler.ts

182 lines
8.6 KiB
TypeScript

import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
import { STATUS, TASK_TYPE } from '../../../consts';
import { BossInstanceModel } from '../../../db/BossInstance';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, bossResult, checkBossBattleMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { DATA_NAME } from '../../../consts/dataName';
import { UserGuildModel } from '../../../db/UserGuild';
import { addActive } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild';
import { getBossByLv } from '../../../pubUtils/data';
import { lockData } from '../../../services/redLockService';
import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService';
import { checkTask } from '../../../services/taskService';
import { guildInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
return new GuildHandler(app);
}
export class GuildHandler {
constructor(private app: Application) {
}
async debugAddBattleTimes(msg: {}, session: BackendSession) {
const roleId: string = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let { ranks } = await BossInstanceModel.findBossInstance(code);
for (let i = 0; i < ranks.length; i++) {
let rank = ranks[i];
if (rank.roleId == roleId) {
rank.time = 0;
break;
}
}
let { ranks: resRanks } = await BossInstanceModel.updateBossInstance(code, { ranks });
return resResult(STATUS.SUCCESS, { ranks: resRanks });
}
// 获得boss关卡
async getBossInstance(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
let { myUserGuild: userGuild } = msg;
const { guildCode: code } = userGuild;
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!bossInstance) {
return resResult(STATUS.SUCCESS, { status: GUILD_BOSS_STATUS.WAIT_OPEN });//等待团长开启
}
let result = await getBossInstanceInfo(bossInstance, roleId);
return resResult(STATUS.SUCCESS, result);
}
//开启演武场
async openBossInstance(msg: guildInter & {}, session: BackendSession) {
const serverId: number = parseInt(session.get('serverId'));
const { myUserGuild: userGuild } = msg;
const { guildCode: code } = userGuild;
let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!!bossInstance && (bossInstance.bossHp > 0 || bossInstance.startTime >= getZeroPoint())) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
if (!guild) {
res.releaseCallback();
return resResult(STATUS.GUILD_NOT_FOUND);
}
const { structure } = guild;
const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS);
if (!curStructure) {
res.releaseCallback();
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
let bossBase = getBossByLv(curStructure.lv);
let { bossHp, warId } = getRandSingleEelm(bossBase.wars);
let resGuild = await GuildModel.costFund(code, bossBase.opencost);
if (!resGuild) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
res.releaseCallback();
let result = { warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, isBattled: false };
let chatSid = await getGuildChannelSid(code);
pinus.app.rpc.chat.guildRemote.pushBossOpen.toServer(chatSid, code, warId, bossHp, result.status);
return resResult(STATUS.SUCCESS, result);
}
async battleBoss(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const { myUserGuild: userGuild } = msg;
const { guildCode: code } = userGuild;
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!bossInstance)
return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
if (bossInstance.bossHp <= 0)
return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
let myRank = findWhere(bossInstance.ranks, { roleId });
if (!!myRank && myRank.time > getZeroPoint())
return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
let { warId, ranks } = bossInstance;
const battleCode = genCode(8); // 关卡唯一值
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
status: 0,
record: { heroes: [], recordNum: bossInstance.num, bossHp: bossInstance.bossHp },
}
}, true);
const serverId: number = parseInt(session.get('serverId'));
await addBossInstance(code, serverId, roleId);
if (!findWhere(ranks, { roleId })) {
await BossInstanceModel.pushRanks(code, { roleId, score: 0, time: nowSeconds(), job: userGuild.job });
} else {
await BossInstanceModel.updateRank(code, roleId);
}
return resResult(STATUS.SUCCESS, { battleCode });
}
async action(msg: guildInter & { damage: number, battleCode: string }, session: BackendSession) {
const { battleCode, damage, myUserGuild: userGuild } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = parseInt(session.get('serverId'));
const { guildCode: code } = userGuild;
let flag = await checkBossBattleMemberExists(code, serverId, roleId, battleCode);
if (!flag) {
return resResult(STATUS.REDLOCK_ERR);
}
//记录伤害
let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId);
if (!bossInstance || bossInstance.bossHp == 0) {//进入结算
let flag = await bossResult(code, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
if (!flag) {
return resResult(STATUS.WRONG_PARMS);
}
pushGuildBossSucMsg(roleId, roleName, code, bossInstance);
return resResult(STATUS.SUCCESS, { bossHp: 0 });
} else {
pushBossHpMessage(code, serverId, bossInstance.bossHp);
return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp });
}
}
async battleBossEnd(msg: guildInter & { battleCode: string }, session: BackendSession) {
const { battleCode, myUserGuild: userGuild } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId: number = parseInt(session.get('serverId'));
const { guildCode: code } = userGuild;
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return resResult(STATUS.WRONG_PARMS);
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: 1 }//战斗结束统一设置成1
}, true);
let bossInstance = await BossInstanceModel.findBossInstance(code);
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
return resResult(STATUS.SUCCESS, result);
}
}