201 lines
7.2 KiB
TypeScript
201 lines
7.2 KiB
TypeScript
import { ServerlistModel } from "../db/Serverlist";
|
|
import { RoleModel } from "../db/Role";
|
|
import { reduceCe } from "../pubUtils/util";
|
|
import { GUILDACTIVITY } from "../pubUtils/dicParam";
|
|
import { gameData, getTodayGuildActivity } from "../pubUtils/data";
|
|
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
|
|
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts";
|
|
import { Record } from "../db/UserGuildActivityRec";
|
|
import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
|
|
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
|
|
import { getUnionRank, getRank, getGuildKeyName } from "./redisService";
|
|
import { GuildModel } from "../db/Guild";
|
|
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
|
|
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
|
|
import { pinus } from "pinus";
|
|
|
|
let gateActivityObj: GateActivityObject;
|
|
export function getGuildActivityObj(aid: number) {
|
|
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
|
if(!gateActivityObj) {
|
|
gateActivityObj = new GateActivityObject()
|
|
}
|
|
return gateActivityObj;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 定时任务,获得前一天的活跃玩家中位数武将战力
|
|
*/
|
|
export async function setMedianCe() {
|
|
let servers = await ServerlistModel.getAllServerList();
|
|
|
|
for(let server of servers) {
|
|
if(server.serverType == 'official') {
|
|
let medianRole = await RoleModel.getMedianRole(server.id);
|
|
if(!medianRole) {
|
|
await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
|
|
} else {
|
|
let { topLineup } = medianRole;
|
|
let topHero = topLineup.sort((a, b) => b.ce - a.ce);
|
|
let medianCe = reduceCe(topHero[0].ce);
|
|
await ServerlistModel.updateByServerId(server.id, { medianCe });
|
|
}
|
|
}
|
|
}
|
|
return servers;
|
|
}
|
|
|
|
|
|
/**
|
|
* 获得本服前一天活跃玩家中位数玩家的最强武将战力
|
|
* @param serverId
|
|
*/
|
|
export async function getMedianCe(serverId: number) {
|
|
let server = await ServerlistModel.findByServerId(serverId);
|
|
if(server) {
|
|
return server.medianCe;
|
|
}
|
|
return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
|
|
}
|
|
|
|
/**
|
|
* 根据当前时间判断军团活动倒计时
|
|
* @param id 军团活动id
|
|
*/
|
|
export function getGuildActivityStatus(id: number) {
|
|
let dicGuildActivity = gameData.guildActivity.get(id);
|
|
if(!dicGuildActivity) return false;
|
|
return getGuildActivityByDic(dicGuildActivity);
|
|
}
|
|
|
|
export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
|
|
|
|
let startTime = getCurHourPoint(dicGuildActivity.startTime);
|
|
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
|
|
let { duringTime, openDay } = dicGuildActivity;
|
|
let endTime = startTime + duringTime;
|
|
|
|
let status = 0, time = 0;
|
|
let now = nowSeconds();
|
|
if(now >= countdownTime && now < startTime) {
|
|
status = GUILD_ACTIVITY_STATUS.WAITING;
|
|
time = startTime - now;
|
|
} else if (now >= startTime && now < endTime) {
|
|
status = GUILD_ACTIVITY_STATUS.START;
|
|
time = endTime - now;
|
|
} else {
|
|
status = GUILD_ACTIVITY_STATUS.END;
|
|
}
|
|
|
|
let day = getCutDay();
|
|
let isOpen = openDay.includes(day);
|
|
|
|
return {
|
|
status, time, isOpen
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 根据每回合上报数据判断军功
|
|
* @param aid
|
|
* @param record
|
|
* @param memberRecord
|
|
*/
|
|
export function getRecordScore(aid: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
|
|
let dicGuildActivity = gameData.guildActivity.get(aid);
|
|
if(!dicGuildActivity) return false;
|
|
|
|
let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
|
|
if(!dicWarJson) return false;
|
|
|
|
let { round: curRound, enemies: historyEnemies} = memberRecord;
|
|
let sum = 0, newRecords = new Array<Record>();
|
|
for(let {round, dataId} of record) {
|
|
if(!historyEnemies.includes(dataId)) {
|
|
|
|
let enemy = dicWarJson.find(cur => cur.dataId == dataId);
|
|
let enemyType = enemy.enemyType;
|
|
let score = gameData.gateActivityPoint.get(enemyType);
|
|
newRecords.push({ round, dataId, score, enemyType});
|
|
sum += score;
|
|
if(round > curRound) { // 每回合开始得10分
|
|
sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
|
|
curRound = round;
|
|
}
|
|
|
|
historyEnemies.push(dataId);
|
|
}
|
|
}
|
|
|
|
|
|
return { score: sum, newRecords, memberRecord }
|
|
}
|
|
|
|
/**
|
|
* 获得军团活动排行榜
|
|
* @param guildCode
|
|
* @param serverId
|
|
* @param roleId
|
|
* @param roleName
|
|
*/
|
|
export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
|
|
|
|
let guildRankResult = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
|
|
let guildRank = new Array<SimpleGuildRankParam>();
|
|
for(let { rank, code, name, num } of guildRankResult.ranks) {
|
|
let param = new SimpleGuildRankParam(rank, code, name, num);
|
|
guildRank.push(param);
|
|
}
|
|
let myGuildRank: SimpleGuildRankParam;
|
|
if(guildRankResult.myRank) {
|
|
let { rank, code, name, num } = guildRankResult.myRank;
|
|
myGuildRank = new SimpleGuildRankParam(rank, code, name, num);
|
|
} else {
|
|
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
|
|
myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
|
|
}
|
|
|
|
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
|
|
let memberRank = new Array<SimpleRoleRankParam>();
|
|
for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
|
|
let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
|
|
memberRank.push(param)
|
|
}
|
|
let myMemberRank: SimpleRoleRankParam;
|
|
if(roleName) {
|
|
if(memberRankResult.myRank) {
|
|
let { rank, roleId, roleName, num } = memberRankResult.myRank;
|
|
myMemberRank = new SimpleRoleRankParam(rank, roleId, roleName, num);
|
|
} else {
|
|
myMemberRank = new SimpleRoleRankParam(0, roleId, roleName, 0);
|
|
}
|
|
}
|
|
|
|
return { guildRank, myGuildRank, memberRank, myMemberRank }
|
|
}
|
|
|
|
/**
|
|
* 对这个guild服内所有军团发排行榜信息
|
|
*/
|
|
export async function sendAllGuildRanks() {
|
|
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
|
let guilds = obj.getGuilds();
|
|
for(let [ serverId, guildCodes ] of guilds) {
|
|
// TODO 不需要每个军团都排序一次
|
|
for(let guildCode of guildCodes) {
|
|
let ranks = await getGuildActivityRank(guildCode, serverId);
|
|
let chatSid = await getGuildChannelSid(guildCode);
|
|
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks);
|
|
}
|
|
}
|
|
}
|
|
|
|
export async function sendGuildActEndMsg() {
|
|
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
|
let guilds = obj.getGuilds();
|
|
for(let [ serverId ] of guilds) {
|
|
let chatSid = await getWorldChannelSid(serverId);
|
|
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
|
|
}
|
|
} |